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authorJohn Firebaugh <john.firebaugh@gmail.com>2014-10-21 15:00:44 -0700
committerJohn Firebaugh <john.firebaugh@gmail.com>2014-10-29 09:58:56 -0400
commitda8aa391d0a1079bbc697207803a48fce8ab916f (patch)
tree4fbf6a2dcc594860aa43517e6d78c542c7eff115 /src/renderer/painter_debug.cpp
parent4f7bc80664c29d7f15598392946ff0ac73dd520c (diff)
downloadqtlocation-mapboxgl-da8aa391d0a1079bbc697207803a48fce8ab916f.tar.gz
Render map with a copy of TransformState
Diffstat (limited to 'src/renderer/painter_debug.cpp')
-rw-r--r--src/renderer/painter_debug.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/renderer/painter_debug.cpp b/src/renderer/painter_debug.cpp
index f120533838..5bc36a233c 100644
--- a/src/renderer/painter_debug.cpp
+++ b/src/renderer/painter_debug.cpp
@@ -25,7 +25,7 @@ void Painter::renderDebugText(DebugBucket& bucket, const mat4 &matrix) {
// Draw white outline
plainShader->u_color = {{ 1.0f, 1.0f, 1.0f, 1.0f }};
- lineWidth(4.0f * map.getState().getPixelRatio());
+ lineWidth(4.0f * state.getPixelRatio());
bucket.drawLines(*plainShader);
#ifndef GL_ES_VERSION_2_0
@@ -36,7 +36,7 @@ void Painter::renderDebugText(DebugBucket& bucket, const mat4 &matrix) {
// Draw black text.
plainShader->u_color = {{ 0.0f, 0.0f, 0.0f, 1.0f }};
- lineWidth(2.0f * map.getState().getPixelRatio());
+ lineWidth(2.0f * state.getPixelRatio());
bucket.drawLines(*plainShader);
glEnable(GL_DEPTH_TEST);
@@ -56,7 +56,7 @@ void Painter::renderDebugFrame(const mat4 &matrix) {
// draw tile outline
tileBorderArray.bind(*plainShader, tileBorderBuffer, BUFFER_OFFSET(0));
plainShader->u_color = {{ 1.0f, 0.0f, 0.0f, 1.0f }};
- lineWidth(4.0f * map.getState().getPixelRatio());
+ lineWidth(4.0f * state.getPixelRatio());
glDrawArrays(GL_LINE_STRIP, 0, (GLsizei)tileBorderBuffer.index());
glEnable(GL_DEPTH_TEST);
@@ -87,14 +87,14 @@ void Painter::renderDebugText(const std::vector<std::string> &strings) {
VertexArrayObject debugFontArray;
debugFontArray.bind(*plainShader, debugFontBuffer, BUFFER_OFFSET(0));
plainShader->u_color = {{ 1.0f, 1.0f, 1.0f, 1.0f }};
- lineWidth(4.0f * map.getState().getPixelRatio());
+ lineWidth(4.0f * state.getPixelRatio());
glDrawArrays(GL_LINES, 0, (GLsizei)debugFontBuffer.index());
#ifndef GL_ES_VERSION_2_0
glPointSize(2);
glDrawArrays(GL_POINTS, 0, (GLsizei)debugFontBuffer.index());
#endif
plainShader->u_color = {{ 0.0f, 0.0f, 0.0f, 1.0f }};
- lineWidth(2.0f * map.getState().getPixelRatio());
+ lineWidth(2.0f * state.getPixelRatio());
glDrawArrays(GL_LINES, 0, (GLsizei)debugFontBuffer.index());
}