diff options
author | Konstantin Käfer <mail@kkaefer.com> | 2019-04-26 18:31:48 +0200 |
---|---|---|
committer | Konstantin Käfer <mail@kkaefer.com> | 2019-05-08 12:25:22 +0200 |
commit | 20a807fdf36e2609973451ef8d0e49472a59db91 (patch) | |
tree | 8aa9cc42ba015097cf1edc4e16a438a8ddfeb298 /src/mbgl | |
parent | ef48d53e78573c30d543a5fa84a7d524c950a2f3 (diff) | |
download | qtlocation-mapboxgl-20a807fdf36e2609973451ef8d0e49472a59db91.tar.gz |
[core] render extrusions directly in the main framebuffer
Diffstat (limited to 'src/mbgl')
24 files changed, 604 insertions, 718 deletions
diff --git a/src/mbgl/programs/extrusion_texture_program.cpp b/src/mbgl/programs/extrusion_texture_program.cpp deleted file mode 100644 index 50fcd76221..0000000000 --- a/src/mbgl/programs/extrusion_texture_program.cpp +++ /dev/null @@ -1,10 +0,0 @@ -#include <mbgl/programs/extrusion_texture_program.hpp> -#include <mbgl/gfx/context_impl.hpp> - -namespace mbgl { - -template std::unique_ptr<gfx::Program<ExtrusionTextureProgram>> gfx::Context::createProgram(const ProgramParameters&); - -static_assert(sizeof(ExtrusionTextureLayoutVertex) == 4, "expected ExtrusionTextureLayoutVertex size"); - -} // namespace mbgl diff --git a/src/mbgl/programs/extrusion_texture_program.hpp b/src/mbgl/programs/extrusion_texture_program.hpp deleted file mode 100644 index 10dfdc8a16..0000000000 --- a/src/mbgl/programs/extrusion_texture_program.hpp +++ /dev/null @@ -1,39 +0,0 @@ -#pragma once - -#include <mbgl/programs/program.hpp> -#include <mbgl/programs/attributes.hpp> -#include <mbgl/programs/uniforms.hpp> -#include <mbgl/programs/textures.hpp> -#include <mbgl/style/properties.hpp> -#include <mbgl/util/geometry.hpp> - -namespace mbgl { - -class ExtrusionTextureProgram : public Program< - ExtrusionTextureProgram, - gfx::PrimitiveType::Triangle, - TypeList<attributes::pos>, - TypeList< - uniforms::matrix, - uniforms::world, - uniforms::opacity>, - TypeList< - textures::image>, - style::Properties<>> { -public: - using Program::Program; - - static LayoutVertex layoutVertex(Point<int16_t> p) { - return LayoutVertex{ - {{ - p.x, - p.y - }} - }; - } -}; - -using ExtrusionTextureLayoutVertex = ExtrusionTextureProgram::LayoutVertex; -using ExtrusionTextureAttributes = ExtrusionTextureProgram::AttributeList; - -} // namespace mbgl diff --git a/src/mbgl/programs/fill_extrusion_program.cpp b/src/mbgl/programs/fill_extrusion_program.cpp index d301f32707..09da6931b6 100644 --- a/src/mbgl/programs/fill_extrusion_program.cpp +++ b/src/mbgl/programs/fill_extrusion_program.cpp @@ -36,9 +36,10 @@ float lightIntensity(const EvaluatedLight& light) { } FillExtrusionProgram::LayoutUniformValues FillExtrusionProgram::layoutUniformValues( - mat4 matrix, const TransformState& state, const EvaluatedLight& light) { + mat4 matrix, const TransformState& state, const float opacity, const EvaluatedLight& light) { return { uniforms::matrix::Value( matrix ), + uniforms::opacity::Value( opacity ), uniforms::lightcolor::Value( lightColor(light) ), uniforms::lightpos::Value( lightPosition(light, state) ), uniforms::lightintensity::Value( lightIntensity(light) ) @@ -51,6 +52,7 @@ FillExtrusionPatternProgram::layoutUniformValues(mat4 matrix, const CrossfadeParameters& crossfade, const UnwrappedTileID& tileID, const TransformState& state, + const float opacity, const float heightFactor, const float pixelRatio, const EvaluatedLight& light) { @@ -61,6 +63,7 @@ FillExtrusionPatternProgram::layoutUniformValues(mat4 matrix, return { uniforms::matrix::Value( matrix ), + uniforms::opacity::Value( opacity ), uniforms::scale::Value( {{pixelRatio, tileRatio, crossfade.fromScale, crossfade.toScale}} ), uniforms::texsize::Value( atlasSize ), uniforms::fade::Value( crossfade.t ), diff --git a/src/mbgl/programs/fill_extrusion_program.hpp b/src/mbgl/programs/fill_extrusion_program.hpp index 85e2ff3caf..410b281f7a 100644 --- a/src/mbgl/programs/fill_extrusion_program.hpp +++ b/src/mbgl/programs/fill_extrusion_program.hpp @@ -2,7 +2,6 @@ #include <mbgl/programs/program.hpp> #include <mbgl/programs/attributes.hpp> -#include <mbgl/programs/extrusion_texture_program.hpp> #include <mbgl/programs/uniforms.hpp> #include <mbgl/programs/textures.hpp> #include <mbgl/util/geometry.hpp> @@ -34,12 +33,14 @@ using FillExtrusionLayoutAttributes = TypeList< using FillExtrusionUniforms = TypeList< uniforms::matrix, + uniforms::opacity, uniforms::lightcolor, uniforms::lightpos, uniforms::lightintensity>; using FillExtrusionPatternUniforms = TypeList< uniforms::matrix, + uniforms::opacity, uniforms::scale, uniforms::texsize, uniforms::fade, @@ -82,7 +83,7 @@ public: } static LayoutUniformValues - layoutUniformValues(mat4, const TransformState&, const EvaluatedLight&); + layoutUniformValues(mat4, const TransformState&, const float opacity, const EvaluatedLight&); }; class FillExtrusionPatternProgram : public Program< @@ -102,6 +103,7 @@ public: const CrossfadeParameters&, const UnwrappedTileID&, const TransformState&, + const float opacity, const float heightFactor, const float pixelRatio, const EvaluatedLight&); @@ -115,11 +117,10 @@ class FillExtrusionLayerPrograms final : public LayerTypePrograms { public: FillExtrusionLayerPrograms(gfx::Context& context, const ProgramParameters& programParameters) : fillExtrusion(context, programParameters), - fillExtrusionPattern(context, programParameters), - extrusionTexture(context, programParameters) {} + fillExtrusionPattern(context, programParameters) { + } FillExtrusionProgram fillExtrusion; FillExtrusionPatternProgram fillExtrusionPattern; - ExtrusionTextureProgram extrusionTexture; }; } // namespace mbgl diff --git a/src/mbgl/programs/gl/extrusion_texture.cpp b/src/mbgl/programs/gl/extrusion_texture.cpp deleted file mode 100644 index bca533a788..0000000000 --- a/src/mbgl/programs/gl/extrusion_texture.cpp +++ /dev/null @@ -1,71 +0,0 @@ -// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED. - -#include <mbgl/programs/extrusion_texture_program.hpp> -#include <mbgl/programs/gl/preludes.hpp> -#include <mbgl/programs/gl/shader_source.hpp> -#include <mbgl/gl/program.hpp> - -namespace mbgl { -namespace programs { -namespace gl { - -template <typename> -struct ShaderSource; - -template <> -struct ShaderSource<ExtrusionTextureProgram> { - static constexpr const char* name = "extrusion_texture"; - static constexpr const uint8_t hash[8] = { 0xd9, 0x77, 0x11, 0xd2, 0x03, 0xc7, 0x27, 0xcb }; - static constexpr const auto vertexOffset = 27554; - static constexpr const auto fragmentOffset = 27734; -}; - -constexpr const char* ShaderSource<ExtrusionTextureProgram>::name; -constexpr const uint8_t ShaderSource<ExtrusionTextureProgram>::hash[8]; - -} // namespace gl -} // namespace programs - -namespace gfx { - -template <> -std::unique_ptr<Program<ExtrusionTextureProgram>> -Context::createProgram<gl::Context>(const ProgramParameters& programParameters) { - return std::make_unique<gl::Program<ExtrusionTextureProgram>>(programParameters); -} - -} // namespace gfx -} // namespace mbgl - -// Uncompressed source of extrusion_texture.vertex.glsl: -/* -uniform mat4 u_matrix; -uniform vec2 u_world; -attribute vec2 a_pos; -varying vec2 v_pos; - -void main() { - gl_Position = u_matrix * vec4(a_pos * u_world, 0, 1); - - v_pos.x = a_pos.x; - v_pos.y = 1.0 - a_pos.y; -} - -*/ - -// Uncompressed source of extrusion_texture.fragment.glsl: -/* -uniform sampler2D u_image; -uniform float u_opacity; -varying vec2 v_pos; - -void main() { - gl_FragColor = texture2D(u_image, v_pos) * u_opacity; - -#ifdef OVERDRAW_INSPECTOR - gl_FragColor = vec4(0.0); -#endif -} - -*/ - diff --git a/src/mbgl/programs/gl/fill_extrusion.cpp b/src/mbgl/programs/gl/fill_extrusion.cpp index 83a8eadee6..cd2c63d779 100644 --- a/src/mbgl/programs/gl/fill_extrusion.cpp +++ b/src/mbgl/programs/gl/fill_extrusion.cpp @@ -15,9 +15,9 @@ struct ShaderSource; template <> struct ShaderSource<FillExtrusionProgram> { static constexpr const char* name = "fill_extrusion"; - static constexpr const uint8_t hash[8] = { 0x49, 0x8a, 0xa2, 0x8b, 0x21, 0x74, 0x27, 0x93 }; + static constexpr const uint8_t hash[8] = { 0x9d, 0x76, 0x7f, 0xaa, 0x86, 0x57, 0x56, 0x96 }; static constexpr const auto vertexOffset = 21238; - static constexpr const auto fragmentOffset = 23121; + static constexpr const auto fragmentOffset = 23169; }; constexpr const char* ShaderSource<FillExtrusionProgram>::name; @@ -44,6 +44,7 @@ uniform vec3 u_lightcolor; uniform lowp vec3 u_lightpos; uniform lowp float u_lightintensity; uniform float u_vertical_gradient; +uniform lowp float u_opacity; attribute vec2 a_pos; attribute vec4 a_normal_ed; @@ -141,6 +142,7 @@ void main() { v_color.r += clamp(color.r * directional * u_lightcolor.r, mix(0.0, 0.3, 1.0 - u_lightcolor.r), 1.0); v_color.g += clamp(color.g * directional * u_lightcolor.g, mix(0.0, 0.3, 1.0 - u_lightcolor.g), 1.0); v_color.b += clamp(color.b * directional * u_lightcolor.b, mix(0.0, 0.3, 1.0 - u_lightcolor.b), 1.0); + v_color *= u_opacity; } */ diff --git a/src/mbgl/programs/gl/fill_extrusion_pattern.cpp b/src/mbgl/programs/gl/fill_extrusion_pattern.cpp index 45068d84b8..a18140f418 100644 --- a/src/mbgl/programs/gl/fill_extrusion_pattern.cpp +++ b/src/mbgl/programs/gl/fill_extrusion_pattern.cpp @@ -15,9 +15,9 @@ struct ShaderSource; template <> struct ShaderSource<FillExtrusionPatternProgram> { static constexpr const char* name = "fill_extrusion_pattern"; - static constexpr const uint8_t hash[8] = { 0x93, 0x2b, 0xd1, 0xab, 0xa3, 0xf2, 0x24, 0x63 }; - static constexpr const auto vertexOffset = 23237; - static constexpr const auto fragmentOffset = 26157; + static constexpr const uint8_t hash[8] = { 0x5a, 0x8f, 0x1a, 0xbf, 0x43, 0x62, 0xf0, 0x86 }; + static constexpr const auto vertexOffset = 23285; + static constexpr const auto fragmentOffset = 26256; }; constexpr const char* ShaderSource<FillExtrusionPatternProgram>::name; @@ -45,6 +45,7 @@ uniform vec2 u_pixel_coord_lower; uniform float u_height_factor; uniform vec4 u_scale; uniform float u_vertical_gradient; +uniform lowp float u_opacity; uniform vec3 u_lightcolor; uniform lowp vec3 u_lightpos; @@ -168,6 +169,7 @@ void main() { } v_lighting.rgb += clamp(directional * u_lightcolor, mix(vec3(0.0), vec3(0.3), 1.0 - u_lightcolor), vec3(1.0)); + v_lighting *= u_opacity; } */ diff --git a/src/mbgl/programs/gl/hillshade.cpp b/src/mbgl/programs/gl/hillshade.cpp index a33ddb4326..fcf52e7313 100644 --- a/src/mbgl/programs/gl/hillshade.cpp +++ b/src/mbgl/programs/gl/hillshade.cpp @@ -16,8 +16,8 @@ template <> struct ShaderSource<HillshadeProgram> { static constexpr const char* name = "hillshade"; static constexpr const uint8_t hash[8] = { 0x8a, 0x11, 0x29, 0x18, 0x52, 0x7f, 0x3b, 0xbb }; - static constexpr const auto vertexOffset = 29340; - static constexpr const auto fragmentOffset = 29511; + static constexpr const auto vertexOffset = 29068; + static constexpr const auto fragmentOffset = 29239; }; constexpr const char* ShaderSource<HillshadeProgram>::name; diff --git a/src/mbgl/programs/gl/hillshade_prepare.cpp b/src/mbgl/programs/gl/hillshade_prepare.cpp index a302db5feb..0af87635d3 100644 --- a/src/mbgl/programs/gl/hillshade_prepare.cpp +++ b/src/mbgl/programs/gl/hillshade_prepare.cpp @@ -16,8 +16,8 @@ template <> struct ShaderSource<HillshadePrepareProgram> { static constexpr const char* name = "hillshade_prepare"; static constexpr const uint8_t hash[8] = { 0xe6, 0x01, 0xf2, 0xbb, 0xa0, 0x77, 0x1d, 0xeb }; - static constexpr const auto vertexOffset = 27925; - static constexpr const auto fragmentOffset = 28218; + static constexpr const auto vertexOffset = 27653; + static constexpr const auto fragmentOffset = 27946; }; constexpr const char* ShaderSource<HillshadePrepareProgram>::name; diff --git a/src/mbgl/programs/gl/line.cpp b/src/mbgl/programs/gl/line.cpp index e59cb07cb9..6b1f8d0e5e 100644 --- a/src/mbgl/programs/gl/line.cpp +++ b/src/mbgl/programs/gl/line.cpp @@ -16,8 +16,8 @@ template <> struct ShaderSource<LineProgram> { static constexpr const char* name = "line"; static constexpr const uint8_t hash[8] = { 0x44, 0x46, 0x9e, 0x59, 0x02, 0xbb, 0xaa, 0xae }; - static constexpr const auto vertexOffset = 30585; - static constexpr const auto fragmentOffset = 33509; + static constexpr const auto vertexOffset = 30313; + static constexpr const auto fragmentOffset = 33237; }; constexpr const char* ShaderSource<LineProgram>::name; diff --git a/src/mbgl/programs/gl/line_gradient.cpp b/src/mbgl/programs/gl/line_gradient.cpp index f5325f84ba..8a24a43b57 100644 --- a/src/mbgl/programs/gl/line_gradient.cpp +++ b/src/mbgl/programs/gl/line_gradient.cpp @@ -16,8 +16,8 @@ template <> struct ShaderSource<LineGradientProgram> { static constexpr const char* name = "line_gradient"; static constexpr const uint8_t hash[8] = { 0xee, 0xdd, 0x10, 0x3d, 0x1a, 0x21, 0x26, 0x25 }; - static constexpr const auto vertexOffset = 34335; - static constexpr const auto fragmentOffset = 37054; + static constexpr const auto vertexOffset = 34063; + static constexpr const auto fragmentOffset = 36782; }; constexpr const char* ShaderSource<LineGradientProgram>::name; diff --git a/src/mbgl/programs/gl/line_pattern.cpp b/src/mbgl/programs/gl/line_pattern.cpp index e323b16785..0f030b746c 100644 --- a/src/mbgl/programs/gl/line_pattern.cpp +++ b/src/mbgl/programs/gl/line_pattern.cpp @@ -16,8 +16,8 @@ template <> struct ShaderSource<LinePatternProgram> { static constexpr const char* name = "line_pattern"; static constexpr const uint8_t hash[8] = { 0x73, 0xa0, 0x59, 0x46, 0x57, 0xa5, 0x60, 0x25 }; - static constexpr const auto vertexOffset = 37841; - static constexpr const auto fragmentOffset = 41162; + static constexpr const auto vertexOffset = 37569; + static constexpr const auto fragmentOffset = 40890; }; constexpr const char* ShaderSource<LinePatternProgram>::name; diff --git a/src/mbgl/programs/gl/line_sdf.cpp b/src/mbgl/programs/gl/line_sdf.cpp index a7b4e7e3b7..e6241db9c4 100644 --- a/src/mbgl/programs/gl/line_sdf.cpp +++ b/src/mbgl/programs/gl/line_sdf.cpp @@ -16,8 +16,8 @@ template <> struct ShaderSource<LineSDFProgram> { static constexpr const char* name = "line_sdf"; static constexpr const uint8_t hash[8] = { 0x66, 0x20, 0x75, 0x4e, 0xbe, 0x02, 0x9e, 0x67 }; - static constexpr const auto vertexOffset = 43475; - static constexpr const auto fragmentOffset = 47089; + static constexpr const auto vertexOffset = 43203; + static constexpr const auto fragmentOffset = 46817; }; constexpr const char* ShaderSource<LineSDFProgram>::name; diff --git a/src/mbgl/programs/gl/raster.cpp b/src/mbgl/programs/gl/raster.cpp index 1867a48f1c..c66f796701 100644 --- a/src/mbgl/programs/gl/raster.cpp +++ b/src/mbgl/programs/gl/raster.cpp @@ -16,8 +16,8 @@ template <> struct ShaderSource<RasterProgram> { static constexpr const char* name = "raster"; static constexpr const uint8_t hash[8] = { 0x40, 0x3d, 0x6c, 0xf4, 0xd0, 0x41, 0x51, 0x0e }; - static constexpr const auto vertexOffset = 48592; - static constexpr const auto fragmentOffset = 48941; + static constexpr const auto vertexOffset = 48320; + static constexpr const auto fragmentOffset = 48669; }; constexpr const char* ShaderSource<RasterProgram>::name; diff --git a/src/mbgl/programs/gl/shader_source.cpp b/src/mbgl/programs/gl/shader_source.cpp index 00e70f749a..ae9e517003 100644 --- a/src/mbgl/programs/gl/shader_source.cpp +++ b/src/mbgl/programs/gl/shader_source.cpp @@ -12,453 +12,453 @@ namespace gl { constexpr const uint8_t compressedShaderSource[] = { 0x78, 0xda, 0xed, 0x3d, 0xfd, 0x6f, 0xe3, 0x36, 0xb2, 0xf7, 0x73, 0xfe, 0x0a, 0x17, 0x05, 0x0e, 0x92, 0x2c, 0x5b, 0xb6, 0x93, 0xec, 0x97, 0x4e, 0xaf, 0x08, 0x76, 0xb3, 0x7d, 0x01, 0xda, 0xdd, - 0x60, 0xd3, 0xf6, 0x15, 0x57, 0x2c, 0x0c, 0xc9, 0x56, 0x6c, 0xdf, 0xd9, 0x96, 0x9f, 0xad, 0x24, - 0x76, 0x0e, 0xf9, 0xdf, 0x1f, 0x87, 0xdf, 0xa4, 0x48, 0x59, 0x76, 0x12, 0xe7, 0xe3, 0x19, 0x45, 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0x3b, 0xe1, 0xa6, 0x94, 0x9c, 0x9b, 0x11, 0xf9, 0xf6, + 0x77, 0x43, 0x39, 0x88, 0xf1, 0xed, 0x50, 0x91, 0x5b, 0xfa, 0x4a, 0x94, 0x02, 0xb6, 0x8a, 0x60, + 0xfb, 0xb9, 0x36, 0x9e, 0x5d, 0x4e, 0xae, 0xed, 0x84, 0x9b, 0xc8, 0x5c, 0x49, 0xac, 0xb2, 0x37, + 0xf1, 0x1c, 0x6d, 0xc1, 0xc7, 0x34, 0xd9, 0xd7, 0x75, 0x1f, 0x98, 0x4c, 0xfc, 0x6a, 0x36, 0x2b, + 0x48, 0x61, 0xc5, 0xed, 0x7a, 0x48, 0x13, 0xdb, 0x95, 0xac, 0x55, 0x49, 0xca, 0x89, 0x9f, 0xa6, + 0x23, 0x56, 0x22, 0xd7, 0x57, 0x65, 0x9f, 0xe9, 0xb0, 0x95, 0x8c, 0x6a, 0x23, 0xf9, 0x25, 0x7e, + 0x9a, 0x68, 0x11, 0xb9, 0xbe, 0x2a, 0xd5, 0x4c, 0xb4, 0xc8, 0xa8, 0xd6, 0x97, 0x4c, 0x3b, 0x3f, + 0x9b, 0x25, 0x09, 0x1c, 0xf1, 0xd3, 0xf4, 0x5c, 0x2c, 0xcf, 0xf4, 0x55, 0x29, 0x64, 0x7c, 0x36, + 0x56, 0xc2, 0xb4, 0x89, 0x28, 0xe1, 0xbf, 0x6c, 0x84, 0xd0, 0x53, 0x71, 0x92, 0x74, 0xb1, 0x92, + 0x41, 0xb7, 0x2e, 0x8b, 0x32, 0x62, 0xef, 0xd5, 0xd8, 0x7b, 0x35, 0xf6, 0x5e, 0x8d, 0xbd, 0x57, + 0x63, 0xef, 0xd5, 0x78, 0x3d, 0x5e, 0x0d, 0x76, 0x22, 0x58, 0x9c, 0x79, 0x53, 0x4e, 0xc9, 0x11, + 0x3e, 0x78, 0x56, 0x8e, 0x0f, 0xf1, 0x5a, 0xd2, 0x6c, 0x9a, 0x8d, 0x62, 0x68, 0xfd, 0x16, 0x9e, + 0x10, 0xaa, 0x9f, 0x91, 0x13, 0x6e, 0xa8, 0x6d, 0xcd, 0x05, 0xdc, 0xb9, 0xc2, 0x57, 0xc7, 0x88, + 0x92, 0x46, 0x36, 0x10, 0xa5, 0x0e, 0xf2, 0xc9, 0x9b, 0x94, 0xb6, 0xfa, 0x49, 0x30, 0x39, 0x7a, + 0xf9, 0xe9, 0xe2, 0xd3, 0xe7, 0xee, 0xf9, 0x9f, 0xb5, 0x77, 0xd2, 0x7d, 0xa8, 0xd3, 0x4f, 0x3f, + 0x9f, 0x76, 0x7f, 0x3e, 0xf9, 0xf5, 0xd7, 0x13, 0xd4, 0xda, 0x76, 0xeb, 0xd8, 0x70, 0x18, 0xe6, + 0xa0, 0xa8, 0x35, 0xc3, 0x62, 0x5c, 0xc1, 0x0e, 0xde, 0xad, 0x0d, 0xbb, 0x43, 0xfb, 0x73, 0x57, + 0x26, 0xe4, 0x4e, 0xed, 0xbf, 0x47, 0x30, 0xdf, 0x4c, 0xde, 0x3c, 0xb3, 0xc9, 0x23, 0x9f, 0xb6, + 0xb2, 0x58, 0x69, 0x5b, 0x18, 0x32, 0xa5, 0x5c, 0xba, 0x9e, 0x1d, 0x52, 0x6e, 0x86, 0xac, 0x65, + 0x46, 0x3c, 0xc6, 0xe9, 0x3b, 0x89, 0x79, 0xd6, 0xd3, 0xe7, 0xcb, 0x38, 0x63, 0x3d, 0x95, 0x1c, + 0xc4, 0x33, 0x1d, 0x1e, 0x50, 0xac, 0x8b, 0x22, 0x9d, 0x0e, 0x13, 0xbf, 0xac, 0x8e, 0xf5, 0x41, + 0x96, 0xb8, 0x94, 0x25, 0x33, 0x6b, 0x3c, 0xcd, 0x14, 0x3a, 0x76, 0x45, 0x9d, 0x46, 0x04, 0x6d, + 0x20, 0x23, 0x21, 0x0d, 0xa9, 0xcc, 0x7e, 0x98, 0xb8, 0x48, 0x88, 0xc2, 0xc0, 0xe1, 0xf8, 0x3d, + 0x85, 0x35, 0xdd, 0x50, 0x3e, 0x53, 0x79, 0x7d, 0x79, 0x19, 0x39, 0x58, 0x55, 0x6e, 0xe0, 0x7b, + 0x0b, 0x54, 0x6d, 0xe6, 0x8a, 0x38, 0xf4, 0x0f, 0x3b, 0x8c, 0x13, 0x49, 0x2c, 0x40, 0xaa, 0x73, + 0x78, 0xf7, 0x79, 0xed, 0x66, 0xfb, 0x7d, 0x40, 0x84, 0x73, 0x5d, 0x50, 0xe1, 0x96, 0x90, 0x41, + 0xea, 0x86, 0x9a, 0xc5, 0x68, 0x06, 0x62, 0x41, 0xa5, 0xc8, 0xc2, 0x7b, 0x89, 0x5c, 0x7c, 0x24, + 0xd0, 0xe4, 0x2f, 0x06, 0x6f, 0x71, 0x33, 0x2e, 0x76, 0x08, 0xa9, 0xab, 0x1f, 0xe1, 0x0f, 0x4f, + 0x9e, 0xa0, 0x8a, 0x9a, 0x83, 0x7d, 0xd5, 0xd2, 0x21, 0x42, 0x20, 0xad, 0x21, 0x23, 0xf0, 0x21, + 0xa5, 0xae, 0xa4, 0x54, 0x3c, 0x31, 0xe8, 0xa9, 0x2b, 0xd9, 0x56, 0xbe, 0xec, 0xff, 0x03, 0x24, + 0xfc, 0xa9, 0x11 }; const char* shaderSource() { diff --git a/src/mbgl/programs/gl/symbol_icon.cpp b/src/mbgl/programs/gl/symbol_icon.cpp index 6cb2b88543..52defc84e9 100644 --- a/src/mbgl/programs/gl/symbol_icon.cpp +++ b/src/mbgl/programs/gl/symbol_icon.cpp @@ -16,8 +16,8 @@ template <> struct ShaderSource<SymbolIconProgram> { static constexpr const char* name = "symbol_icon"; static constexpr const uint8_t hash[8] = { 0x96, 0x0c, 0xef, 0xec, 0x37, 0x23, 0xf9, 0xb1 }; - static constexpr const auto vertexOffset = 50000; - static constexpr const auto fragmentOffset = 52654; + static constexpr const auto vertexOffset = 49728; + static constexpr const auto fragmentOffset = 52382; }; constexpr const char* ShaderSource<SymbolIconProgram>::name; diff --git a/src/mbgl/programs/gl/symbol_sdf_icon.cpp b/src/mbgl/programs/gl/symbol_sdf_icon.cpp index d98554099f..aca8e6aba1 100644 --- a/src/mbgl/programs/gl/symbol_sdf_icon.cpp +++ b/src/mbgl/programs/gl/symbol_sdf_icon.cpp @@ -16,8 +16,8 @@ template <> struct ShaderSource<SymbolSDFIconProgram> { static constexpr const char* name = "symbol_sdf_icon"; static constexpr const uint8_t hash[8] = { 0x13, 0xfc, 0x05, 0x2a, 0xd1, 0x93, 0xfb, 0x7d }; - static constexpr const auto vertexOffset = 53059; - static constexpr const auto fragmentOffset = 57099; + static constexpr const auto vertexOffset = 52787; + static constexpr const auto fragmentOffset = 56827; }; constexpr const char* ShaderSource<SymbolSDFIconProgram>::name; diff --git a/src/mbgl/programs/gl/symbol_sdf_text.cpp b/src/mbgl/programs/gl/symbol_sdf_text.cpp index 81f3729d92..f059f074b9 100644 --- a/src/mbgl/programs/gl/symbol_sdf_text.cpp +++ b/src/mbgl/programs/gl/symbol_sdf_text.cpp @@ -16,8 +16,8 @@ template <> struct ShaderSource<SymbolSDFTextProgram> { static constexpr const char* name = "symbol_sdf_text"; static constexpr const uint8_t hash[8] = { 0x13, 0xfc, 0x05, 0x2a, 0xd1, 0x93, 0xfb, 0x7d }; - static constexpr const auto vertexOffset = 53059; - static constexpr const auto fragmentOffset = 57099; + static constexpr const auto vertexOffset = 52787; + static constexpr const auto fragmentOffset = 56827; }; constexpr const char* ShaderSource<SymbolSDFTextProgram>::name; diff --git a/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp b/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp index c8fa8765de..6c2d049948 100644 --- a/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp +++ b/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp @@ -56,86 +56,83 @@ bool RenderFillExtrusionLayer::hasCrossfade() const { } void RenderFillExtrusionLayer::render(PaintParameters& parameters, RenderSource*) { - if (parameters.pass == RenderPass::Opaque) { + if (parameters.pass != RenderPass::Translucent) { return; } - if (parameters.pass == RenderPass::Pass3D) { - const auto& size = parameters.staticData.backendSize; - if (!renderTexture || renderTexture->getSize() != size) { - renderTexture.reset(); - renderTexture = parameters.context.createOffscreenTexture(size, *parameters.staticData.depthRenderbuffer); - } + const auto& evaluated = static_cast<const FillExtrusionLayerProperties&>(*evaluatedProperties).evaluated; + const auto& crossfade = static_cast<const FillExtrusionLayerProperties&>(*evaluatedProperties).crossfade; + if (evaluated.get<FillExtrusionOpacity>() == 0) { + return; + } - optional<float> depthClearValue = {}; - if (parameters.staticData.depthRenderbuffer->needsClearing()) depthClearValue = 1.0; - // Flag the depth buffer as no longer needing to be cleared for the remainder of this pass. - parameters.staticData.depthRenderbuffer->setShouldClear(false); - - auto renderPass = parameters.encoder->createRenderPass( - "fill extrusion", - { *renderTexture, Color{ 0.0f, 0.0f, 0.0f, 0.0f }, depthClearValue, {} }); - - auto draw = [&](auto& programInstance, - const auto& evaluated_, - const auto& crossfade_, - const auto& tileBucket, - auto&& uniformValues, - const optional<ImagePosition>& patternPositionA, - const optional<ImagePosition>& patternPositionB, - auto&& textureBindings) { - const auto& paintPropertyBinders = tileBucket.paintPropertyBinders.at(getID()); - paintPropertyBinders.setPatternParameters(patternPositionA, patternPositionB, crossfade_); - - const auto allUniformValues = programInstance.computeAllUniformValues( - std::move(uniformValues), - paintPropertyBinders, - evaluated_, - parameters.state.getZoom() - ); - const auto allAttributeBindings = programInstance.computeAllAttributeBindings( - *tileBucket.vertexBuffer, - paintPropertyBinders, - evaluated_ - ); - - checkRenderability(parameters, programInstance.activeBindingCount(allAttributeBindings)); - - programInstance.draw( - parameters.context, - *renderPass, - gfx::Triangles(), - parameters.depthModeFor3D(gfx::DepthMaskType::ReadWrite), - gfx::StencilMode::disabled(), - parameters.colorModeForRenderPass(), - gfx::CullFaceMode::backCCW(), - *tileBucket.indexBuffer, - tileBucket.triangleSegments, - allUniformValues, - allAttributeBindings, - std::move(textureBindings), - getID()); - }; + const auto depthMode = parameters.depthModeFor3D(); + + auto draw = [&](auto& programInstance, + const auto& evaluated_, + const auto& crossfade_, + const gfx::StencilMode& stencilMode, + const gfx::ColorMode& colorMode, + const auto& tileBucket, + const auto& uniformValues, + const optional<ImagePosition>& patternPositionA, + const optional<ImagePosition>& patternPositionB, + const auto& textureBindings) { + const auto& paintPropertyBinders = tileBucket.paintPropertyBinders.at(getID()); + paintPropertyBinders.setPatternParameters(patternPositionA, patternPositionB, crossfade_); + + const auto allUniformValues = programInstance.computeAllUniformValues( + uniformValues, + paintPropertyBinders, + evaluated_, + parameters.state.getZoom() + ); + const auto allAttributeBindings = programInstance.computeAllAttributeBindings( + *tileBucket.vertexBuffer, + paintPropertyBinders, + evaluated_ + ); - if (unevaluated.get<FillExtrusionPattern>().isUndefined()) { + checkRenderability(parameters, programInstance.activeBindingCount(allAttributeBindings)); + + programInstance.draw( + parameters.context, + *parameters.renderPass, + gfx::Triangles(), + depthMode, + stencilMode, + colorMode, + gfx::CullFaceMode::backCCW(), + *tileBucket.indexBuffer, + tileBucket.triangleSegments, + allUniformValues, + allAttributeBindings, + textureBindings, + getID()); + }; + + if (unevaluated.get<FillExtrusionPattern>().isUndefined()) { + // Draw solid color extrusions + auto drawTiles = [&](const gfx::StencilMode& stencilMode_, const gfx::ColorMode& colorMode_) { for (const RenderTile& tile : renderTiles) { const LayerRenderData* renderData = tile.tile.getLayerRenderData(*baseImpl); if (!renderData) { continue; } auto& bucket = static_cast<FillExtrusionBucket&>(*renderData->bucket); - const auto& evaluated = getEvaluated<FillExtrusionLayerProperties>(renderData->layerProperties); - const auto& crossfade = getCrossfade<FillExtrusionLayerProperties>(renderData->layerProperties); draw( parameters.programs.getFillExtrusionLayerPrograms().fillExtrusion, evaluated, crossfade, + stencilMode_, + colorMode_, bucket, FillExtrusionProgram::layoutUniformValues( tile.translatedClipMatrix(evaluated.get<FillExtrusionTranslate>(), evaluated.get<FillExtrusionTranslateAnchor>(), parameters.state), parameters.state, + evaluated.get<FillExtrusionOpacity>(), parameters.evaluatedLight ), {}, @@ -143,17 +140,32 @@ void RenderFillExtrusionLayer::render(PaintParameters& parameters, RenderSource* FillExtrusionProgram::TextureBindings{} ); } + }; + + if (evaluated.get<FillExtrusionOpacity>() == 1) { + // Draw opaque extrusions + drawTiles(gfx::StencilMode::disabled(), parameters.colorModeForRenderPass()); } else { + // Draw transparent buildings in two passes so that only the closest surface is drawn. + // First draw all the extrusions into only the depth buffer. No colors are drawn. + drawTiles(gfx::StencilMode::disabled(), gfx::ColorMode::disabled()); + + // Then draw all the extrusions a second time, only coloring fragments if they have the + // same depth value as the closest fragment in the previous pass. Use the stencil buffer + // to prevent the second draw in cases where we have coincident polygons. + drawTiles(parameters.stencilModeFor3D(), parameters.colorModeForRenderPass()); + } + } else { + // Draw textured extrusions + const auto fillPatternValue = evaluated.get<FillExtrusionPattern>().constantOr(mbgl::Faded<std::basic_string<char> >{"", ""}); + auto drawTiles = [&](const gfx::StencilMode& stencilMode_, const gfx::ColorMode& colorMode_) { for (const RenderTile& tile : renderTiles) { const LayerRenderData* renderData = tile.tile.getLayerRenderData(*baseImpl); if (!renderData) { continue; } auto& bucket = static_cast<FillExtrusionBucket&>(*renderData->bucket); - const auto& evaluated = getEvaluated<FillExtrusionLayerProperties>(renderData->layerProperties); - const auto& crossfade = getCrossfade<FillExtrusionLayerProperties>(renderData->layerProperties); - const auto fillPatternValue = evaluated.get<FillExtrusionPattern>().constantOr(mbgl::Faded<std::basic_string<char> >{"", ""}); auto& geometryTile = static_cast<GeometryTile&>(tile.tile); optional<ImagePosition> patternPosA = geometryTile.getPattern(fillPatternValue.from); optional<ImagePosition> patternPosB = geometryTile.getPattern(fillPatternValue.to); @@ -162,6 +174,8 @@ void RenderFillExtrusionLayer::render(PaintParameters& parameters, RenderSource* parameters.programs.getFillExtrusionLayerPrograms().fillExtrusionPattern, evaluated, crossfade, + stencilMode_, + colorMode_, bucket, FillExtrusionPatternProgram::layoutUniformValues( tile.translatedClipMatrix(evaluated.get<FillExtrusionTranslate>(), @@ -171,6 +185,7 @@ void RenderFillExtrusionLayer::render(PaintParameters& parameters, RenderSource* crossfade, tile.id, parameters.state, + evaluated.get<FillExtrusionOpacity>(), -std::pow(2, tile.id.canonical.z) / util::tileSize / 8.0f, parameters.pixelRatio, parameters.evaluatedLight @@ -182,54 +197,16 @@ void RenderFillExtrusionLayer::render(PaintParameters& parameters, RenderSource* } ); } - } - - } else if (parameters.pass == RenderPass::Translucent) { - const auto& size = parameters.staticData.backendSize; - const auto& evaluated = static_cast<const FillExtrusionLayerProperties&>(*evaluatedProperties).evaluated; - - mat4 viewportMat; - matrix::ortho(viewportMat, 0, size.width, size.height, 0, 0, 1); - - const Properties<>::PossiblyEvaluated properties; - const ExtrusionTextureProgram::Binders paintAttributeData{ properties, 0 }; - - auto& programInstance = parameters.programs.getFillExtrusionLayerPrograms().extrusionTexture; - - const auto allUniformValues = programInstance.computeAllUniformValues( - ExtrusionTextureProgram::LayoutUniformValues{ - uniforms::matrix::Value( viewportMat ), - uniforms::world::Value( size ), - uniforms::opacity::Value( evaluated.get<FillExtrusionOpacity>() ) - }, - paintAttributeData, - properties, - parameters.state.getZoom() - ); - const auto allAttributeBindings = programInstance.computeAllAttributeBindings( - parameters.staticData.extrusionTextureVertexBuffer, - paintAttributeData, - properties - ); + }; - checkRenderability(parameters, programInstance.activeBindingCount(allAttributeBindings)); + // Draw transparent buildings in two passes so that only the closest surface is drawn. + // First draw all the extrusions into only the depth buffer. No colors are drawn. + drawTiles(gfx::StencilMode::disabled(), gfx::ColorMode::disabled()); - programInstance.draw( - parameters.context, - *parameters.renderPass, - gfx::Triangles(), - gfx::DepthMode::disabled(), - gfx::StencilMode::disabled(), - parameters.colorModeForRenderPass(), - gfx::CullFaceMode::disabled(), - parameters.staticData.quadTriangleIndexBuffer, - parameters.staticData.extrusionTextureSegments, - allUniformValues, - allAttributeBindings, - ExtrusionTextureProgram::TextureBindings{ - textures::image::Value{ renderTexture->getTexture().getResource() }, - }, - getID()); + // Then draw all the extrusions a second time, only coloring fragments if they have the + // same depth value as the closest fragment in the previous pass. Use the stencil buffer + // to prevent the second draw in cases where we have coincident polygons. + drawTiles(parameters.stencilModeFor3D(), parameters.colorModeForRenderPass()); } } diff --git a/src/mbgl/renderer/layers/render_heatmap_layer.cpp b/src/mbgl/renderer/layers/render_heatmap_layer.cpp index 48249002ea..f1cce31ea4 100644 --- a/src/mbgl/renderer/layers/render_heatmap_layer.cpp +++ b/src/mbgl/renderer/layers/render_heatmap_layer.cpp @@ -159,7 +159,7 @@ void RenderHeatmapLayer::render(PaintParameters& parameters, RenderSource*) { parameters.state.getZoom() ); const auto allAttributeBindings = programInstance.computeAllAttributeBindings( - parameters.staticData.extrusionTextureVertexBuffer, + parameters.staticData.heatmapTextureVertexBuffer, paintAttributeData, properties ); @@ -175,7 +175,7 @@ void RenderHeatmapLayer::render(PaintParameters& parameters, RenderSource*) { parameters.colorModeForRenderPass(), gfx::CullFaceMode::disabled(), parameters.staticData.quadTriangleIndexBuffer, - parameters.staticData.extrusionTextureSegments, + parameters.staticData.heatmapTextureSegments, allUniformValues, allAttributeBindings, HeatmapTextureProgram::TextureBindings{ diff --git a/src/mbgl/renderer/paint_parameters.cpp b/src/mbgl/renderer/paint_parameters.cpp index e9f42d2579..33a741865e 100644 --- a/src/mbgl/renderer/paint_parameters.cpp +++ b/src/mbgl/renderer/paint_parameters.cpp @@ -72,8 +72,10 @@ gfx::DepthMode PaintParameters::depthModeForSublayer(uint8_t n, gfx::DepthMaskTy return gfx::DepthMode { gfx::DepthFunctionType::LessEqual, mask, { nearDepth, farDepth } }; } -gfx::DepthMode PaintParameters::depthModeFor3D(gfx::DepthMaskType mask) const { - return gfx::DepthMode { gfx::DepthFunctionType::LessEqual, mask, { 0.0, 1.0 } }; +gfx::DepthMode PaintParameters::depthModeFor3D() const { + return gfx::DepthMode{ gfx::DepthFunctionType::LessEqual, + gfx::DepthMaskType::ReadWrite, + { 0.0, depthRangeSize } }; } void PaintParameters::clearStencil() { @@ -166,6 +168,24 @@ gfx::StencilMode PaintParameters::stencilModeForClipping(const UnwrappedTileID& gfx::StencilOpType::Replace }; } +gfx::StencilMode PaintParameters::stencilModeFor3D() { + if (nextStencilID + 1 > 256) { + clearStencil(); + } + + // We're potentially destroying the stencil clipping mask in this pass. That means we'll have + // to recreate it for the next source if any. + tileClippingMaskIDs.clear(); + + const int32_t id = nextStencilID++; + return gfx::StencilMode{ gfx::StencilMode::NotEqual{ 0b11111111 }, + id, + 0b11111111, + gfx::StencilOpType::Keep, + gfx::StencilOpType::Keep, + gfx::StencilOpType::Replace }; +} + gfx::ColorMode PaintParameters::colorModeForRenderPass() const { if (debugOptions & MapDebugOptions::Overdraw) { const float overdraw = 1.0f / 8.0f; diff --git a/src/mbgl/renderer/paint_parameters.hpp b/src/mbgl/renderer/paint_parameters.hpp index 1a576b6c9c..28db87ed4f 100644 --- a/src/mbgl/renderer/paint_parameters.hpp +++ b/src/mbgl/renderer/paint_parameters.hpp @@ -69,7 +69,7 @@ public: Programs& programs; gfx::DepthMode depthModeForSublayer(uint8_t n, gfx::DepthMaskType) const; - gfx::DepthMode depthModeFor3D(gfx::DepthMaskType) const; + gfx::DepthMode depthModeFor3D() const; gfx::ColorMode colorModeForRenderPass() const; mat4 matrixForTile(const UnwrappedTileID&, bool aligned = false) const; @@ -82,6 +82,7 @@ public: public: void renderTileClippingMasks(const std::vector<std::reference_wrapper<RenderTile>>&); gfx::StencilMode stencilModeForClipping(const UnwrappedTileID&) const; + gfx::StencilMode stencilModeFor3D(); private: void clearStencil(); @@ -96,7 +97,7 @@ public: float depthRangeSize; const float depthEpsilon = 1.0f / (1 << 16); - + float symbolFadeChange; }; diff --git a/src/mbgl/renderer/render_static_data.cpp b/src/mbgl/renderer/render_static_data.cpp index 24eed0326c..0814d6341b 100644 --- a/src/mbgl/renderer/render_static_data.cpp +++ b/src/mbgl/renderer/render_static_data.cpp @@ -39,19 +39,19 @@ static gfx::VertexVector<RasterLayoutVertex> rasterVertices() { return result; } -static gfx::VertexVector<ExtrusionTextureLayoutVertex> extrusionTextureVertices() { - gfx::VertexVector<ExtrusionTextureLayoutVertex> result; - result.emplace_back(ExtrusionTextureProgram::layoutVertex({ 0, 0 })); - result.emplace_back(ExtrusionTextureProgram::layoutVertex({ 1, 0 })); - result.emplace_back(ExtrusionTextureProgram::layoutVertex({ 0, 1 })); - result.emplace_back(ExtrusionTextureProgram::layoutVertex({ 1, 1 })); +static gfx::VertexVector<HeatmapTextureLayoutVertex> heatmapTextureVertices() { + gfx::VertexVector<HeatmapTextureLayoutVertex> result; + result.emplace_back(HeatmapTextureProgram::layoutVertex({ 0, 0 })); + result.emplace_back(HeatmapTextureProgram::layoutVertex({ 1, 0 })); + result.emplace_back(HeatmapTextureProgram::layoutVertex({ 0, 1 })); + result.emplace_back(HeatmapTextureProgram::layoutVertex({ 1, 1 })); return result; } RenderStaticData::RenderStaticData(gfx::Context& context, float pixelRatio, const optional<std::string>& programCacheDir) : tileVertexBuffer(context.createVertexBuffer(tileVertices())), rasterVertexBuffer(context.createVertexBuffer(rasterVertices())), - extrusionTextureVertexBuffer(context.createVertexBuffer(extrusionTextureVertices())), + heatmapTextureVertexBuffer(context.createVertexBuffer(heatmapTextureVertices())), quadTriangleIndexBuffer(context.createIndexBuffer(quadTriangleIndices())), tileBorderIndexBuffer(context.createIndexBuffer(tileLineStripIndices())), programs(context, ProgramParameters { pixelRatio, false, programCacheDir }) @@ -62,7 +62,7 @@ RenderStaticData::RenderStaticData(gfx::Context& context, float pixelRatio, cons tileTriangleSegments.emplace_back(0, 0, 4, 6); tileBorderSegments.emplace_back(0, 0, 4, 5); rasterSegments.emplace_back(0, 0, 4, 6); - extrusionTextureSegments.emplace_back(0, 0, 4, 6); + heatmapTextureSegments.emplace_back(0, 0, 4, 6); } } // namespace mbgl diff --git a/src/mbgl/renderer/render_static_data.hpp b/src/mbgl/renderer/render_static_data.hpp index f6c40163ee..ddf52f83f6 100644 --- a/src/mbgl/renderer/render_static_data.hpp +++ b/src/mbgl/renderer/render_static_data.hpp @@ -4,7 +4,7 @@ #include <mbgl/gfx/index_buffer.hpp> #include <mbgl/gfx/renderbuffer.hpp> #include <mbgl/programs/background_program.hpp> -#include <mbgl/programs/extrusion_texture_program.hpp> +#include <mbgl/programs/heatmap_texture_program.hpp> #include <mbgl/programs/programs.hpp> #include <mbgl/programs/raster_program.hpp> #include <mbgl/util/optional.hpp> @@ -22,7 +22,7 @@ public: gfx::VertexBuffer<gfx::Vertex<PositionOnlyLayoutAttributes>> tileVertexBuffer; gfx::VertexBuffer<RasterLayoutVertex> rasterVertexBuffer; - gfx::VertexBuffer<ExtrusionTextureLayoutVertex> extrusionTextureVertexBuffer; + gfx::VertexBuffer<HeatmapTextureLayoutVertex> heatmapTextureVertexBuffer; gfx::IndexBuffer quadTriangleIndexBuffer; gfx::IndexBuffer tileBorderIndexBuffer; @@ -30,7 +30,7 @@ public: SegmentVector<BackgroundAttributes> tileTriangleSegments; SegmentVector<DebugAttributes> tileBorderSegments; SegmentVector<RasterAttributes> rasterSegments; - SegmentVector<ExtrusionTextureAttributes> extrusionTextureSegments; + SegmentVector<HeatmapTextureAttributes> heatmapTextureSegments; optional<gfx::Renderbuffer<gfx::RenderbufferPixelType::Depth>> depthRenderbuffer; bool has3D = false; |