diff options
author | John Firebaugh <john.firebaugh@gmail.com> | 2016-03-16 17:45:00 -0700 |
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committer | John Firebaugh <john.firebaugh@gmail.com> | 2017-04-06 09:22:51 -0700 |
commit | 0314a46ee411b97810d49908ab110bbef049e7b7 (patch) | |
tree | 8f9d902cc09a245dd2d41eab1ff16c4cdf8e7680 /src/mbgl | |
parent | 56ea87357aa9f4df48183ae1582c827f47547f83 (diff) | |
download | qtlocation-mapboxgl-0314a46ee411b97810d49908ab110bbef049e7b7.tar.gz |
[core] Tighten LatLng and other geo.hpp classes
* Remove LatLng::null and enforce invariants
* Remove unnecessary operator bool()
Diffstat (limited to 'src/mbgl')
-rw-r--r-- | src/mbgl/map/map.cpp | 4 | ||||
-rw-r--r-- | src/mbgl/map/transform.cpp | 35 |
2 files changed, 15 insertions, 24 deletions
diff --git a/src/mbgl/map/map.cpp b/src/mbgl/map/map.cpp index 8957f3272e..60113b5733 100644 --- a/src/mbgl/map/map.cpp +++ b/src/mbgl/map/map.cpp @@ -616,7 +616,7 @@ CameraOptions Map::cameraForLatLngs(const std::vector<LatLng>& latLngs, optional if (width > 0 || height > 0) { double scaleX = double(getSize().width) / width; double scaleY = double(getSize().height) / height; - if (padding && *padding) { + if (padding) { scaleX -= (padding->left + padding->right) / width; scaleY -= (padding->top + padding->bottom) / height; } @@ -627,7 +627,7 @@ CameraOptions Map::cameraForLatLngs(const std::vector<LatLng>& latLngs, optional // Calculate the center point of a virtual bounds that is extended in all directions by padding. ScreenCoordinate centerPixel = nePixel + swPixel; - if (padding && *padding) { + if (padding) { ScreenCoordinate paddedNEPixel = { padding->right / minScale, padding->top / minScale, diff --git a/src/mbgl/map/transform.cpp b/src/mbgl/map/transform.cpp index d325271388..71d216f1ed 100644 --- a/src/mbgl/map/transform.cpp +++ b/src/mbgl/map/transform.cpp @@ -93,13 +93,12 @@ void Transform::easeTo(const CameraOptions& camera, const AnimationOptions& anim double angle = camera.angle.value_or(getAngle()); double pitch = camera.pitch.value_or(getPitch()); - if (!latLng || std::isnan(zoom)) { + if (std::isnan(zoom)) { return; } // Determine endpoints. - EdgeInsets padding; - if (camera.padding) padding = *camera.padding; + optional<EdgeInsets> padding = camera.padding; LatLng startLatLng = getLatLng(padding); // If gesture in progress, we transfer the world rounds from the end // longitude into start, so we can guarantee the "scroll effect" of rounding @@ -168,13 +167,12 @@ void Transform::flyTo(const CameraOptions &camera, const AnimationOptions &anima double angle = camera.angle.value_or(getAngle()); double pitch = camera.pitch.value_or(getPitch()); - if (!latLng || std::isnan(zoom)) { + if (std::isnan(zoom)) { return; } // Determine endpoints. - EdgeInsets padding; - if (camera.padding) padding = *camera.padding; + optional<EdgeInsets> padding = camera.padding; LatLng startLatLng = getLatLng(padding).wrapped(); startLatLng.unwrapForShortestPath(latLng); @@ -198,9 +196,9 @@ void Transform::flyTo(const CameraOptions &camera, const AnimationOptions &anima /// w₀: Initial visible span, measured in pixels at the initial scale. /// Known henceforth as a <i>screenful</i>. - double w0 = padding ? std::max(state.size.width, state.size.height) - : std::max(state.size.width - padding.left - padding.right, - state.size.height - padding.top - padding.bottom); + double w0 = padding ? std::max(state.size.width - padding->left - padding->right, + state.size.height - padding->top - padding->bottom) + : std::max(state.size.width, state.size.height); /// w₁: Final visible span, measured in pixels with respect to the initial /// scale. double w1 = w0 / state.zoomScale(zoom - startZoom); @@ -335,7 +333,6 @@ void Transform::setLatLng(const LatLng& latLng, const AnimationOptions& animatio } void Transform::setLatLng(const LatLng& latLng, optional<EdgeInsets> padding, const AnimationOptions& animation) { - if (!latLng) return; CameraOptions camera; camera.center = latLng; camera.padding = padding; @@ -343,26 +340,20 @@ void Transform::setLatLng(const LatLng& latLng, optional<EdgeInsets> padding, co } void Transform::setLatLng(const LatLng& latLng, optional<ScreenCoordinate> anchor, const AnimationOptions& animation) { - if (!latLng) return; CameraOptions camera; camera.center = latLng; if (anchor) { - EdgeInsets padding; - padding.top = anchor->y; - padding.left = anchor->x; - padding.bottom = state.size.height - anchor->y; - padding.right = state.size.width - anchor->x; - if (padding) camera.padding = padding; + camera.padding = EdgeInsets(anchor->y, anchor->x, state.size.height - anchor->y, state.size.width - anchor->x); } easeTo(camera, animation); } void Transform::setLatLngZoom(const LatLng& latLng, double zoom, const AnimationOptions& animation) { - setLatLngZoom(latLng, zoom, EdgeInsets {}, animation); + setLatLngZoom(latLng, zoom, optional<EdgeInsets> {}, animation); } void Transform::setLatLngZoom(const LatLng& latLng, double zoom, optional<EdgeInsets> padding, const AnimationOptions& animation) { - if (!latLng || std::isnan(zoom)) return; + if (std::isnan(zoom)) return; CameraOptions camera; camera.center = latLng; @@ -372,7 +363,7 @@ void Transform::setLatLngZoom(const LatLng& latLng, double zoom, optional<EdgeIn } LatLng Transform::getLatLng(optional<EdgeInsets> padding) const { - if (padding && *padding) { + if (padding) { return screenCoordinateToLatLng(padding->getCenter(state.size.width, state.size.height)); } else { return state.getLatLng(); @@ -380,7 +371,7 @@ LatLng Transform::getLatLng(optional<EdgeInsets> padding) const { } ScreenCoordinate Transform::getScreenCoordinate(optional<EdgeInsets> padding) const { - if (padding && *padding) { + if (padding) { return padding->getCenter(state.size.width, state.size.height); } else { return { state.size.width / 2., state.size.height / 2. }; @@ -483,7 +474,7 @@ void Transform::setAngle(double angle, optional<ScreenCoordinate> anchor, const void Transform::setAngle(double angle, optional<EdgeInsets> padding, const AnimationOptions& animation) { optional<ScreenCoordinate> anchor; - if (padding && *padding) anchor = getScreenCoordinate(padding); + if (padding) anchor = getScreenCoordinate(padding); setAngle(angle, anchor, animation); } |