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authorKonstantin Käfer <mail@kkaefer.com>2019-03-01 10:00:43 +0100
committerKonstantin Käfer <mail@kkaefer.com>2019-03-06 16:12:51 +0100
commit63e81b9aa8ad1a96e47a296db57e33c866315bee (patch)
tree5af815b305e67ef229984a5c2214da2985e9a2df /src/mbgl
parent500080ea6489bf7208859ed9bcfeefff16b301ad (diff)
downloadqtlocation-mapboxgl-63e81b9aa8ad1a96e47a296db57e33c866315bee.tar.gz
[core] move VertexVector/IndexVector to gfx namespace
Diffstat (limited to 'src/mbgl')
-rw-r--r--src/mbgl/gfx/index_vector.hpp50
-rw-r--r--src/mbgl/gfx/vertex_vector.hpp50
-rw-r--r--src/mbgl/gl/context.hpp10
-rw-r--r--src/mbgl/gl/index_buffer.hpp27
-rw-r--r--src/mbgl/gl/vertex_buffer.hpp26
-rw-r--r--src/mbgl/layout/symbol_projection.cpp8
-rw-r--r--src/mbgl/layout/symbol_projection.hpp2
-rw-r--r--src/mbgl/renderer/buckets/circle_bucket.hpp4
-rw-r--r--src/mbgl/renderer/buckets/debug_bucket.cpp4
-rw-r--r--src/mbgl/renderer/buckets/fill_bucket.hpp6
-rw-r--r--src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp4
-rw-r--r--src/mbgl/renderer/buckets/heatmap_bucket.hpp4
-rw-r--r--src/mbgl/renderer/buckets/hillshade_bucket.hpp4
-rw-r--r--src/mbgl/renderer/buckets/line_bucket.hpp4
-rw-r--r--src/mbgl/renderer/buckets/raster_bucket.hpp4
-rw-r--r--src/mbgl/renderer/buckets/symbol_bucket.cpp2
-rw-r--r--src/mbgl/renderer/buckets/symbol_bucket.hpp24
-rw-r--r--src/mbgl/renderer/paint_property_binder.hpp10
-rw-r--r--src/mbgl/renderer/render_static_data.cpp20
19 files changed, 156 insertions, 107 deletions
diff --git a/src/mbgl/gfx/index_vector.hpp b/src/mbgl/gfx/index_vector.hpp
new file mode 100644
index 0000000000..b477c29782
--- /dev/null
+++ b/src/mbgl/gfx/index_vector.hpp
@@ -0,0 +1,50 @@
+#pragma once
+
+#include <mbgl/util/ignore.hpp>
+
+#include <vector>
+
+namespace mbgl {
+namespace gfx {
+
+template <class DrawMode>
+class IndexVector {
+public:
+ static constexpr std::size_t groupSize = DrawMode::bufferGroupSize;
+
+ template <class... Args>
+ void emplace_back(Args&&... args) {
+ static_assert(sizeof...(args) == groupSize, "wrong buffer element count");
+ util::ignore({ (v.emplace_back(std::forward<Args>(args)), 0)... });
+ }
+
+ std::size_t indexSize() const {
+ return v.size();
+ }
+
+ std::size_t byteSize() const {
+ return v.size() * sizeof(uint16_t);
+ }
+
+ bool empty() const {
+ return v.empty();
+ }
+
+ void clear() {
+ v.clear();
+ }
+
+ const uint16_t* data() const {
+ return v.data();
+ }
+
+ const std::vector<uint16_t>& vector() const {
+ return v;
+ }
+
+private:
+ std::vector<uint16_t> v;
+};
+
+} // namespace gfx
+} // namespace mbgl
diff --git a/src/mbgl/gfx/vertex_vector.hpp b/src/mbgl/gfx/vertex_vector.hpp
new file mode 100644
index 0000000000..5d892e9136
--- /dev/null
+++ b/src/mbgl/gfx/vertex_vector.hpp
@@ -0,0 +1,50 @@
+#pragma once
+
+#include <mbgl/util/ignore.hpp>
+
+#include <vector>
+
+namespace mbgl {
+namespace gfx {
+
+template <class V>
+class VertexVector {
+public:
+ using Vertex = V;
+
+ template <class... Args>
+ void emplace_back(Args&&... args) {
+ static_assert(sizeof...(args) == 1, "wrong buffer element count");
+ util::ignore({ (v.emplace_back(std::forward<Args>(args)), 0)... });
+ }
+
+ std::size_t vertexSize() const {
+ return v.size();
+ }
+
+ std::size_t byteSize() const {
+ return v.size() * sizeof(Vertex);
+ }
+
+ bool empty() const {
+ return v.empty();
+ }
+
+ void clear() {
+ v.clear();
+ }
+
+ const Vertex* data() const {
+ return v.data();
+ }
+
+ const std::vector<Vertex>& vector() const {
+ return v;
+ }
+
+private:
+ std::vector<Vertex> v;
+};
+
+} // namespace gfx
+} // namespace mbgl
diff --git a/src/mbgl/gl/context.hpp b/src/mbgl/gl/context.hpp
index 7bc139da36..f9b075406b 100644
--- a/src/mbgl/gl/context.hpp
+++ b/src/mbgl/gl/context.hpp
@@ -11,6 +11,8 @@
#include <mbgl/gl/index_buffer.hpp>
#include <mbgl/gl/vertex_array.hpp>
#include <mbgl/gl/types.hpp>
+#include <mbgl/gfx/vertex_vector.hpp>
+#include <mbgl/gfx/index_vector.hpp>
#include <mbgl/gfx/draw_mode.hpp>
#include <mbgl/gfx/depth_mode.hpp>
#include <mbgl/gfx/stencil_mode.hpp>
@@ -64,7 +66,7 @@ public:
optional<std::pair<BinaryProgramFormat, std::string>> getBinaryProgram(ProgramID) const;
template <class Vertex>
- VertexBuffer<Vertex> createVertexBuffer(VertexVector<Vertex>&& v, const BufferUsage usage = BufferUsage::StaticDraw) {
+ VertexBuffer<Vertex> createVertexBuffer(gfx::VertexVector<Vertex>&& v, const BufferUsage usage = BufferUsage::StaticDraw) {
return VertexBuffer<Vertex> {
v.vertexSize(),
createVertexBuffer(v.data(), v.byteSize(), usage)
@@ -72,13 +74,13 @@ public:
}
template <class Vertex>
- void updateVertexBuffer(VertexBuffer<Vertex>& buffer, VertexVector<Vertex>&& v) {
+ void updateVertexBuffer(VertexBuffer<Vertex>& buffer, gfx::VertexVector<Vertex>&& v) {
assert(v.vertexSize() == buffer.vertexCount);
updateVertexBuffer(buffer.buffer, v.data(), v.byteSize());
}
template <class DrawMode>
- IndexBuffer<DrawMode> createIndexBuffer(IndexVector<DrawMode>&& v, const BufferUsage usage = BufferUsage::StaticDraw) {
+ IndexBuffer<DrawMode> createIndexBuffer(gfx::IndexVector<DrawMode>&& v, const BufferUsage usage = BufferUsage::StaticDraw) {
return IndexBuffer<DrawMode> {
v.indexSize(),
createIndexBuffer(v.data(), v.byteSize(), usage)
@@ -86,7 +88,7 @@ public:
}
template <class DrawMode>
- void updateIndexBuffer(IndexBuffer<DrawMode>& buffer, IndexVector<DrawMode>&& v) {
+ void updateIndexBuffer(IndexBuffer<DrawMode>& buffer, gfx::IndexVector<DrawMode>&& v) {
assert(v.indexSize() == buffer.indexCount);
updateIndexBuffer(buffer.buffer, v.data(), v.byteSize());
}
diff --git a/src/mbgl/gl/index_buffer.hpp b/src/mbgl/gl/index_buffer.hpp
index 14bdcf09e7..bf20932451 100644
--- a/src/mbgl/gl/index_buffer.hpp
+++ b/src/mbgl/gl/index_buffer.hpp
@@ -1,38 +1,11 @@
#pragma once
#include <mbgl/gl/object.hpp>
-#include <mbgl/gfx/draw_mode.hpp>
-#include <mbgl/util/ignore.hpp>
-
-#include <vector>
namespace mbgl {
namespace gl {
template <class DrawMode>
-class IndexVector {
-public:
- static constexpr std::size_t groupSize = DrawMode::bufferGroupSize;
-
- template <class... Args>
- void emplace_back(Args&&... args) {
- static_assert(sizeof...(args) == groupSize, "wrong buffer element count");
- util::ignore({(v.emplace_back(std::forward<Args>(args)), 0)...});
- }
-
- std::size_t indexSize() const { return v.size(); }
- std::size_t byteSize() const { return v.size() * sizeof(uint16_t); }
-
- bool empty() const { return v.empty(); }
- void clear() { v.clear(); }
- const uint16_t* data() const { return v.data(); }
- const std::vector<uint16_t>& vector() const { return v; }
-
-private:
- std::vector<uint16_t> v;
-};
-
-template <class DrawMode>
class IndexBuffer {
public:
std::size_t indexCount;
diff --git a/src/mbgl/gl/vertex_buffer.hpp b/src/mbgl/gl/vertex_buffer.hpp
index 0e2db2608f..0b62b86c12 100644
--- a/src/mbgl/gl/vertex_buffer.hpp
+++ b/src/mbgl/gl/vertex_buffer.hpp
@@ -1,9 +1,6 @@
#pragma once
#include <mbgl/gl/object.hpp>
-#include <mbgl/gfx/primitives.hpp>
-#include <mbgl/gfx/draw_mode.hpp>
-#include <mbgl/util/ignore.hpp>
#include <vector>
@@ -11,29 +8,6 @@ namespace mbgl {
namespace gl {
template <class V>
-class VertexVector {
-public:
- using Vertex = V;
-
- template <class... Args>
- void emplace_back(Args&&... args) {
- static_assert(sizeof...(args) == 1, "wrong buffer element count");
- util::ignore({(v.emplace_back(std::forward<Args>(args)), 0)...});
- }
-
- std::size_t vertexSize() const { return v.size(); }
- std::size_t byteSize() const { return v.size() * sizeof(Vertex); }
-
- bool empty() const { return v.empty(); }
- void clear() { v.clear(); }
- const Vertex* data() const { return v.data(); }
- const std::vector<Vertex>& vector() const { return v; }
-
-private:
- std::vector<Vertex> v;
-};
-
-template <class V>
class VertexBuffer {
public:
using Vertex = V;
diff --git a/src/mbgl/layout/symbol_projection.cpp b/src/mbgl/layout/symbol_projection.cpp
index 293cdc5427..dff2a569ac 100644
--- a/src/mbgl/layout/symbol_projection.cpp
+++ b/src/mbgl/layout/symbol_projection.cpp
@@ -122,7 +122,7 @@ namespace mbgl {
}
void addDynamicAttributes(const Point<float>& anchorPoint, const float angle,
- gl::VertexVector<gfx::Vertex<SymbolDynamicLayoutAttributes>>& dynamicVertexArray) {
+ gfx::VertexVector<gfx::Vertex<SymbolDynamicLayoutAttributes>>& dynamicVertexArray) {
auto dynamicVertex = SymbolSDFIconProgram::dynamicLayoutVertex(anchorPoint, angle);
dynamicVertexArray.emplace_back(dynamicVertex);
dynamicVertexArray.emplace_back(dynamicVertex);
@@ -130,7 +130,7 @@ namespace mbgl {
dynamicVertexArray.emplace_back(dynamicVertex);
}
- void hideGlyphs(size_t numGlyphs, gl::VertexVector<gfx::Vertex<SymbolDynamicLayoutAttributes>>& dynamicVertexArray) {
+ void hideGlyphs(size_t numGlyphs, gfx::VertexVector<gfx::Vertex<SymbolDynamicLayoutAttributes>>& dynamicVertexArray) {
const Point<float> offscreenPoint = { -INFINITY, -INFINITY };
for (size_t i = 0; i < numGlyphs; i++) {
addDynamicAttributes(offscreenPoint, 0, dynamicVertexArray);
@@ -288,7 +288,7 @@ namespace mbgl {
const mat4& posMatrix,
const mat4& labelPlaneMatrix,
const mat4& glCoordMatrix,
- gl::VertexVector<gfx::Vertex<SymbolDynamicLayoutAttributes>>& dynamicVertexArray,
+ gfx::VertexVector<gfx::Vertex<SymbolDynamicLayoutAttributes>>& dynamicVertexArray,
const Point<float>& projectedAnchorPoint,
const float aspectRatio) {
const float fontScale = fontSize / 24.0;
@@ -360,7 +360,7 @@ namespace mbgl {
}
- void reprojectLineLabels(gl::VertexVector<gfx::Vertex<SymbolDynamicLayoutAttributes>>& dynamicVertexArray, const std::vector<PlacedSymbol>& placedSymbols,
+ void reprojectLineLabels(gfx::VertexVector<gfx::Vertex<SymbolDynamicLayoutAttributes>>& dynamicVertexArray, const std::vector<PlacedSymbol>& placedSymbols,
const mat4& posMatrix, const style::SymbolPropertyValues& values,
const RenderTile& tile, const SymbolSizeBinder& sizeBinder, const TransformState& state) {
diff --git a/src/mbgl/layout/symbol_projection.hpp b/src/mbgl/layout/symbol_projection.hpp
index f3dd29add1..a13769dcad 100644
--- a/src/mbgl/layout/symbol_projection.hpp
+++ b/src/mbgl/layout/symbol_projection.hpp
@@ -46,7 +46,7 @@ namespace mbgl {
using PointAndCameraDistance = std::pair<Point<float>,float>;
PointAndCameraDistance project(const Point<float>& point, const mat4& matrix);
- void reprojectLineLabels(gl::VertexVector<gfx::Vertex<SymbolDynamicLayoutAttributes>>&, const std::vector<PlacedSymbol>&,
+ void reprojectLineLabels(gfx::VertexVector<gfx::Vertex<SymbolDynamicLayoutAttributes>>&, const std::vector<PlacedSymbol>&,
const mat4& posMatrix, const style::SymbolPropertyValues&,
const RenderTile&, const SymbolSizeBinder& sizeBinder, const TransformState&);
diff --git a/src/mbgl/renderer/buckets/circle_bucket.hpp b/src/mbgl/renderer/buckets/circle_bucket.hpp
index 70995733e8..b823c3ec97 100644
--- a/src/mbgl/renderer/buckets/circle_bucket.hpp
+++ b/src/mbgl/renderer/buckets/circle_bucket.hpp
@@ -30,8 +30,8 @@ public:
float getQueryRadius(const RenderLayer&) const override;
bool supportsLayer(const style::Layer::Impl&) const override;
- gl::VertexVector<CircleLayoutVertex> vertices;
- gl::IndexVector<gfx::Triangles> triangles;
+ gfx::VertexVector<CircleLayoutVertex> vertices;
+ gfx::IndexVector<gfx::Triangles> triangles;
SegmentVector<CircleAttributes> segments;
optional<gl::VertexBuffer<CircleLayoutVertex>> vertexBuffer;
diff --git a/src/mbgl/renderer/buckets/debug_bucket.cpp b/src/mbgl/renderer/buckets/debug_bucket.cpp
index 52bb6ca4be..ca96bb62d2 100644
--- a/src/mbgl/renderer/buckets/debug_bucket.cpp
+++ b/src/mbgl/renderer/buckets/debug_bucket.cpp
@@ -23,8 +23,8 @@ DebugBucket::DebugBucket(const OverscaledTileID& id,
expires(std::move(expires_)),
debugMode(debugMode_) {
- gl::VertexVector<FillLayoutVertex> vertices;
- gl::IndexVector<gfx::Lines> indices;
+ gfx::VertexVector<FillLayoutVertex> vertices;
+ gfx::IndexVector<gfx::Lines> indices;
auto addText = [&] (const std::string& text, double left, double baseline, double scale) {
for (uint8_t c : text) {
diff --git a/src/mbgl/renderer/buckets/fill_bucket.hpp b/src/mbgl/renderer/buckets/fill_bucket.hpp
index b74489ae19..d205ca801f 100644
--- a/src/mbgl/renderer/buckets/fill_bucket.hpp
+++ b/src/mbgl/renderer/buckets/fill_bucket.hpp
@@ -40,9 +40,9 @@ public:
float getQueryRadius(const RenderLayer&) const override;
bool supportsLayer(const style::Layer::Impl&) const override;
- gl::VertexVector<FillLayoutVertex> vertices;
- gl::IndexVector<gfx::Lines> lines;
- gl::IndexVector<gfx::Triangles> triangles;
+ gfx::VertexVector<FillLayoutVertex> vertices;
+ gfx::IndexVector<gfx::Lines> lines;
+ gfx::IndexVector<gfx::Triangles> triangles;
SegmentVector<FillAttributes> lineSegments;
SegmentVector<FillAttributes> triangleSegments;
diff --git a/src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp b/src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp
index 9f8b78f0d8..7ff6b5e84d 100644
--- a/src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp
+++ b/src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp
@@ -39,8 +39,8 @@ public:
float getQueryRadius(const RenderLayer&) const override;
- gl::VertexVector<FillExtrusionLayoutVertex> vertices;
- gl::IndexVector<gfx::Triangles> triangles;
+ gfx::VertexVector<FillExtrusionLayoutVertex> vertices;
+ gfx::IndexVector<gfx::Triangles> triangles;
SegmentVector<FillExtrusionAttributes> triangleSegments;
optional<gl::VertexBuffer<FillExtrusionLayoutVertex>> vertexBuffer;
diff --git a/src/mbgl/renderer/buckets/heatmap_bucket.hpp b/src/mbgl/renderer/buckets/heatmap_bucket.hpp
index e72e0e5c63..437a6f6473 100644
--- a/src/mbgl/renderer/buckets/heatmap_bucket.hpp
+++ b/src/mbgl/renderer/buckets/heatmap_bucket.hpp
@@ -29,8 +29,8 @@ public:
float getQueryRadius(const RenderLayer&) const override;
bool supportsLayer(const style::Layer::Impl&) const override;
- gl::VertexVector<HeatmapLayoutVertex> vertices;
- gl::IndexVector<gfx::Triangles> triangles;
+ gfx::VertexVector<HeatmapLayoutVertex> vertices;
+ gfx::IndexVector<gfx::Triangles> triangles;
SegmentVector<HeatmapAttributes> segments;
optional<gl::VertexBuffer<HeatmapLayoutVertex>> vertexBuffer;
diff --git a/src/mbgl/renderer/buckets/hillshade_bucket.hpp b/src/mbgl/renderer/buckets/hillshade_bucket.hpp
index 15d48d4dfe..54c16dcbd6 100644
--- a/src/mbgl/renderer/buckets/hillshade_bucket.hpp
+++ b/src/mbgl/renderer/buckets/hillshade_bucket.hpp
@@ -46,8 +46,8 @@ public:
}
// Raster-DEM Tile Sources use the default buffers from Painter
- gl::VertexVector<HillshadeLayoutVertex> vertices;
- gl::IndexVector<gfx::Triangles> indices;
+ gfx::VertexVector<HillshadeLayoutVertex> vertices;
+ gfx::IndexVector<gfx::Triangles> indices;
SegmentVector<HillshadeAttributes> segments;
optional<gl::VertexBuffer<HillshadeLayoutVertex>> vertexBuffer;
diff --git a/src/mbgl/renderer/buckets/line_bucket.hpp b/src/mbgl/renderer/buckets/line_bucket.hpp
index 5db561f90d..702f55d66a 100644
--- a/src/mbgl/renderer/buckets/line_bucket.hpp
+++ b/src/mbgl/renderer/buckets/line_bucket.hpp
@@ -43,8 +43,8 @@ public:
PossiblyEvaluatedLayoutProperties layout;
- gl::VertexVector<LineLayoutVertex> vertices;
- gl::IndexVector<gfx::Triangles> triangles;
+ gfx::VertexVector<LineLayoutVertex> vertices;
+ gfx::IndexVector<gfx::Triangles> triangles;
SegmentVector<LineAttributes> segments;
optional<gl::VertexBuffer<LineLayoutVertex>> vertexBuffer;
diff --git a/src/mbgl/renderer/buckets/raster_bucket.hpp b/src/mbgl/renderer/buckets/raster_bucket.hpp
index 8cf71d5234..d610548411 100644
--- a/src/mbgl/renderer/buckets/raster_bucket.hpp
+++ b/src/mbgl/renderer/buckets/raster_bucket.hpp
@@ -32,8 +32,8 @@ public:
// Bucket specific vertices are used for Image Sources only
// Raster Tile Sources use the default buffers from Painter
- gl::VertexVector<RasterLayoutVertex> vertices;
- gl::IndexVector<gfx::Triangles> indices;
+ gfx::VertexVector<RasterLayoutVertex> vertices;
+ gfx::IndexVector<gfx::Triangles> indices;
SegmentVector<RasterAttributes> segments;
optional<gl::VertexBuffer<RasterLayoutVertex>> vertexBuffer;
diff --git a/src/mbgl/renderer/buckets/symbol_bucket.cpp b/src/mbgl/renderer/buckets/symbol_bucket.cpp
index af9ce91b35..cea46a54eb 100644
--- a/src/mbgl/renderer/buckets/symbol_bucket.cpp
+++ b/src/mbgl/renderer/buckets/symbol_bucket.cpp
@@ -152,7 +152,7 @@ void SymbolBucket::updateOpacity() {
uploaded = false;
}
-void addPlacedSymbol(gl::IndexVector<gfx::Triangles>& triangles, const PlacedSymbol& placedSymbol) {
+void addPlacedSymbol(gfx::IndexVector<gfx::Triangles>& triangles, const PlacedSymbol& placedSymbol) {
auto endIndex = placedSymbol.vertexStartIndex + placedSymbol.glyphOffsets.size() * 4;
for (auto vertexIndex = placedSymbol.vertexStartIndex; vertexIndex < endIndex; vertexIndex += 4) {
triangles.emplace_back(vertexIndex + 0, vertexIndex + 1, vertexIndex + 2);
diff --git a/src/mbgl/renderer/buckets/symbol_bucket.hpp b/src/mbgl/renderer/buckets/symbol_bucket.hpp
index 5b9b11cf4d..2ebeb99062 100644
--- a/src/mbgl/renderer/buckets/symbol_bucket.hpp
+++ b/src/mbgl/renderer/buckets/symbol_bucket.hpp
@@ -88,10 +88,10 @@ public:
std::unique_ptr<SymbolSizeBinder> textSizeBinder;
struct TextBuffer {
- gl::VertexVector<SymbolLayoutVertex> vertices;
- gl::VertexVector<gfx::Vertex<SymbolDynamicLayoutAttributes>> dynamicVertices;
- gl::VertexVector<gfx::Vertex<SymbolOpacityAttributes>> opacityVertices;
- gl::IndexVector<gfx::Triangles> triangles;
+ gfx::VertexVector<SymbolLayoutVertex> vertices;
+ gfx::VertexVector<gfx::Vertex<SymbolDynamicLayoutAttributes>> dynamicVertices;
+ gfx::VertexVector<gfx::Vertex<SymbolOpacityAttributes>> opacityVertices;
+ gfx::IndexVector<gfx::Triangles> triangles;
SegmentVector<SymbolTextAttributes> segments;
std::vector<PlacedSymbol> placedSymbols;
@@ -104,10 +104,10 @@ public:
std::unique_ptr<SymbolSizeBinder> iconSizeBinder;
struct IconBuffer {
- gl::VertexVector<SymbolLayoutVertex> vertices;
- gl::VertexVector<gfx::Vertex<SymbolDynamicLayoutAttributes>> dynamicVertices;
- gl::VertexVector<gfx::Vertex<SymbolOpacityAttributes>> opacityVertices;
- gl::IndexVector<gfx::Triangles> triangles;
+ gfx::VertexVector<SymbolLayoutVertex> vertices;
+ gfx::VertexVector<gfx::Vertex<SymbolDynamicLayoutAttributes>> dynamicVertices;
+ gfx::VertexVector<gfx::Vertex<SymbolOpacityAttributes>> opacityVertices;
+ gfx::IndexVector<gfx::Triangles> triangles;
SegmentVector<SymbolIconAttributes> segments;
std::vector<PlacedSymbol> placedSymbols;
PremultipliedImage atlasImage;
@@ -119,8 +119,8 @@ public:
} icon;
struct CollisionBuffer {
- gl::VertexVector<gfx::Vertex<CollisionBoxLayoutAttributes>> vertices;
- gl::VertexVector<gfx::Vertex<CollisionBoxDynamicAttributes>> dynamicVertices;
+ gfx::VertexVector<gfx::Vertex<CollisionBoxLayoutAttributes>> vertices;
+ gfx::VertexVector<gfx::Vertex<CollisionBoxDynamicAttributes>> dynamicVertices;
SegmentVector<CollisionBoxProgram::Attributes> segments;
optional<gl::VertexBuffer<gfx::Vertex<CollisionBoxLayoutAttributes>>> vertexBuffer;
@@ -128,12 +128,12 @@ public:
};
struct CollisionBoxBuffer : public CollisionBuffer {
- gl::IndexVector<gfx::Lines> lines;
+ gfx::IndexVector<gfx::Lines> lines;
optional<gl::IndexBuffer<gfx::Lines>> indexBuffer;
} collisionBox;
struct CollisionCircleBuffer : public CollisionBuffer {
- gl::IndexVector<gfx::Triangles> triangles;
+ gfx::IndexVector<gfx::Triangles> triangles;
optional<gl::IndexBuffer<gfx::Triangles>> indexBuffer;
} collisionCircle;
diff --git a/src/mbgl/renderer/paint_property_binder.hpp b/src/mbgl/renderer/paint_property_binder.hpp
index 56f187507f..874fab5add 100644
--- a/src/mbgl/renderer/paint_property_binder.hpp
+++ b/src/mbgl/renderer/paint_property_binder.hpp
@@ -221,7 +221,7 @@ public:
private:
style::PropertyExpression<T> expression;
T defaultValue;
- gl::VertexVector<BaseVertex> vertexVector;
+ gfx::VertexVector<BaseVertex> vertexVector;
optional<gl::VertexBuffer<BaseVertex>> vertexBuffer;
};
@@ -284,7 +284,7 @@ private:
style::PropertyExpression<T> expression;
T defaultValue;
Range<float> zoomRange;
- gl::VertexVector<Vertex> vertexVector;
+ gfx::VertexVector<Vertex> vertexVector;
optional<gl::VertexBuffer<Vertex>> vertexBuffer;
};
@@ -375,9 +375,9 @@ private:
style::PropertyExpression<T> expression;
T defaultValue;
Range<float> zoomRange;
- gl::VertexVector<Vertex> patternToVertexVector;
- gl::VertexVector<Vertex2> zoomInVertexVector;
- gl::VertexVector<Vertex2> zoomOutVertexVector;
+ gfx::VertexVector<Vertex> patternToVertexVector;
+ gfx::VertexVector<Vertex2> zoomInVertexVector;
+ gfx::VertexVector<Vertex2> zoomOutVertexVector;
optional<gl::VertexBuffer<Vertex>> patternToVertexBuffer;
optional<gl::VertexBuffer<Vertex2>> zoomInVertexBuffer;
optional<gl::VertexBuffer<Vertex2>> zoomOutVertexBuffer;
diff --git a/src/mbgl/renderer/render_static_data.cpp b/src/mbgl/renderer/render_static_data.cpp
index 7313f95ecb..cae0e0a820 100644
--- a/src/mbgl/renderer/render_static_data.cpp
+++ b/src/mbgl/renderer/render_static_data.cpp
@@ -3,8 +3,8 @@
namespace mbgl {
-static gl::VertexVector<gfx::Vertex<PositionOnlyLayoutAttributes>> tileVertices() {
- gl::VertexVector<gfx::Vertex<PositionOnlyLayoutAttributes>> result;
+static gfx::VertexVector<gfx::Vertex<PositionOnlyLayoutAttributes>> tileVertices() {
+ gfx::VertexVector<gfx::Vertex<PositionOnlyLayoutAttributes>> result;
result.emplace_back(gfx::Vertex<PositionOnlyLayoutAttributes>({{{ 0, 0 }}}));
result.emplace_back(gfx::Vertex<PositionOnlyLayoutAttributes>({{{ util::EXTENT, 0 }}}));
result.emplace_back(gfx::Vertex<PositionOnlyLayoutAttributes>({{{ 0, util::EXTENT }}}));
@@ -12,15 +12,15 @@ static gl::VertexVector<gfx::Vertex<PositionOnlyLayoutAttributes>> tileVertices(
return result;
}
-static gl::IndexVector<gfx::Triangles> quadTriangleIndices() {
- gl::IndexVector<gfx::Triangles> result;
+static gfx::IndexVector<gfx::Triangles> quadTriangleIndices() {
+ gfx::IndexVector<gfx::Triangles> result;
result.emplace_back(0, 1, 2);
result.emplace_back(1, 2, 3);
return result;
}
-static gl::IndexVector<gfx::LineStrip> tileLineStripIndices() {
- gl::IndexVector<gfx::LineStrip> result;
+static gfx::IndexVector<gfx::LineStrip> tileLineStripIndices() {
+ gfx::IndexVector<gfx::LineStrip> result;
result.emplace_back(0);
result.emplace_back(1);
result.emplace_back(3);
@@ -29,8 +29,8 @@ static gl::IndexVector<gfx::LineStrip> tileLineStripIndices() {
return result;
}
-static gl::VertexVector<RasterLayoutVertex> rasterVertices() {
- gl::VertexVector<RasterLayoutVertex> result;
+static gfx::VertexVector<RasterLayoutVertex> rasterVertices() {
+ gfx::VertexVector<RasterLayoutVertex> result;
result.emplace_back(RasterProgram::layoutVertex({ 0, 0 }, { 0, 0 }));
result.emplace_back(RasterProgram::layoutVertex({ util::EXTENT, 0 }, { util::EXTENT, 0 }));
result.emplace_back(RasterProgram::layoutVertex({ 0, util::EXTENT }, { 0, util::EXTENT }));
@@ -38,8 +38,8 @@ static gl::VertexVector<RasterLayoutVertex> rasterVertices() {
return result;
}
-static gl::VertexVector<ExtrusionTextureLayoutVertex> extrusionTextureVertices() {
- gl::VertexVector<ExtrusionTextureLayoutVertex> result;
+static gfx::VertexVector<ExtrusionTextureLayoutVertex> extrusionTextureVertices() {
+ gfx::VertexVector<ExtrusionTextureLayoutVertex> result;
result.emplace_back(ExtrusionTextureProgram::layoutVertex({ 0, 0 }));
result.emplace_back(ExtrusionTextureProgram::layoutVertex({ 1, 0 }));
result.emplace_back(ExtrusionTextureProgram::layoutVertex({ 0, 1 }));