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authorJohn Firebaugh <john.firebaugh@gmail.com>2016-01-11 12:52:41 -0800
committerJohn Firebaugh <john.firebaugh@gmail.com>2016-01-13 13:40:31 -0800
commit86c8446d3a4390ff6577d070ac8b5fa3ad3c5cd1 (patch)
treeef10190d3fca34ff72b2473816901088b0b85ac2 /src/mbgl/util/url.cpp
parent2126e34e52dc5dd94c5a3907b240e62ee17d1e70 (diff)
downloadqtlocation-mapboxgl-86c8446d3a4390ff6577d070ac8b5fa3ad3c5cd1.tar.gz
[core] Simplify asset:// implementation
* Move asset:// URL handling to DefaultFileSource. * AssetFileSource implements FileSource interface and follows familiar implementation patterns. * Move default implementation to platform/default, zip implementation to platform/android. * Don't bother with modified / expires / etag -- assets are not cached so it doesn't matter. * Don't bother with interleaving individual IO calls on the implementation thread. That adds a lot of complexity for very little benefit.
Diffstat (limited to 'src/mbgl/util/url.cpp')
-rw-r--r--src/mbgl/util/url.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/mbgl/util/url.cpp b/src/mbgl/util/url.cpp
index 1bd9f410fe..85d8bc5bd0 100644
--- a/src/mbgl/util/url.cpp
+++ b/src/mbgl/util/url.cpp
@@ -71,13 +71,5 @@ std::string templateTileURL(const std::string& url, const TileID& id, float pixe
});
}
-namespace {
-const std::string assetProtocol = "asset://";
-}
-
-bool isAssetURL(const std::string& url) {
- return std::equal(assetProtocol.begin(), assetProtocol.end(), url.begin());
-}
-
} // namespace util
} // namespace mbgl