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author | John Firebaugh <john.firebaugh@gmail.com> | 2016-02-18 11:19:24 -0800 |
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committer | John Firebaugh <john.firebaugh@gmail.com> | 2016-02-18 15:15:24 -0800 |
commit | 9c26f063187b129218910dbb86eb21215a2cdf40 (patch) | |
tree | 189f84f90cef341a0a084fefde40f4f07da117cb /src/mbgl/util/thread_context.cpp | |
parent | 7b39ce95210ceb6640b3a3399dacd1d0e826ac1f (diff) | |
download | qtlocation-mapboxgl-9c26f063187b129218910dbb86eb21215a2cdf40.tar.gz |
[core] Thread GLObjectStore through to Holder objects
This eliminates the reliance on ThreadContext to provide GLObjectStore, and statically enforces that GL cleanup functions happen only when GLObjectStore::performCleanup is called.
With the elimination of the Map thread, this becomes important because there may be multiple GLObjectStore's per-thread, and Map will need to ensure that the correct context is active when calling GLObjectStore::performCleanup.
Diffstat (limited to 'src/mbgl/util/thread_context.cpp')
-rw-r--r-- | src/mbgl/util/thread_context.cpp | 16 |
1 files changed, 0 insertions, 16 deletions
diff --git a/src/mbgl/util/thread_context.cpp b/src/mbgl/util/thread_context.cpp index a60f2c9ab5..d6ddda2e8e 100644 --- a/src/mbgl/util/thread_context.cpp +++ b/src/mbgl/util/thread_context.cpp @@ -44,22 +44,6 @@ ThreadPriority ThreadContext::getPriority() { } } -gl::GLObjectStore* ThreadContext::getGLObjectStore() { - if (current.get() != nullptr) { - return current.get()->glObjectStore; - } else { - return nullptr; - } -} - -void ThreadContext::setGLObjectStore(gl::GLObjectStore* glObjectStore) { - if (current.get() != nullptr) { - current.get()->glObjectStore = glObjectStore; - } else { - throw std::runtime_error("Current thread has no current ThreadContext."); - } -} - class MainThreadContextRegistrar { public: MainThreadContextRegistrar() : context("Main", ThreadType::Main, ThreadPriority::Regular) { |