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authorJohn Firebaugh <john.firebaugh@gmail.com>2016-02-18 11:19:24 -0800
committerJohn Firebaugh <john.firebaugh@gmail.com>2016-02-18 15:15:24 -0800
commit9c26f063187b129218910dbb86eb21215a2cdf40 (patch)
tree189f84f90cef341a0a084fefde40f4f07da117cb /src/mbgl/util/thread_context.cpp
parent7b39ce95210ceb6640b3a3399dacd1d0e826ac1f (diff)
downloadqtlocation-mapboxgl-9c26f063187b129218910dbb86eb21215a2cdf40.tar.gz
[core] Thread GLObjectStore through to Holder objects
This eliminates the reliance on ThreadContext to provide GLObjectStore, and statically enforces that GL cleanup functions happen only when GLObjectStore::performCleanup is called. With the elimination of the Map thread, this becomes important because there may be multiple GLObjectStore's per-thread, and Map will need to ensure that the correct context is active when calling GLObjectStore::performCleanup.
Diffstat (limited to 'src/mbgl/util/thread_context.cpp')
-rw-r--r--src/mbgl/util/thread_context.cpp16
1 files changed, 0 insertions, 16 deletions
diff --git a/src/mbgl/util/thread_context.cpp b/src/mbgl/util/thread_context.cpp
index a60f2c9ab5..d6ddda2e8e 100644
--- a/src/mbgl/util/thread_context.cpp
+++ b/src/mbgl/util/thread_context.cpp
@@ -44,22 +44,6 @@ ThreadPriority ThreadContext::getPriority() {
}
}
-gl::GLObjectStore* ThreadContext::getGLObjectStore() {
- if (current.get() != nullptr) {
- return current.get()->glObjectStore;
- } else {
- return nullptr;
- }
-}
-
-void ThreadContext::setGLObjectStore(gl::GLObjectStore* glObjectStore) {
- if (current.get() != nullptr) {
- current.get()->glObjectStore = glObjectStore;
- } else {
- throw std::runtime_error("Current thread has no current ThreadContext.");
- }
-}
-
class MainThreadContextRegistrar {
public:
MainThreadContextRegistrar() : context("Main", ThreadType::Main, ThreadPriority::Regular) {