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authorChris Loer <chris.loer@gmail.com>2018-04-18 16:33:37 -0700
committerChris Loer <chris.loer@mapbox.com>2018-05-22 14:12:02 -0400
commit661b4e0558374dfd15fe46358accb3b340dfaec8 (patch)
tree71c2039f9b98e1c5862b05209d93a6dc49f7c774 /src/mbgl/tile/tile.cpp
parented4538bb30378de9a42647354d3d977465cdc45e (diff)
downloadqtlocation-mapboxgl-661b4e0558374dfd15fe46358accb3b340dfaec8.tar.gz
[core] Port global symbol query from GL JS:
- Symbol querying is now global instead of per-tile - Symbols that bleed over tile boundaries no longer missed in queries - Symbol results now sorted based on rendering order (ie overlapping symbols change their sort order when a bearing change causes their render order to change) - Placement::retainedQueryData now responsible for maintaining symbol querying data for buckets that may no longer be in the TilePyramid.
Diffstat (limited to 'src/mbgl/tile/tile.cpp')
-rw-r--r--src/mbgl/tile/tile.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mbgl/tile/tile.cpp b/src/mbgl/tile/tile.cpp
index 88db2ba07c..e65bc39540 100644
--- a/src/mbgl/tile/tile.cpp
+++ b/src/mbgl/tile/tile.cpp
@@ -37,8 +37,7 @@ void Tile::queryRenderedFeatures(
const GeometryCoordinates&,
const TransformState&,
const std::vector<const RenderLayer*>&,
- const RenderedQueryOptions&,
- const CollisionIndex&) {}
+ const RenderedQueryOptions&) {}
void Tile::querySourceFeatures(
std::vector<Feature>&,