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author | Chris Loer <chris.loer@gmail.com> | 2018-04-18 16:33:37 -0700 |
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committer | Chris Loer <chris.loer@mapbox.com> | 2018-04-25 14:39:03 -0700 |
commit | a62745edf9ee2da1f6ebda07acfd8260f3696e50 (patch) | |
tree | 3a756eecca1f9bbd03d588f3926425df43333dc7 /src/mbgl/text/placement.cpp | |
parent | eb39c80604935deb666907f90ddc31f50865f828 (diff) | |
download | qtlocation-mapboxgl-a62745edf9ee2da1f6ebda07acfd8260f3696e50.tar.gz |
Port global symbol query from GL JS:
- Symbol querying is now global instead of per-tile
- Symbols that bleed over tile boundaries no longer missed in queries
- Symbol results now sorted based on rendering order (ie overlapping symbols change their sort order when a bearing change causes their render order to change)
- Placement::retainedQueryData now responsible for maintaining symbol querying data for buckets that may no longer be in the TilePyramid.
Diffstat (limited to 'src/mbgl/text/placement.cpp')
-rw-r--r-- | src/mbgl/text/placement.cpp | 36 |
1 files changed, 28 insertions, 8 deletions
diff --git a/src/mbgl/text/placement.cpp b/src/mbgl/text/placement.cpp index 54b2b7539b..daf996356e 100644 --- a/src/mbgl/text/placement.cpp +++ b/src/mbgl/text/placement.cpp @@ -46,11 +46,13 @@ void Placement::placeLayer(RenderSymbolLayer& symbolLayer, const mat4& projMatri std::unordered_set<uint32_t> seenCrossTileIDs; for (RenderTile& renderTile : symbolLayer.renderTiles) { - if (!renderTile.tile.isRenderable()) { + if (!renderTile.tile.isRenderable() || !dynamic_cast<GeometryTile*>(&renderTile.tile)) { continue; } - - auto bucket = renderTile.tile.getBucket(*symbolLayer.baseImpl); + GeometryTile& geometryTile = static_cast<GeometryTile&>(renderTile.tile); + + + auto bucket = geometryTile.getBucket(*symbolLayer.baseImpl); assert(dynamic_cast<SymbolBucket*>(bucket)); SymbolBucket& symbolBucket = *reinterpret_cast<SymbolBucket*>(bucket); @@ -58,8 +60,8 @@ void Placement::placeLayer(RenderSymbolLayer& symbolLayer, const mat4& projMatri const float pixelsToTileUnits = renderTile.id.pixelsToTileUnits(1, state.getZoom()); - const float scale = std::pow(2, state.getZoom() - renderTile.tile.id.overscaledZ); - const float textPixelRatio = (util::tileSize * renderTile.tile.id.overscaleFactor()) / util::EXTENT; + const float scale = std::pow(2, state.getZoom() - geometryTile.id.overscaledZ); + const float textPixelRatio = (util::tileSize * geometryTile.id.overscaleFactor()) / util::EXTENT; mat4 posMatrix; state.matrixFor(posMatrix, renderTile.id); @@ -76,7 +78,14 @@ void Placement::placeLayer(RenderSymbolLayer& symbolLayer, const mat4& projMatri layout.get<style::IconRotationAlignment>() == style::AlignmentType::Map, state, pixelsToTileUnits); - + + + // As long as this placement lives, we have to hold onto this bucket's + // matching FeatureIndex/data for querying purposes + retainedQueryData.emplace(std::piecewise_construct, + std::forward_as_tuple(symbolBucket.bucketInstanceId), + std::forward_as_tuple(symbolBucket.bucketInstanceId, geometryTile.getFeatureIndex(), geometryTile.id)); + placeLayerBucket(symbolBucket, posMatrix, textLabelPlaneMatrix, iconLabelPlaneMatrix, scale, textPixelRatio, showCollisionBoxes, seenCrossTileIDs, renderTile.tile.holdForFade()); } } @@ -150,11 +159,11 @@ void Placement::placeLayerBucket( } if (placeText) { - collisionIndex.insertFeature(symbolInstance.textCollisionFeature, bucket.layout.get<style::TextIgnorePlacement>()); + collisionIndex.insertFeature(symbolInstance.textCollisionFeature, bucket.layout.get<style::TextIgnorePlacement>(), bucket.bucketInstanceId); } if (placeIcon) { - collisionIndex.insertFeature(symbolInstance.iconCollisionFeature, bucket.layout.get<style::IconIgnorePlacement>()); + collisionIndex.insertFeature(symbolInstance.iconCollisionFeature, bucket.layout.get<style::IconIgnorePlacement>(), bucket.bucketInstanceId); } assert(symbolInstance.crossTileID != 0); @@ -305,6 +314,9 @@ void Placement::updateBucketOpacities(SymbolBucket& bucket, std::set<uint32_t>& bucket.updateOpacity(); bucket.sortFeatures(state.getAngle()); + if (retainedQueryData.find(bucket.bucketInstanceId) != retainedQueryData.end()) { + retainedQueryData.find(bucket.bucketInstanceId)->second.featureSortOrder = bucket.featureSortOrder; + } } float Placement::symbolFadeChange(TimePoint now) const { @@ -337,5 +349,13 @@ void Placement::setStale() { const CollisionIndex& Placement::getCollisionIndex() const { return collisionIndex; } + +const RetainedQueryData& Placement::getQueryData(uint32_t bucketInstanceId) const { + auto it = retainedQueryData.find(bucketInstanceId); + if (it == retainedQueryData.end()) { + throw std::runtime_error("Placement::getQueryData with unrecognized bucketInstanceId"); + } + return it->second; +} } // namespace mbgl |