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authorChris Loer <chris.loer@gmail.com>2017-11-09 13:24:43 -0800
committerChris Loer <chris.loer@gmail.com>2017-11-09 14:34:54 -0800
commit082b9a66bececc3ba9ce620a553933a20061c2a2 (patch)
tree0e6e6b73b59af0e80c461efc5f7ae8294b8c5148 /src/mbgl/text/glyph.hpp
parenta845a55943e349ed74c4f99e7cfc960ca2a56d22 (diff)
downloadqtlocation-mapboxgl-082b9a66bececc3ba9ce620a553933a20061c2a2.tar.gz
[core] Use floats instead of ints for Shaping.
Brings gl-native shaping closer to gl-js.
Diffstat (limited to 'src/mbgl/text/glyph.hpp')
-rw-r--r--src/mbgl/text/glyph.hpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mbgl/text/glyph.hpp b/src/mbgl/text/glyph.hpp
index 6cccb72ebe..08ff82a20a 100644
--- a/src/mbgl/text/glyph.hpp
+++ b/src/mbgl/text/glyph.hpp
@@ -75,10 +75,10 @@ class Shaping {
explicit Shaping(float x, float y, WritingModeType writingMode_)
: top(y), bottom(y), left(x), right(x), writingMode(writingMode_) {}
std::vector<PositionedGlyph> positionedGlyphs;
- int32_t top = 0;
- int32_t bottom = 0;
- int32_t left = 0;
- int32_t right = 0;
+ float top = 0;
+ float bottom = 0;
+ float left = 0;
+ float right = 0;
WritingModeType writingMode;
explicit operator bool() const { return !positionedGlyphs.empty(); }