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authorChris Loer <chris.loer@gmail.com>2017-11-09 13:24:43 -0800
committerChris Loer <chris.loer@mapbox.com>2017-11-17 10:05:15 -0800
commit4137f559f08b50ac6d8d5ac9ff0489faec470cdf (patch)
treec466dc38a67a48e89e5b5e569a4e6d41f50ec27d /src/mbgl/text/glyph.hpp
parent30de793c2ab2f864af3e524be24f917f6897634a (diff)
downloadqtlocation-mapboxgl-4137f559f08b50ac6d8d5ac9ff0489faec470cdf.tar.gz
[core] Use floats instead of ints for Shaping.
Brings gl-native shaping closer to gl-js.
Diffstat (limited to 'src/mbgl/text/glyph.hpp')
-rw-r--r--src/mbgl/text/glyph.hpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mbgl/text/glyph.hpp b/src/mbgl/text/glyph.hpp
index 6cccb72ebe..08ff82a20a 100644
--- a/src/mbgl/text/glyph.hpp
+++ b/src/mbgl/text/glyph.hpp
@@ -75,10 +75,10 @@ class Shaping {
explicit Shaping(float x, float y, WritingModeType writingMode_)
: top(y), bottom(y), left(x), right(x), writingMode(writingMode_) {}
std::vector<PositionedGlyph> positionedGlyphs;
- int32_t top = 0;
- int32_t bottom = 0;
- int32_t left = 0;
- int32_t right = 0;
+ float top = 0;
+ float bottom = 0;
+ float left = 0;
+ float right = 0;
WritingModeType writingMode;
explicit operator bool() const { return !positionedGlyphs.empty(); }