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author | Wilhelm Berg <wb@BergWerk-GIS.at> | 2018-08-22 16:56:32 +0200 |
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committer | Wilhelm Berg <wb@BergWerk-GIS.at> | 2018-08-22 16:56:32 +0200 |
commit | 797f622a26b34db5a30e7f1728d87c6700a2ec1e (patch) | |
tree | 75ea93979db2baf3eb2234c6fbb3d1a9c5b70329 /src/mbgl/text/collision_index.hpp | |
parent | 86fc3f525e42d042f239876b93525ff411ad7182 (diff) | |
parent | 520df7f02049cdbbb9e68041e755d6c3a8d5b21f (diff) | |
download | qtlocation-mapboxgl-797f622a26b34db5a30e7f1728d87c6700a2ec1e.tar.gz |
Merge branch 'master' of github.com:mapbox/mapbox-gl-native into bwg-vs2017
Diffstat (limited to 'src/mbgl/text/collision_index.hpp')
-rw-r--r-- | src/mbgl/text/collision_index.hpp | 14 |
1 files changed, 12 insertions, 2 deletions
diff --git a/src/mbgl/text/collision_index.hpp b/src/mbgl/text/collision_index.hpp index b2be4c6ade..78782fe61c 100644 --- a/src/mbgl/text/collision_index.hpp +++ b/src/mbgl/text/collision_index.hpp @@ -3,13 +3,18 @@ #include <mbgl/geometry/feature_index.hpp> #include <mbgl/text/collision_feature.hpp> #include <mbgl/util/grid_index.hpp> +#include <mbgl/util/optional.hpp> #include <mbgl/map/transform_state.hpp> +#include <array> + namespace mbgl { class PlacedSymbol; struct TileDistance; + +using CollisionTileBoundaries = std::array<float,4>; class CollisionIndex { public: @@ -26,15 +31,19 @@ public: const float fontSize, const bool allowOverlap, const bool pitchWithMap, - const bool collisionDebug); + const bool collisionDebug, + const optional<CollisionTileBoundaries>& avoidEdges); void insertFeature(CollisionFeature& feature, bool ignorePlacement, uint32_t bucketInstanceId); std::unordered_map<uint32_t, std::vector<IndexedSubfeature>> queryRenderedSymbols(const ScreenLineString&) const; + + CollisionTileBoundaries projectTileBoundaries(const mat4& posMatrix) const; private: bool isOffscreen(const CollisionBox&) const; bool isInsideGrid(const CollisionBox&) const; + bool isInsideTile(const CollisionBox&, const CollisionTileBoundaries& tileBoundaries) const; std::pair<bool,bool> placeLineFeature(CollisionFeature& feature, const mat4& posMatrix, @@ -45,7 +54,8 @@ private: const float fontSize, const bool allowOverlap, const bool pitchWithMap, - const bool collisionDebug); + const bool collisionDebug, + const optional<CollisionTileBoundaries>& avoidEdges); float approximateTileDistance(const TileDistance& tileDistance, const float lastSegmentAngle, const float pixelsToTileUnits, const float cameraToAnchorDistance, const bool pitchWithMap); |