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authorChris Loer <chris.loer@gmail.com>2018-04-18 16:33:37 -0700
committerChris Loer <chris.loer@mapbox.com>2018-04-25 14:39:03 -0700
commita62745edf9ee2da1f6ebda07acfd8260f3696e50 (patch)
tree3a756eecca1f9bbd03d588f3926425df43333dc7 /src/mbgl/text/collision_index.cpp
parenteb39c80604935deb666907f90ddc31f50865f828 (diff)
downloadqtlocation-mapboxgl-a62745edf9ee2da1f6ebda07acfd8260f3696e50.tar.gz
Port global symbol query from GL JS:
- Symbol querying is now global instead of per-tile - Symbols that bleed over tile boundaries no longer missed in queries - Symbol results now sorted based on rendering order (ie overlapping symbols change their sort order when a bearing change causes their render order to change) - Placement::retainedQueryData now responsible for maintaining symbol querying data for buckets that may no longer be in the TilePyramid.
Diffstat (limited to 'src/mbgl/text/collision_index.cpp')
-rw-r--r--src/mbgl/text/collision_index.cpp61
1 files changed, 18 insertions, 43 deletions
diff --git a/src/mbgl/text/collision_index.cpp b/src/mbgl/text/collision_index.cpp
index 833658c33e..091840a371 100644
--- a/src/mbgl/text/collision_index.cpp
+++ b/src/mbgl/text/collision_index.cpp
@@ -219,7 +219,7 @@ std::pair<bool,bool> CollisionIndex::placeLineFeature(CollisionFeature& feature,
}
-void CollisionIndex::insertFeature(CollisionFeature& feature, bool ignorePlacement) {
+void CollisionIndex::insertFeature(CollisionFeature& feature, bool ignorePlacement, uint32_t bucketInstanceId) {
if (feature.alongLine) {
for (auto& circle : feature.boxes) {
if (!circle.used) {
@@ -227,18 +227,18 @@ void CollisionIndex::insertFeature(CollisionFeature& feature, bool ignorePlaceme
}
if (ignorePlacement) {
- ignoredGrid.insert(IndexedSubfeature(feature.indexedFeature), {{ circle.px, circle.py }, circle.radius});
+ ignoredGrid.insert(IndexedSubfeature(feature.indexedFeature, bucketInstanceId), {{ circle.px, circle.py }, circle.radius});
} else {
- collisionGrid.insert(IndexedSubfeature(feature.indexedFeature), {{ circle.px, circle.py }, circle.radius});
+ collisionGrid.insert(IndexedSubfeature(feature.indexedFeature, bucketInstanceId), {{ circle.px, circle.py }, circle.radius});
}
}
} else {
assert(feature.boxes.size() == 1);
auto& box = feature.boxes[0];
if (ignorePlacement) {
- ignoredGrid.insert(IndexedSubfeature(feature.indexedFeature), {{ box.px1, box.py1 }, { box.px2, box.py2 }});
+ ignoredGrid.insert(IndexedSubfeature(feature.indexedFeature, bucketInstanceId), {{ box.px1, box.py1 }, { box.px2, box.py2 }});
} else {
- collisionGrid.insert(IndexedSubfeature(feature.indexedFeature), {{ box.px1, box.py1 }, { box.px2, box.py2 }});
+ collisionGrid.insert(IndexedSubfeature(feature.indexedFeature, bucketInstanceId), {{ box.px1, box.py1 }, { box.px2, box.py2 }});
}
}
}
@@ -262,66 +262,41 @@ bool polygonIntersectsBox(const LineString<float>& polygon, const GridIndex<Inde
return util::polygonIntersectsPolygon(integerPolygon, bboxPoints);
}
-std::vector<IndexedSubfeature> CollisionIndex::queryRenderedSymbols(const GeometryCoordinates& queryGeometry, const UnwrappedTileID& tileID, const std::string& sourceID) const {
- std::vector<IndexedSubfeature> result;
+std::unordered_map<uint32_t, std::vector<IndexedSubfeature>> CollisionIndex::queryRenderedSymbols(const ScreenLineString& queryGeometry) const {
+ std::unordered_map<uint32_t, std::vector<IndexedSubfeature>> result;
if (queryGeometry.empty() || (collisionGrid.empty() && ignoredGrid.empty())) {
return result;
}
-
- mat4 posMatrix;
- mat4 projMatrix;
- transformState.getProjMatrix(projMatrix);
- transformState.matrixFor(posMatrix, tileID);
- matrix::multiply(posMatrix, projMatrix, posMatrix);
-
- // queryGeometry is specified in integer tile units, but in projecting we switch to float pixels
- LineString<float> projectedQuery;
+
+ LineString<float> gridQuery;
for (const auto& point : queryGeometry) {
- auto projected = projectPoint(posMatrix, convertPoint<float>(point));
- projectedQuery.push_back(projected);
+ gridQuery.emplace_back(point.x + viewportPadding, point.y + viewportPadding);
}
- auto envelope = mapbox::geometry::envelope(projectedQuery);
+ auto envelope = mapbox::geometry::envelope(gridQuery);
using QueryResult = std::pair<IndexedSubfeature, GridIndex<IndexedSubfeature>::BBox>;
- std::vector<QueryResult> thisTileFeatures;
std::vector<QueryResult> features = collisionGrid.queryWithBoxes(envelope);
-
- for (auto& queryResult : features) {
- auto& feature = queryResult.first;
- if (feature.sourceID == sourceID && feature.tileID == tileID.canonical) {
- // We only have to filter on the canonical ID because even if the feature is showing multiple times
- // we treat it as one feature.
- thisTileFeatures.push_back(queryResult);
- }
- }
-
std::vector<QueryResult> ignoredFeatures = ignoredGrid.queryWithBoxes(envelope);
- for (auto& queryResult : ignoredFeatures) {
- auto& feature = queryResult.first;
- if (feature.sourceID == sourceID && feature.tileID == tileID.canonical) {
- thisTileFeatures.push_back(queryResult);
- }
- }
+ features.insert(features.end(), ignoredFeatures.begin(), ignoredFeatures.end());
- std::unordered_map<std::string, std::unordered_map<std::string, std::unordered_set<std::size_t>>> sourceLayerFeatures;
- for (auto& queryResult : thisTileFeatures) {
+ std::unordered_map<uint32_t, std::unordered_set<size_t>> seenBuckets;
+ for (auto& queryResult : features) {
auto& feature = queryResult.first;
auto& bbox = queryResult.second;
// Skip already seen features.
- auto& seenFeatures = sourceLayerFeatures[feature.sourceLayerName][feature.bucketName];
+ auto& seenFeatures = seenBuckets[feature.bucketInstanceId];
if (seenFeatures.find(feature.index) != seenFeatures.end())
continue;
-
- seenFeatures.insert(feature.index);
- if (!polygonIntersectsBox(projectedQuery, bbox)) {
+ if (!polygonIntersectsBox(gridQuery, bbox)) {
continue;
}
- result.push_back(feature);
+ seenFeatures.insert(feature.index);
+ result[feature.bucketInstanceId].push_back(feature);
}
return result;