diff options
author | John Firebaugh <john.firebaugh@gmail.com> | 2017-05-30 13:58:59 -0700 |
---|---|---|
committer | John Firebaugh <john.firebaugh@gmail.com> | 2017-06-05 19:38:08 -0700 |
commit | 74af076d405a089fac70a47e41fe92d04d97fc50 (patch) | |
tree | 29e4a76538da9a9455f711a25e7d5ddc1dece625 /src/mbgl/style | |
parent | 1cf46d93b944095726396acf84649519e2fd96ad (diff) | |
download | qtlocation-mapboxgl-74af076d405a089fac70a47e41fe92d04d97fc50.tar.gz |
[core] Split RenderStyle from Style
Diffstat (limited to 'src/mbgl/style')
-rw-r--r-- | src/mbgl/style/style.cpp | 483 | ||||
-rw-r--r-- | src/mbgl/style/style.hpp | 84 |
2 files changed, 44 insertions, 523 deletions
diff --git a/src/mbgl/style/style.cpp b/src/mbgl/style/style.cpp index 98d774f974..34e1cdeb6f 100644 --- a/src/mbgl/style/style.cpp +++ b/src/mbgl/style/style.cpp @@ -15,39 +15,10 @@ #include <mbgl/style/layer_impl.hpp> #include <mbgl/style/parser.hpp> #include <mbgl/style/transition_options.hpp> -#include <mbgl/sprite/sprite_atlas.hpp> #include <mbgl/sprite/sprite_loader.hpp> -#include <mbgl/text/glyph_atlas.hpp> -#include <mbgl/geometry/line_atlas.hpp> -#include <mbgl/renderer/update_parameters.hpp> -#include <mbgl/renderer/transition_parameters.hpp> -#include <mbgl/renderer/property_evaluation_parameters.hpp> -#include <mbgl/renderer/tile_parameters.hpp> -#include <mbgl/renderer/render_source.hpp> -#include <mbgl/renderer/render_item.hpp> -#include <mbgl/renderer/render_tile.hpp> -#include <mbgl/renderer/layers/render_background_layer.hpp> -#include <mbgl/renderer/layers/render_circle_layer.hpp> -#include <mbgl/renderer/layers/render_custom_layer.hpp> -#include <mbgl/renderer/layers/render_fill_extrusion_layer.hpp> -#include <mbgl/renderer/layers/render_fill_layer.hpp> -#include <mbgl/renderer/layers/render_line_layer.hpp> -#include <mbgl/renderer/layers/render_raster_layer.hpp> -#include <mbgl/renderer/layers/render_symbol_layer.hpp> -#include <mbgl/renderer/style_diff.hpp> -#include <mbgl/sprite/sprite_atlas.hpp> -#include <mbgl/tile/tile.hpp> -#include <mbgl/util/constants.hpp> #include <mbgl/util/exception.hpp> -#include <mbgl/util/geometry.hpp> #include <mbgl/util/string.hpp> #include <mbgl/util/logging.hpp> -#include <mbgl/util/math.hpp> -#include <mbgl/util/std.hpp> -#include <mbgl/math/minmax.hpp> -#include <mbgl/map/query.hpp> - -#include <algorithm> namespace mbgl { namespace style { @@ -57,14 +28,9 @@ static Observer nullObserver; Style::Style(Scheduler& scheduler_, FileSource& fileSource_, float pixelRatio) : scheduler(scheduler_), fileSource(fileSource_), - glyphAtlas(std::make_unique<GlyphAtlas>(Size{ 2048, 2048 }, fileSource)), spriteLoader(std::make_unique<SpriteLoader>(pixelRatio)), - spriteAtlas(std::make_unique<SpriteAtlas>()), - lineAtlas(std::make_unique<LineAtlas>(Size{ 256, 512 })), light(std::make_unique<Light>()), - renderLight(light->impl), observer(&nullObserver) { - glyphAtlas->setObserver(this); spriteLoader->setObserver(this); light->setObserver(this); } @@ -87,7 +53,6 @@ TransitionOptions Style::getTransitionOptions() const { void Style::setJSON(const std::string& json) { sources.clear(); - renderSources.clear(); layers.clear(); transitionOptions = {}; @@ -117,8 +82,8 @@ void Style::setJSON(const std::string& json) { defaultPitch = parser.pitch; setLight(std::make_unique<Light>(parser.light)); - glyphAtlas->setURL(parser.glyphURL); spriteLoader->load(parser.spriteURL, scheduler, fileSource); + glyphURL = parser.glyphURL; loaded = true; @@ -181,15 +146,6 @@ std::unique_ptr<Source> Style::removeSource(const std::string& id) { return source; } -std::vector<const Layer*> Style::getLayers() const { - std::vector<const Layer*> result; - result.reserve(layers.size()); - for (const auto& layer : layers) { - result.push_back(layer.get()); - } - return result; -} - std::vector<Layer*> Style::getLayers() { std::vector<Layer*> result; result.reserve(layers.size()); @@ -250,29 +206,6 @@ std::unique_ptr<Layer> Style::removeLayer(const std::string& id) { return layer; } -std::vector<const RenderLayer*> Style::getRenderLayers() const { - std::vector<const RenderLayer*> result; - result.reserve(renderLayers.size()); - for (const auto& entry : renderLayers) { - result.push_back(entry.second.get()); - } - return result; -} - -std::vector<RenderLayer*> Style::getRenderLayers() { - std::vector<RenderLayer*> result; - result.reserve(renderLayers.size()); - for (auto& entry : renderLayers) { - result.push_back(entry.second.get()); - } - return result; -} - -RenderLayer* Style::getRenderLayer(const std::string& id) const { - auto it = renderLayers.find(id); - return it != renderLayers.end() ? it->second.get() : nullptr; -} - void Style::setLight(std::unique_ptr<Light> light_) { light = std::move(light_); light->setObserver(this); @@ -283,10 +216,6 @@ Light* Style::getLight() const { return light.get(); } -const RenderLight& Style::getRenderLight() const { - return renderLight; -} - std::string Style::getName() const { return name; } @@ -307,177 +236,6 @@ double Style::getDefaultPitch() const { return defaultPitch; } -void Style::update(const UpdateParameters& parameters) { - const bool zoomChanged = zoomHistory.update(parameters.transformState.getZoom(), parameters.timePoint); - - const TransitionParameters transitionParameters { - parameters.mode == MapMode::Continuous ? parameters.timePoint : Clock::time_point::max(), - parameters.mode == MapMode::Continuous ? transitionOptions : TransitionOptions() - }; - - const PropertyEvaluationParameters evaluationParameters { - zoomHistory, - parameters.mode == MapMode::Continuous ? parameters.timePoint : Clock::time_point::max(), - parameters.mode == MapMode::Continuous ? util::DEFAULT_FADE_DURATION : Duration::zero() - }; - - const TileParameters tileParameters { - parameters.pixelRatio, - parameters.debugOptions, - parameters.transformState, - parameters.scheduler, - parameters.fileSource, - parameters.mode, - parameters.annotationManager, - *spriteAtlas, - *glyphAtlas - }; - - // Update light. - const bool lightChanged = renderLight.impl != light->impl; - - if (lightChanged) { - renderLight.impl = light->impl; - renderLight.transition(transitionParameters); - } - - if (lightChanged || zoomChanged || renderLight.hasTransition()) { - renderLight.evaluate(evaluationParameters); - } - - - std::vector<Immutable<Image::Impl>> newImageImpls; - newImageImpls.reserve(images.size()); - for (const auto& entry : images) { - newImageImpls.push_back(entry.second->impl); - } - - const ImageDifference imageDiff = diffImages(imageImpls, newImageImpls); - imageImpls = std::move(newImageImpls); - - // Remove removed images from sprite atlas. - for (const auto& entry : imageDiff.removed) { - spriteAtlas->removeImage(entry.first); - } - - // Add added images to sprite atlas. - for (const auto& entry : imageDiff.added) { - spriteAtlas->addImage(entry.second); - } - - // Update changed images. - for (const auto& entry : imageDiff.changed) { - spriteAtlas->updateImage(entry.second[1]); - } - - if (spriteLoaded && !spriteAtlas->isLoaded()) { - spriteAtlas->onSpriteLoaded(); - } - - - std::vector<Immutable<Source::Impl>> newSourceImpls; - newSourceImpls.reserve(sources.size()); - for (const auto& source : sources) { - newSourceImpls.push_back(source->baseImpl); - } - - - std::vector<Immutable<Layer::Impl>> newLayerImpls; - newLayerImpls.reserve(layers.size()); - for (const auto& layer : layers) { - newLayerImpls.push_back(layer->baseImpl); - } - - const LayerDifference layerDiff = diffLayers(layerImpls, newLayerImpls); - layerImpls = std::move(newLayerImpls); - - // Remove render layers for removed layers. - for (const auto& entry : layerDiff.removed) { - renderLayers.erase(entry.first); - } - - // Create render layers for newly added layers. - for (const auto& entry : layerDiff.added) { - renderLayers.emplace(entry.first, RenderLayer::create(entry.second)); - } - - // Update render layers for changed layers. - for (const auto& entry : layerDiff.changed) { - renderLayers.at(entry.first)->setImpl(entry.second[1]); - } - - // Update layers for class and zoom changes. - for (const auto& entry : renderLayers) { - RenderLayer& layer = *entry.second; - const bool layerAdded = layerDiff.added.count(entry.first); - const bool layerChanged = layerDiff.changed.count(entry.first); - - if (layerAdded || layerChanged) { - layer.transition(transitionParameters); - } - - if (layerAdded || layerChanged || zoomChanged || layer.hasTransition()) { - layer.evaluate(evaluationParameters); - } - } - - - const SourceDifference sourceDiff = diffSources(sourceImpls, newSourceImpls); - sourceImpls = std::move(newSourceImpls); - - // Remove render layers for removed sources. - for (const auto& entry : sourceDiff.removed) { - renderSources.erase(entry.first); - } - - // Create render sources for newly added sources. - for (const auto& entry : sourceDiff.added) { - std::unique_ptr<RenderSource> renderSource = RenderSource::create(entry.second); - renderSource->setObserver(this); - renderSources.emplace(entry.first, std::move(renderSource)); - } - - // Update all sources. - for (const auto& source : sourceImpls) { - std::vector<Immutable<Layer::Impl>> filteredLayers; - bool needsRendering = false; - bool needsRelayout = false; - - for (const auto& layer : layerImpls) { - if (layer->type == LayerType::Background || - layer->type == LayerType::Custom || - layer->source != source->id) { - continue; - } - - if (getRenderLayer(layer->id)->needsRendering(zoomHistory.lastZoom)) { - needsRendering = true; - } - - if (hasLayoutDifference(layerDiff, layer->id)) { - needsRelayout = true; - } - - filteredLayers.push_back(layer); - } - - renderSources.at(source->id)->update(source, - filteredLayers, - needsRendering, - needsRelayout, - tileParameters); - } -} - -std::vector<const Source*> Style::getSources() const { - std::vector<const Source*> result; - result.reserve(sources.size()); - for (const auto& source : sources) { - result.push_back(source.get()); - } - return result; -} - std::vector<Source*> Style::getSources() { std::vector<Source*> result; result.reserve(sources.size()); @@ -495,25 +253,6 @@ Source* Style::getSource(const std::string& id) const { return it != sources.end() ? it->get() : nullptr; } -RenderSource* Style::getRenderSource(const std::string& id) const { - auto it = renderSources.find(id); - return it != renderSources.end() ? it->second.get() : nullptr; -} - -bool Style::hasTransitions() const { - if (renderLight.hasTransition()) { - return true; - } - - for (const auto& entry : renderLayers) { - if (entry.second->hasTransition()) { - return true; - } - } - - return false; -} - bool Style::isLoaded() const { if (!loaded) { return false; @@ -529,12 +268,6 @@ bool Style::isLoaded() const { } } - for (const auto& entry: renderSources) { - if (!entry.second->isLoaded()) { - return false; - } - } - return true; } @@ -557,182 +290,10 @@ const style::Image* Style::getImage(const std::string& id) const { return it == images.end() ? nullptr : it->second.get(); } -RenderData Style::getRenderData(MapDebugOptions debugOptions, float angle) const { - RenderData result; - - for (const auto& entry : renderSources) { - if (entry.second->isEnabled()) { - result.sources.insert(entry.second.get()); - } - } - - for (auto& layerImpl : layerImpls) { - RenderLayer* layer = getRenderLayer(layerImpl->id); - assert(layer); - - if (!layer->needsRendering(zoomHistory.lastZoom)) { - continue; - } - - if (const RenderBackgroundLayer* background = layer->as<RenderBackgroundLayer>()) { - if (debugOptions & MapDebugOptions::Overdraw) { - // We want to skip glClear optimization in overdraw mode. - result.order.emplace_back(*layer, nullptr); - continue; - } - const BackgroundPaintProperties::PossiblyEvaluated& paint = background->evaluated; - if (layerImpl.get() == layerImpls[0].get() && paint.get<BackgroundPattern>().from.empty()) { - // This is a solid background. We can use glClear(). - result.backgroundColor = paint.get<BackgroundColor>() * paint.get<BackgroundOpacity>(); - } else { - // This is a textured background, or not the bottommost layer. We need to render it with a quad. - result.order.emplace_back(*layer, nullptr); - } - continue; - } - - if (layer->is<RenderCustomLayer>()) { - result.order.emplace_back(*layer, nullptr); - continue; - } - - RenderSource* source = getRenderSource(layer->baseImpl->source); - if (!source) { - Log::Warning(Event::Render, "can't find source for layer '%s'", layer->getID().c_str()); - continue; - } - - auto& renderTiles = source->getRenderTiles(); - const bool symbolLayer = layer->is<RenderSymbolLayer>(); - - // Sort symbol tiles in opposite y position, so tiles with overlapping - // symbols are drawn on top of each other, with lower symbols being - // drawn on top of higher symbols. - std::vector<std::reference_wrapper<RenderTile>> sortedTiles; - std::transform(renderTiles.begin(), renderTiles.end(), std::back_inserter(sortedTiles), - [](auto& pair) { return std::ref(pair.second); }); - if (symbolLayer) { - std::sort(sortedTiles.begin(), sortedTiles.end(), - [angle](const RenderTile& a, const RenderTile& b) { - Point<float> pa(a.id.canonical.x, a.id.canonical.y); - Point<float> pb(b.id.canonical.x, b.id.canonical.y); - - auto par = util::rotate(pa, angle); - auto pbr = util::rotate(pb, angle); - - return std::tie(par.y, par.x) < std::tie(pbr.y, pbr.x); - }); - } - - std::vector<std::reference_wrapper<RenderTile>> sortedTilesForInsertion; - for (auto& sortedTile : sortedTiles) { - auto& tile = sortedTile.get(); - if (!tile.tile.isRenderable()) { - continue; - } - - // We're not clipping symbol layers, so when we have both parents and children of symbol - // layers, we drop all children in favor of their parent to avoid duplicate labels. - // See https://github.com/mapbox/mapbox-gl-native/issues/2482 - if (symbolLayer) { - bool skip = false; - // Look back through the buckets we decided to render to find out whether there is - // already a bucket from this layer that is a parent of this tile. Tiles are ordered - // by zoom level when we obtain them from getTiles(). - for (auto it = sortedTilesForInsertion.rbegin(); - it != sortedTilesForInsertion.rend(); ++it) { - if (tile.tile.id.isChildOf(it->get().tile.id)) { - skip = true; - break; - } - } - if (skip) { - continue; - } - } - - auto bucket = tile.tile.getBucket(*layer->baseImpl); - if (bucket) { - sortedTilesForInsertion.emplace_back(tile); - tile.used = true; - } - } - layer->setRenderTiles(std::move(sortedTilesForInsertion)); - result.order.emplace_back(*layer, source); - } - - return result; -} - -std::vector<Feature> Style::queryRenderedFeatures(const ScreenLineString& geometry, - const TransformState& transformState, - const RenderedQueryOptions& options) const { - std::unordered_map<std::string, std::vector<Feature>> resultsByLayer; - - if (options.layerIDs) { - std::unordered_set<std::string> sourceIDs; - for (const auto& layerID : *options.layerIDs) { - if (Layer* layer = getLayer(layerID)) { - sourceIDs.emplace(layer->baseImpl->source); - } - } - for (const auto& sourceID : sourceIDs) { - if (RenderSource* renderSource = getRenderSource(sourceID)) { - auto sourceResults = renderSource->queryRenderedFeatures(geometry, transformState, *this, options); - std::move(sourceResults.begin(), sourceResults.end(), std::inserter(resultsByLayer, resultsByLayer.begin())); - } - } - } else { - for (const auto& entry : renderSources) { - auto sourceResults = entry.second->queryRenderedFeatures(geometry, transformState, *this, options); - std::move(sourceResults.begin(), sourceResults.end(), std::inserter(resultsByLayer, resultsByLayer.begin())); - } - } - - std::vector<Feature> result; - - if (resultsByLayer.empty()) { - return result; - } - - // Combine all results based on the style layer order. - for (const auto& layerImpl : layerImpls) { - const RenderLayer* layer = getRenderLayer(layerImpl->id); - if (!layer->needsRendering(zoomHistory.lastZoom)) { - continue; - } - auto it = resultsByLayer.find(layer->baseImpl->id); - if (it != resultsByLayer.end()) { - std::move(it->second.begin(), it->second.end(), std::back_inserter(result)); - } - } - - return result; -} - -void Style::setSourceTileCacheSize(size_t size) { - for (const auto& entry : renderSources) { - entry.second->setCacheSize(size); - } -} - -void Style::onLowMemory() { - for (const auto& entry : renderSources) { - entry.second->onLowMemory(); - } -} - void Style::setObserver(style::Observer* observer_) { observer = observer_; } -void Style::onGlyphsError(const FontStack& fontStack, const GlyphRange& glyphRange, std::exception_ptr error) { - lastError = error; - Log::Error(Event::Style, "Failed to load glyph range %d-%d for font stack %s: %s", - glyphRange.first, glyphRange.second, fontStackToString(fontStack).c_str(), util::toString(error).c_str()); - observer->onResourceError(error); -} - void Style::onSourceLoaded(Source& source) { observer->onSourceLoaded(source); observer->onUpdate(Update::Repaint); @@ -757,17 +318,6 @@ void Style::onSourceDescriptionChanged(Source& source) { } } -void Style::onTileChanged(RenderSource&, const OverscaledTileID&) { - observer->onUpdate(Update::Repaint); -} - -void Style::onTileError(RenderSource& source, const OverscaledTileID& tileID, std::exception_ptr error) { - lastError = error; - Log::Error(Event::Style, "Failed to load tile %s for source %s: %s", - util::toString(tileID).c_str(), source.baseImpl->id.c_str(), util::toString(error).c_str()); - observer->onResourceError(error); -} - void Style::onSpriteLoaded(std::vector<std::unique_ptr<Image>>&& images_) { for (auto& image : images_) { addImage(std::move(image)); @@ -794,12 +344,37 @@ void Style::dumpDebugLogs() const { for (const auto& source : sources) { source->dumpDebugLogs(); } +} + +const std::string& Style::getGlyphURL() const { + return glyphURL; +} + +std::vector<Immutable<Image::Impl>> Style::getImageImpls() const { + std::vector<Immutable<style::Image::Impl>> result; + result.reserve(images.size()); + for (const auto& image : images) { + result.push_back(image.second->impl); + } + return result; +} - for (const auto& entry : renderSources) { - entry.second->dumpDebugLogs(); +std::vector<Immutable<Source::Impl>> Style::getSourceImpls() const { + std::vector<Immutable<style::Source::Impl>> result; + result.reserve(sources.size()); + for (const auto& source : sources) { + result.push_back(source->baseImpl); } + return result; +} - spriteAtlas->dumpDebugLogs(); +std::vector<Immutable<Layer::Impl>> Style::getLayerImpls() const { + std::vector<Immutable<style::Layer::Impl>> result; + result.reserve(layers.size()); + for (const auto& layer : layers) { + result.push_back(layer->baseImpl); + } + return result; } } // namespace style diff --git a/src/mbgl/style/style.hpp b/src/mbgl/style/style.hpp index a947fce44f..a60fee9264 100644 --- a/src/mbgl/style/style.hpp +++ b/src/mbgl/style/style.hpp @@ -5,49 +5,30 @@ #include <mbgl/style/source_observer.hpp> #include <mbgl/style/layer_observer.hpp> #include <mbgl/style/light_observer.hpp> -#include <mbgl/style/image.hpp> -#include <mbgl/renderer/render_source.hpp> -#include <mbgl/renderer/render_source_observer.hpp> -#include <mbgl/renderer/render_layer.hpp> -#include <mbgl/renderer/render_light.hpp> -#include <mbgl/text/glyph_atlas_observer.hpp> #include <mbgl/sprite/sprite_loader_observer.hpp> -#include <mbgl/map/mode.hpp> -#include <mbgl/map/zoom_history.hpp> +#include <mbgl/style/image.hpp> +#include <mbgl/style/source.hpp> +#include <mbgl/style/layer.hpp> #include <mbgl/util/noncopyable.hpp> -#include <mbgl/util/chrono.hpp> #include <mbgl/util/optional.hpp> -#include <mbgl/util/feature.hpp> #include <mbgl/util/geo.hpp> -#include <cstdint> #include <memory> #include <string> #include <vector> +#include <unordered_map> namespace mbgl { +class Scheduler; class FileSource; -class GlyphAtlas; -class SpriteAtlas; class SpriteLoader; -class LineAtlas; -class RenderData; -class TransformState; -class RenderedQueryOptions; -class Scheduler; -class UpdateParameters; namespace style { -class Layer; -class QueryParameters; - -class Style : public GlyphAtlasObserver, - public SpriteLoaderObserver, +class Style : public SpriteLoaderObserver, public SourceObserver, - public RenderSourceObserver, public LayerObserver, public LightObserver, public util::noncopyable { @@ -61,32 +42,21 @@ public: bool isLoaded() const; - void update(const UpdateParameters&); - - bool hasTransitions() const; - std::exception_ptr getLastError() const { return lastError; } - std::vector<const Source*> getSources() const; std::vector<Source*> getSources(); Source* getSource(const std::string& id) const; void addSource(std::unique_ptr<Source>); std::unique_ptr<Source> removeSource(const std::string& sourceID); - std::vector<const Layer*> getLayers() const; std::vector<Layer*> getLayers(); Layer* getLayer(const std::string& id) const; Layer* addLayer(std::unique_ptr<Layer>, optional<std::string> beforeLayerID = {}); std::unique_ptr<Layer> removeLayer(const std::string& layerID); - // Should be moved to Impl eventually - std::vector<const RenderLayer*> getRenderLayers() const; - std::vector<RenderLayer*> getRenderLayers(); - RenderLayer* getRenderLayer(const std::string& id) const; - std::string getName() const; LatLng getDefaultLatLng() const; double getDefaultZoom() const; @@ -98,33 +68,28 @@ public: void setLight(std::unique_ptr<Light>); Light* getLight() const; - const RenderLight& getRenderLight() const; const style::Image* getImage(const std::string&) const; void addImage(std::unique_ptr<style::Image>); void removeImage(const std::string&); - RenderData getRenderData(MapDebugOptions, float angle) const; - - std::vector<Feature> queryRenderedFeatures(const ScreenLineString& geometry, - const TransformState& transformState, - const RenderedQueryOptions& options) const; + const std::string& getGlyphURL() const; - void setSourceTileCacheSize(size_t); - void onLowMemory(); + std::vector<Immutable<Image::Impl>> getImageImpls() const; + std::vector<Immutable<Source::Impl>> getSourceImpls() const; + std::vector<Immutable<Layer::Impl>> getLayerImpls() const; void dumpDebugLogs() const; + bool loaded = false; + bool spriteLoaded = false; + +private: Scheduler& scheduler; FileSource& fileSource; - std::unique_ptr<GlyphAtlas> glyphAtlas; std::unique_ptr<SpriteLoader> spriteLoader; - std::unique_ptr<SpriteAtlas> spriteAtlas; - std::unique_ptr<LineAtlas> lineAtlas; - - RenderSource* getRenderSource(const std::string& id) const; + std::string glyphURL; -private: std::unordered_map<std::string, std::unique_ptr<style::Image>> images; std::vector<std::unique_ptr<Source>> sources; std::vector<std::unique_ptr<Layer>> layers; @@ -138,19 +103,8 @@ private: double defaultBearing = 0; double defaultPitch = 0; - std::vector<Immutable<Image::Impl>> imageImpls; - std::vector<Immutable<Source::Impl>> sourceImpls; - std::vector<Immutable<Layer::Impl>> layerImpls; - - std::unordered_map<std::string, std::unique_ptr<RenderSource>> renderSources; - std::unordered_map<std::string, std::unique_ptr<RenderLayer>> renderLayers; - RenderLight renderLight; - std::vector<std::unique_ptr<Layer>>::const_iterator findLayer(const std::string& layerID) const; - // GlyphAtlasObserver implementation. - void onGlyphsError(const FontStack&, const GlyphRange&, std::exception_ptr) override; - // SpriteLoaderObserver implementation. void onSpriteLoaded(std::vector<std::unique_ptr<Image>>&&) override; void onSpriteError(std::exception_ptr) override; @@ -160,8 +114,6 @@ private: void onSourceChanged(Source&) override; void onSourceError(Source&, std::exception_ptr) override; void onSourceDescriptionChanged(Source&) override; - void onTileChanged(RenderSource&, const OverscaledTileID&) override; - void onTileError(RenderSource&, const OverscaledTileID&, std::exception_ptr) override; // LayerObserver implementation. void onLayerChanged(Layer&) override; @@ -173,12 +125,6 @@ private: Observer* observer = &nullObserver; std::exception_ptr lastError; - - ZoomHistory zoomHistory; - bool spriteLoaded = false; - -public: - bool loaded = false; }; } // namespace style |