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authorJohn Firebaugh <john.firebaugh@gmail.com>2017-05-03 14:53:03 -0700
committerJohn Firebaugh <john.firebaugh@gmail.com>2017-05-05 08:56:36 -0700
commit66da7594263b657b78aff54a16905184505e275e (patch)
tree3f940c3852ff7a7d4f2b885c742e4fac06c84abc /src/mbgl/style/style.cpp
parentfd104dd3c229ce42d149a143260407cd259b716c (diff)
downloadqtlocation-mapboxgl-66da7594263b657b78aff54a16905184505e275e.tar.gz
[core] Reduce use of RecalculateStyle
* Don't use it to track zoom changes. Instead, Style::update can use the zoom history to check for a change in zoom from the previous frame. * Don't use it to track active property transitions. Style already knows which layers/light have an active transition, and can re-evaluate only those that do. This leaves layer property changes as the only use of RecalculateStyle.
Diffstat (limited to 'src/mbgl/style/style.cpp')
-rw-r--r--src/mbgl/style/style.cpp13
1 files changed, 8 insertions, 5 deletions
diff --git a/src/mbgl/style/style.cpp b/src/mbgl/style/style.cpp
index 1fc738cb84..d2821751be 100644
--- a/src/mbgl/style/style.cpp
+++ b/src/mbgl/style/style.cpp
@@ -329,7 +329,7 @@ double Style::getDefaultPitch() const {
}
void Style::update(const UpdateParameters& parameters) {
- zoomHistory.update(parameters.transformState.getZoom(), parameters.timePoint);
+ bool zoomChanged = zoomHistory.update(parameters.transformState.getZoom(), parameters.timePoint);
std::vector<ClassID> classIDs;
for (const auto& className : classes) {
@@ -358,11 +358,14 @@ void Style::update(const UpdateParameters& parameters) {
parameters.annotationManager,
*this);
- if (parameters.updateFlags & Update::Classes) {
+ const bool cascade = parameters.updateFlags & Update::Classes;
+ const bool evaluate = cascade || zoomChanged || parameters.updateFlags & Update::RecalculateStyle;
+
+ if (cascade) {
transitioningLight = TransitioningLight(*light, std::move(transitioningLight), cascadeParameters);
}
- if (parameters.updateFlags & Update::RecalculateStyle) {
+ if (evaluate || transitioningLight.hasTransition()) {
evaluatedLight = EvaluatedLight(transitioningLight, evaluationParameters);
}
@@ -371,11 +374,11 @@ void Style::update(const UpdateParameters& parameters) {
}
for (const auto& layer : renderLayers) {
- if (parameters.updateFlags & Update::Classes) {
+ if (cascade) {
layer->cascade(cascadeParameters);
}
- if (parameters.updateFlags & Update::Classes || parameters.updateFlags & Update::RecalculateStyle) {
+ if (evaluate || layer->hasTransition()) {
layer->evaluate(evaluationParameters);
}