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authorJohn Firebaugh <john.firebaugh@gmail.com>2016-04-26 16:39:56 -0700
committerJohn Firebaugh <john.firebaugh@gmail.com>2016-06-02 14:51:39 -0700
commitc902f9098b331302aaa1baac77d1575db624a132 (patch)
tree211901cd04454aedbac40c469198438e46d7038c /src/mbgl/style/layers/background_layer.cpp
parent18149cbcc27a926f280b08d8d0e09104b2147688 (diff)
downloadqtlocation-mapboxgl-c902f9098b331302aaa1baac77d1575db624a132.tar.gz
[core] Rationalize naming for style-related code
Diffstat (limited to 'src/mbgl/style/layers/background_layer.cpp')
-rw-r--r--src/mbgl/style/layers/background_layer.cpp57
1 files changed, 57 insertions, 0 deletions
diff --git a/src/mbgl/style/layers/background_layer.cpp b/src/mbgl/style/layers/background_layer.cpp
new file mode 100644
index 0000000000..aeb4067503
--- /dev/null
+++ b/src/mbgl/style/layers/background_layer.cpp
@@ -0,0 +1,57 @@
+// This file is generated. Edit scripts/generate-style-code.js, then run `make style-code`.
+
+#include <mbgl/style/layers/background_layer.hpp>
+#include <mbgl/style/layers/background_layer_impl.hpp>
+
+namespace mbgl {
+namespace style {
+
+BackgroundLayer::BackgroundLayer(const std::string& layerID)
+ : Layer(Type::Background, std::make_unique<Impl>())
+ , impl(static_cast<Impl*>(baseImpl.get())) {
+ impl->id = layerID;
+}
+
+BackgroundLayer::BackgroundLayer(const Impl& other)
+ : Layer(Type::Background, std::make_unique<Impl>(other))
+ , impl(static_cast<Impl*>(baseImpl.get())) {
+}
+
+BackgroundLayer::~BackgroundLayer() = default;
+
+std::unique_ptr<Layer> BackgroundLayer::Impl::clone() const {
+ return std::make_unique<BackgroundLayer>(*this);
+}
+
+
+// Layout properties
+
+
+// Paint properties
+
+PropertyValue<Color> BackgroundLayer::getBackgroundColor() const {
+ return impl->paint.backgroundColor.get();
+}
+
+void BackgroundLayer::setBackgroundColor(PropertyValue<Color> value) {
+ impl->paint.backgroundColor.set(value);
+}
+
+PropertyValue<std::string> BackgroundLayer::getBackgroundPattern() const {
+ return impl->paint.backgroundPattern.get();
+}
+
+void BackgroundLayer::setBackgroundPattern(PropertyValue<std::string> value) {
+ impl->paint.backgroundPattern.set(value);
+}
+
+PropertyValue<float> BackgroundLayer::getBackgroundOpacity() const {
+ return impl->paint.backgroundOpacity.get();
+}
+
+void BackgroundLayer::setBackgroundOpacity(PropertyValue<float> value) {
+ impl->paint.backgroundOpacity.set(value);
+}
+
+} // namespace style
+} // namespace mbgl