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authorIvo van Dongen <info@ivovandongen.nl>2017-04-21 09:19:47 -0700
committerIvo van Dongen <ivovandongen@users.noreply.github.com>2017-04-25 17:23:54 -0700
commit3c175adf30546fe58713b8fed29ac35a85e150be (patch)
tree5666e9bcf311ed1b86a13444e50dc7a030c10da9 /src/mbgl/style/layer_impl.hpp
parentea8ec38df156c6683c886253dbb1f6bc828686ff (diff)
downloadqtlocation-mapboxgl-3c175adf30546fe58713b8fed29ac35a85e150be.tar.gz
[core] split off render layers
Diffstat (limited to 'src/mbgl/style/layer_impl.hpp')
-rw-r--r--src/mbgl/style/layer_impl.hpp34
1 files changed, 2 insertions, 32 deletions
diff --git a/src/mbgl/style/layer_impl.hpp b/src/mbgl/style/layer_impl.hpp
index 5179192c94..6aa8fccaf0 100644
--- a/src/mbgl/style/layer_impl.hpp
+++ b/src/mbgl/style/layer_impl.hpp
@@ -4,9 +4,7 @@
#include <mbgl/style/types.hpp>
#include <mbgl/style/filter.hpp>
#include <mbgl/style/layer_observer.hpp>
-#include <mbgl/renderer/render_pass.hpp>
#include <mbgl/util/noncopyable.hpp>
-#include <mbgl/tile/geometry_tile_data.hpp>
#include <rapidjson/writer.h>
#include <rapidjson/stringbuffer.h>
@@ -17,14 +15,10 @@
namespace mbgl {
-class Bucket;
+class RenderLayer;
namespace style {
-class CascadeParameters;
-class PropertyEvaluationParameters;
-class BucketParameters;
-
/**
* `Layer::Impl` contains the internal implementation of `Layer`: the details that need to be accessible to other parts
* of the code, but hidden from the public API. Like `Layer`, it is an abstract base class, with derived classes for
@@ -54,27 +48,7 @@ public:
// Utility function for automatic layer grouping.
virtual void stringifyLayout(rapidjson::Writer<rapidjson::StringBuffer>&) const = 0;
- // Partially evaluate paint properties based on a set of classes.
- virtual void cascade(const CascadeParameters&) = 0;
-
- // Fully evaluate cascaded paint properties based on a zoom level.
- // Returns true if any paint properties have active transitions.
- virtual bool evaluate(const PropertyEvaluationParameters&) = 0;
-
- virtual std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const Layer*>&) const = 0;
-
- // Checks whether this layer needs to be rendered in the given render pass.
- bool hasRenderPass(RenderPass) const;
-
- // Checks whether this layer can be rendered.
- bool needsRendering(float zoom) const;
-
- virtual bool queryIntersectsFeature(
- const GeometryCoordinates&,
- const GeometryTileFeature&,
- const float,
- const float,
- const float) const { return false; };
+ virtual std::unique_ptr<RenderLayer> createRenderLayer() const = 0;
void setObserver(LayerObserver*);
@@ -94,10 +68,6 @@ protected:
Impl() = default;
Impl(const Impl&) = default;
Impl& operator=(const Impl&) = delete;
-
- // Stores what render passes this layer is currently enabled for. This depends on the
- // evaluated StyleProperties object and is updated accordingly.
- RenderPass passes = RenderPass::None;
};
} // namespace style