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authorKonstantin Käfer <mail@kkaefer.com>2016-09-27 13:00:27 +0200
committerJohn Firebaugh <john.firebaugh@gmail.com>2016-09-27 11:03:29 -0700
commitce42d22984d19fa020e6fba77e2585c0fd9dacf4 (patch)
tree76e1a33a58bfb023987de1cc7aca59e649624db3 /src/mbgl/sprite
parent21386b31465302d63cae5d93680442555c8560f1 (diff)
downloadqtlocation-mapboxgl-ce42d22984d19fa020e6fba77e2585c0fd9dacf4.tar.gz
[core] rename gl::Config to gl::Context
Diffstat (limited to 'src/mbgl/sprite')
-rw-r--r--src/mbgl/sprite/sprite_atlas.cpp22
-rw-r--r--src/mbgl/sprite/sprite_atlas.hpp6
2 files changed, 14 insertions, 14 deletions
diff --git a/src/mbgl/sprite/sprite_atlas.cpp b/src/mbgl/sprite/sprite_atlas.cpp
index 78d5fe638a..f94943be1a 100644
--- a/src/mbgl/sprite/sprite_atlas.cpp
+++ b/src/mbgl/sprite/sprite_atlas.cpp
@@ -2,7 +2,7 @@
#include <mbgl/sprite/sprite_atlas_observer.hpp>
#include <mbgl/sprite/sprite_parser.hpp>
#include <mbgl/gl/gl.hpp>
-#include <mbgl/gl/gl_config.hpp>
+#include <mbgl/gl/context.hpp>
#include <mbgl/platform/log.hpp>
#include <mbgl/platform/platform.hpp>
#include <mbgl/util/math.hpp>
@@ -282,9 +282,9 @@ void SpriteAtlas::copy(const Holder& holder, const SpritePatternMode mode) {
dirtyFlag = true;
}
-void SpriteAtlas::upload(gl::ObjectStore& objectStore, gl::Config& config, uint32_t unit) {
+void SpriteAtlas::upload(gl::ObjectStore& objectStore, gl::Context& context, uint32_t unit) {
if (dirtyFlag) {
- bind(false, objectStore, config, unit);
+ bind(false, objectStore, context, unit);
}
}
@@ -316,15 +316,15 @@ void SpriteAtlas::updateDirty() {
dirtySprites.clear();
}
-void SpriteAtlas::bind(bool linear, gl::ObjectStore& objectStore, gl::Config& config, uint32_t unit) {
+void SpriteAtlas::bind(bool linear, gl::ObjectStore& objectStore, gl::Context& context, uint32_t unit) {
if (!data) {
return; // Empty atlas
}
if (!texture) {
texture = objectStore.createTexture();
- config.activeTexture = unit;
- config.texture[unit] = *texture;
+ context.activeTexture = unit;
+ context.texture[unit] = *texture;
#ifndef GL_ES_VERSION_2_0
MBGL_CHECK_ERROR(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0));
#endif
@@ -333,14 +333,14 @@ void SpriteAtlas::bind(bool linear, gl::ObjectStore& objectStore, gl::Config& co
MBGL_CHECK_ERROR(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
MBGL_CHECK_ERROR(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
fullUploadRequired = true;
- } else if (config.texture[unit] != *texture) {
- config.activeTexture = unit;
- config.texture[unit] = *texture;
+ } else if (context.texture[unit] != *texture) {
+ context.activeTexture = unit;
+ context.texture[unit] = *texture;
}
GLuint filter_val = linear ? GL_LINEAR : GL_NEAREST;
if (filter_val != filter) {
- config.activeTexture = unit;
+ context.activeTexture = unit;
MBGL_CHECK_ERROR(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter_val));
MBGL_CHECK_ERROR(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter_val));
filter = filter_val;
@@ -349,7 +349,7 @@ void SpriteAtlas::bind(bool linear, gl::ObjectStore& objectStore, gl::Config& co
if (dirtyFlag) {
std::lock_guard<std::recursive_mutex> lock(mtx);
- config.activeTexture = unit;
+ context.activeTexture = unit;
if (fullUploadRequired) {
MBGL_CHECK_ERROR(glTexImage2D(
GL_TEXTURE_2D, // GLenum target
diff --git a/src/mbgl/sprite/sprite_atlas.hpp b/src/mbgl/sprite/sprite_atlas.hpp
index 7a3c2c8b45..89ae148c30 100644
--- a/src/mbgl/sprite/sprite_atlas.hpp
+++ b/src/mbgl/sprite/sprite_atlas.hpp
@@ -21,7 +21,7 @@ class FileSource;
class SpriteAtlasObserver;
namespace gl {
-class Config;
+class Context;
} // namespace gl
class SpriteImage;
@@ -83,14 +83,14 @@ public:
SpritePatternMode mode = SpritePatternMode::Single);
// Binds the atlas texture to the GPU, and uploads data if it is out of date.
- void bind(bool linear, gl::ObjectStore&, gl::Config&, uint32_t unit);
+ void bind(bool linear, gl::ObjectStore&, gl::Context&, uint32_t unit);
// Updates sprites in the atlas texture that may have changed.
void updateDirty();
// Uploads the texture to the GPU to be available when we need it. This is a lazy operation;
// the texture is only bound when the data is out of date (=dirty).
- void upload(gl::ObjectStore&, gl::Config&, uint32_t unit);
+ void upload(gl::ObjectStore&, gl::Context&, uint32_t unit);
dimension getWidth() const { return width; }
dimension getHeight() const { return height; }