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authorMikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com>2020-02-11 01:54:05 +0200
committerMikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com>2020-02-11 14:34:46 +0200
commit64e2bcdf4395a1c65cd9faca81f98c4c5d974bd6 (patch)
tree672f0cb62600314c76c26478d44ebf6d56c96577 /src/mbgl/sprite/sprite_parser.hpp
parent146e0ac8ed6a287b77505ffdefa9fe77da93eee1 (diff)
downloadqtlocation-mapboxgl-64e2bcdf4395a1c65cd9faca81f98c4c5d974bd6.tar.gz
[core] Loading images to style optimization
This change enables attaching images to the style with batches and avoids massive re-allocations. Thus, it improves UI performance especially at start-up time.
Diffstat (limited to 'src/mbgl/sprite/sprite_parser.hpp')
-rw-r--r--src/mbgl/sprite/sprite_parser.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mbgl/sprite/sprite_parser.hpp b/src/mbgl/sprite/sprite_parser.hpp
index 9656bcbf2a..f2e7358ac2 100644
--- a/src/mbgl/sprite/sprite_parser.hpp
+++ b/src/mbgl/sprite/sprite_parser.hpp
@@ -20,6 +20,6 @@ std::unique_ptr<style::Image> createStyleImage(const std::string& id,
optional<style::ImageContent> content = nullopt);
// Parses an image and an associated JSON file and returns the sprite objects.
-std::vector<std::unique_ptr<style::Image>> parseSprite(const std::string& image, const std::string& json);
+std::vector<Immutable<style::Image::Impl>> parseSprite(const std::string& image, const std::string& json);
} // namespace mbgl