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author | Thiago Marcos P. Santos <tmpsantos@gmail.com> | 2019-02-14 16:56:17 +0200 |
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committer | Bruno de Oliveira Abinader <bruno@mapbox.com> | 2019-03-08 18:36:02 +0200 |
commit | 9af70cb127d190a9b8257942c6080c8a1b440004 (patch) | |
tree | 708b1b01b3577d05b06273e5fc5b93b501be9788 /src/mbgl/sprite/sprite_loader.hpp | |
parent | 5e2b6bf636472a4464e6ab3ae0d9d01c68de041b (diff) | |
download | qtlocation-mapboxgl-9af70cb127d190a9b8257942c6080c8a1b440004.tar.gz |
[core] Make the BackgroundScheduler a singleton
- Do not carry it over everywhere as parameter, it is a shared
instance anyway and the lifecycle is pretty much the app lifecycle
from the moment we instantiate a map.
- Rename to BackgroundScheduler because it is a Scheduler that will
do tasks in the background, we don't make assumptions if it is a
thread pool or a single thread.
- Most importantly, remove the dependency from `core` on `platform`.
Diffstat (limited to 'src/mbgl/sprite/sprite_loader.hpp')
-rw-r--r-- | src/mbgl/sprite/sprite_loader.hpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mbgl/sprite/sprite_loader.hpp b/src/mbgl/sprite/sprite_loader.hpp index 0daf46be9c..0b7d37fa14 100644 --- a/src/mbgl/sprite/sprite_loader.hpp +++ b/src/mbgl/sprite/sprite_loader.hpp @@ -12,7 +12,6 @@ namespace mbgl { -class Scheduler; class FileSource; class SpriteLoaderObserver; @@ -21,7 +20,7 @@ public: SpriteLoader(float pixelRatio); ~SpriteLoader(); - void load(const std::string& url, Scheduler&, FileSource&); + void load(const std::string& url, FileSource&); void setObserver(SpriteLoaderObserver*); |