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authorThiago Marcos P. Santos <tmpsantos@gmail.com>2019-02-14 16:56:17 +0200
committerBruno de Oliveira Abinader <bruno@mapbox.com>2019-03-08 18:36:02 +0200
commit9af70cb127d190a9b8257942c6080c8a1b440004 (patch)
tree708b1b01b3577d05b06273e5fc5b93b501be9788 /src/mbgl/sprite/sprite_loader.hpp
parent5e2b6bf636472a4464e6ab3ae0d9d01c68de041b (diff)
downloadqtlocation-mapboxgl-9af70cb127d190a9b8257942c6080c8a1b440004.tar.gz
[core] Make the BackgroundScheduler a singleton
- Do not carry it over everywhere as parameter, it is a shared instance anyway and the lifecycle is pretty much the app lifecycle from the moment we instantiate a map. - Rename to BackgroundScheduler because it is a Scheduler that will do tasks in the background, we don't make assumptions if it is a thread pool or a single thread. - Most importantly, remove the dependency from `core` on `platform`.
Diffstat (limited to 'src/mbgl/sprite/sprite_loader.hpp')
-rw-r--r--src/mbgl/sprite/sprite_loader.hpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mbgl/sprite/sprite_loader.hpp b/src/mbgl/sprite/sprite_loader.hpp
index 0daf46be9c..0b7d37fa14 100644
--- a/src/mbgl/sprite/sprite_loader.hpp
+++ b/src/mbgl/sprite/sprite_loader.hpp
@@ -12,7 +12,6 @@
namespace mbgl {
-class Scheduler;
class FileSource;
class SpriteLoaderObserver;
@@ -21,7 +20,7 @@ public:
SpriteLoader(float pixelRatio);
~SpriteLoader();
- void load(const std::string& url, Scheduler&, FileSource&);
+ void load(const std::string& url, FileSource&);
void setObserver(SpriteLoaderObserver*);