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authorMikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com>2020-02-11 01:54:05 +0200
committerMikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com>2020-02-11 14:34:46 +0200
commit64e2bcdf4395a1c65cd9faca81f98c4c5d974bd6 (patch)
tree672f0cb62600314c76c26478d44ebf6d56c96577 /src/mbgl/sprite/sprite_loader.cpp
parent146e0ac8ed6a287b77505ffdefa9fe77da93eee1 (diff)
downloadqtlocation-mapboxgl-64e2bcdf4395a1c65cd9faca81f98c4c5d974bd6.tar.gz
[core] Loading images to style optimization
This change enables attaching images to the style with batches and avoids massive re-allocations. Thus, it improves UI performance especially at start-up time.
Diffstat (limited to 'src/mbgl/sprite/sprite_loader.cpp')
-rw-r--r--src/mbgl/sprite/sprite_loader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mbgl/sprite/sprite_loader.cpp b/src/mbgl/sprite/sprite_loader.cpp
index d4b1cade13..56f7abd50b 100644
--- a/src/mbgl/sprite/sprite_loader.cpp
+++ b/src/mbgl/sprite/sprite_loader.cpp
@@ -90,7 +90,7 @@ void SpriteLoader::emitSpriteLoadedIfComplete() {
loader->worker.self().invoke(&SpriteLoaderWorker::parse, loader->image, loader->json);
}
-void SpriteLoader::onParsed(std::vector<std::unique_ptr<style::Image>>&& result) {
+void SpriteLoader::onParsed(std::vector<Immutable<style::Image::Impl>> result) {
observer->onSpriteLoaded(std::move(result));
}