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author | Bruno de Oliveira Abinader <bruno@mapbox.com> | 2016-05-27 18:33:32 +0300 |
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committer | Bruno de Oliveira Abinader <bruno@mapbox.com> | 2016-06-01 13:53:39 +0300 |
commit | 1b0683b94c070d14bc9f2cf357e551cdbbf3043a (patch) | |
tree | ef8557e284a9a0edb860a49ce3565b7bf622de2d /src/mbgl/sprite/sprite_atlas.hpp | |
parent | 2038a21cb5d67890acafbd34bc55e365ed0043fe (diff) | |
download | qtlocation-mapboxgl-1b0683b94c070d14bc9f2cf357e551cdbbf3043a.tar.gz |
[core] Use unique_resource for GL objects
Source: https://github.com/okdshin/unique_resource
These replace the complexity of manually handling moveable-RAII objects
with a type specific for that purpose.
As suggested in https://github.com/mapbox/mapbox-gl-native/pull/5141#issuecomment-221719872.
Diffstat (limited to 'src/mbgl/sprite/sprite_atlas.hpp')
-rw-r--r-- | src/mbgl/sprite/sprite_atlas.hpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mbgl/sprite/sprite_atlas.hpp b/src/mbgl/sprite/sprite_atlas.hpp index 6bbdee190d..249b863c92 100644 --- a/src/mbgl/sprite/sprite_atlas.hpp +++ b/src/mbgl/sprite/sprite_atlas.hpp @@ -94,7 +94,7 @@ private: std::unique_ptr<uint32_t[]> data; std::atomic<bool> dirty; bool fullUploadRequired = true; - gl::TextureHolder texture; + mbgl::optional<gl::UniqueTexture> texture; uint32_t filter = 0; static const int buffer = 1; }; |