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authorAnand Thakker <anandthakker@users.noreply.github.com>2017-03-15 15:02:02 -0400
committerGitHub <noreply@github.com>2017-03-15 15:02:02 -0400
commit458de43b9e8d17d24c56cfcec53d1a1f3ac6602e (patch)
treec53263ae9a77e88aced5ab469cec68950c7f104d /src/mbgl/shaders
parent2b4b94d3a7b481a55726b3140828262534f24136 (diff)
downloadqtlocation-mapboxgl-458de43b9e8d17d24c56cfcec53d1a1f3ac6602e.tar.gz
Increase precision of shader variable (#8423)
Fixes #7599
Diffstat (limited to 'src/mbgl/shaders')
-rw-r--r--src/mbgl/shaders/symbol_sdf.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mbgl/shaders/symbol_sdf.cpp b/src/mbgl/shaders/symbol_sdf.cpp
index 76399dbb55..e0ee57b6d4 100644
--- a/src/mbgl/shaders/symbol_sdf.cpp
+++ b/src/mbgl/shaders/symbol_sdf.cpp
@@ -142,7 +142,7 @@ void main() {
lowp vec4 color = fill_color;
- lowp float gamma = EDGE_GAMMA / u_gamma_scale;
+ highp float gamma = EDGE_GAMMA / u_gamma_scale;
lowp float buff = (256.0 - 64.0) / 256.0;
if (u_is_halo) {
color = halo_color;