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authorChris Loer <chris.loer@gmail.com>2018-03-22 12:19:11 -0700
committerChris Loer <chris.loer@mapbox.com>2018-03-22 13:24:26 -0700
commit673f9e364804b4c3f449c8619e767a7b40e5350e (patch)
tree8db883579cd96a3a6c135c75f0c53cac9551666e /src/mbgl/shaders/symbol_sdf.cpp
parent61e6e626638144607c5dd7766a854b3ffa232e00 (diff)
downloadqtlocation-mapboxgl-673f9e364804b4c3f449c8619e767a7b40e5350e.tar.gz
[core] Double maximum label width by reducing glyph precision.
Fixes issue #11507. Port of GL JS PR #6375.
Diffstat (limited to 'src/mbgl/shaders/symbol_sdf.cpp')
-rw-r--r--src/mbgl/shaders/symbol_sdf.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mbgl/shaders/symbol_sdf.cpp b/src/mbgl/shaders/symbol_sdf.cpp
index 46bab10be5..b584c00315 100644
--- a/src/mbgl/shaders/symbol_sdf.cpp
+++ b/src/mbgl/shaders/symbol_sdf.cpp
@@ -183,7 +183,7 @@ void main() {
mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos);
vec4 projected_pos = u_label_plane_matrix * vec4(a_projected_pos.xy, 0.0, 1.0);
- gl_Position = u_gl_coord_matrix * vec4(projected_pos.xy / projected_pos.w + rotation_matrix * (a_offset / 64.0 * fontScale), 0.0, 1.0);
+ gl_Position = u_gl_coord_matrix * vec4(projected_pos.xy / projected_pos.w + rotation_matrix * (a_offset / 32.0 * fontScale), 0.0, 1.0);
float gamma_scale = gl_Position.w;
vec2 tex = a_tex / u_texsize;