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author | John Firebaugh <john.firebaugh@gmail.com> | 2017-06-12 16:39:59 -0700 |
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committer | John Firebaugh <john.firebaugh@gmail.com> | 2017-06-14 11:13:43 -0700 |
commit | 441b80d574783e959bf18c01bdb8cfee740424c5 (patch) | |
tree | d94a20e55fcbb718f0f47843e1ce5e81dc903b6f /src/mbgl/shaders/line_sdf.cpp | |
parent | 7bfcce02662a9c429c3ac715728de63e2850231e (diff) | |
download | qtlocation-mapboxgl-441b80d574783e959bf18c01bdb8cfee740424c5.tar.gz |
[core] Reduce number of varyings to 8 or less
For #pragmas, don't generate varyings for attributes that aren't used by the fragment shader. Pack other varyings more tightly.
Diffstat (limited to 'src/mbgl/shaders/line_sdf.cpp')
-rw-r--r-- | src/mbgl/shaders/line_sdf.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/src/mbgl/shaders/line_sdf.cpp b/src/mbgl/shaders/line_sdf.cpp index 17a6a19739..4f6cf814f9 100644 --- a/src/mbgl/shaders/line_sdf.cpp +++ b/src/mbgl/shaders/line_sdf.cpp @@ -52,17 +52,15 @@ attribute lowp vec2 a_opacity; varying lowp float opacity; uniform lowp float a_gapwidth_t; attribute mediump vec2 a_gapwidth; -varying mediump float gapwidth; uniform lowp float a_offset_t; attribute lowp vec2 a_offset; -varying lowp float offset; void main() { color = unpack_mix_vec4(a_color, a_color_t); blur = unpack_mix_vec2(a_blur, a_blur_t); opacity = unpack_mix_vec2(a_opacity, a_opacity_t); - gapwidth = unpack_mix_vec2(a_gapwidth, a_gapwidth_t); - offset = unpack_mix_vec2(a_offset, a_offset_t); + mediump float gapwidth = unpack_mix_vec2(a_gapwidth, a_gapwidth_t); + lowp float offset = unpack_mix_vec2(a_offset, a_offset_t); vec2 a_extrude = a_data.xy - 128.0; float a_direction = mod(a_data.z, 4.0) - 1.0; |