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authorJohn Firebaugh <john.firebaugh@gmail.com>2017-06-12 16:39:59 -0700
committerJohn Firebaugh <john.firebaugh@gmail.com>2017-06-14 11:13:43 -0700
commit441b80d574783e959bf18c01bdb8cfee740424c5 (patch)
treed94a20e55fcbb718f0f47843e1ce5e81dc903b6f /src/mbgl/shaders/line_sdf.cpp
parent7bfcce02662a9c429c3ac715728de63e2850231e (diff)
downloadqtlocation-mapboxgl-441b80d574783e959bf18c01bdb8cfee740424c5.tar.gz
[core] Reduce number of varyings to 8 or less
For #pragmas, don't generate varyings for attributes that aren't used by the fragment shader. Pack other varyings more tightly.
Diffstat (limited to 'src/mbgl/shaders/line_sdf.cpp')
-rw-r--r--src/mbgl/shaders/line_sdf.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/mbgl/shaders/line_sdf.cpp b/src/mbgl/shaders/line_sdf.cpp
index 17a6a19739..4f6cf814f9 100644
--- a/src/mbgl/shaders/line_sdf.cpp
+++ b/src/mbgl/shaders/line_sdf.cpp
@@ -52,17 +52,15 @@ attribute lowp vec2 a_opacity;
varying lowp float opacity;
uniform lowp float a_gapwidth_t;
attribute mediump vec2 a_gapwidth;
-varying mediump float gapwidth;
uniform lowp float a_offset_t;
attribute lowp vec2 a_offset;
-varying lowp float offset;
void main() {
color = unpack_mix_vec4(a_color, a_color_t);
blur = unpack_mix_vec2(a_blur, a_blur_t);
opacity = unpack_mix_vec2(a_opacity, a_opacity_t);
- gapwidth = unpack_mix_vec2(a_gapwidth, a_gapwidth_t);
- offset = unpack_mix_vec2(a_offset, a_offset_t);
+ mediump float gapwidth = unpack_mix_vec2(a_gapwidth, a_gapwidth_t);
+ lowp float offset = unpack_mix_vec2(a_offset, a_offset_t);
vec2 a_extrude = a_data.xy - 128.0;
float a_direction = mod(a_data.z, 4.0) - 1.0;