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author | Vladimir Agafonkin <agafonkin@gmail.com> | 2018-12-04 16:09:43 +0200 |
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committer | GitHub <noreply@github.com> | 2018-12-04 16:09:43 +0200 |
commit | c89daf6bf190223b6da7867973d3f42f785eee01 (patch) | |
tree | 5c81a81ec1b32d77d6ce0afc5871dccf008f7cfb /src/mbgl/shaders/line.cpp | |
parent | aefcb1176a819c63d515cbf520ac4739cb05fcf7 (diff) | |
download | qtlocation-mapboxgl-c89daf6bf190223b6da7867973d3f42f785eee01.tar.gz |
Add basic shader minification (#13500)
* add basic shader minification (same GL JS does)
* don't remove line break at shader end
Diffstat (limited to 'src/mbgl/shaders/line.cpp')
-rw-r--r-- | src/mbgl/shaders/line.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mbgl/shaders/line.cpp b/src/mbgl/shaders/line.cpp index 2ab602f2de..a3f18d9202 100644 --- a/src/mbgl/shaders/line.cpp +++ b/src/mbgl/shaders/line.cpp @@ -7,8 +7,8 @@ namespace mbgl { namespace shaders { const char* line::name = "line"; -const char* line::vertexSource = source() + 42204; -const char* line::fragmentSource = source() + 46667; +const char* line::vertexSource = source() + 30441; +const char* line::fragmentSource = source() + 33365; // Uncompressed source of line.vertex.glsl: /* |