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author | John Firebaugh <john.firebaugh@gmail.com> | 2017-06-12 16:39:59 -0700 |
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committer | John Firebaugh <john.firebaugh@gmail.com> | 2017-06-13 08:41:39 -0700 |
commit | 31bf6719fc845cd83de82b8968b9cd4407f663b7 (patch) | |
tree | aade44100ca17a5901fd68fb5599ec0da9569c2e /src/mbgl/shaders/line.cpp | |
parent | 5a2dd1b5df6d2f1f37e940b43cc727b95ae08e8a (diff) | |
download | qtlocation-mapboxgl-31bf6719fc845cd83de82b8968b9cd4407f663b7.tar.gz |
[core] Reduce number of varyings to 8 or less
For #pragmas, don't generate varyings for attributes that aren't used by the fragment shader. Pack other varyings more tightly.
Diffstat (limited to 'src/mbgl/shaders/line.cpp')
-rw-r--r-- | src/mbgl/shaders/line.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/src/mbgl/shaders/line.cpp b/src/mbgl/shaders/line.cpp index 4392bd051f..e101cf6ee1 100644 --- a/src/mbgl/shaders/line.cpp +++ b/src/mbgl/shaders/line.cpp @@ -44,17 +44,15 @@ attribute lowp vec2 a_opacity; varying lowp float opacity; uniform lowp float a_gapwidth_t; attribute mediump vec2 a_gapwidth; -varying mediump float gapwidth; uniform lowp float a_offset_t; attribute lowp vec2 a_offset; -varying lowp float offset; void main() { color = unpack_mix_vec4(a_color, a_color_t); blur = unpack_mix_vec2(a_blur, a_blur_t); opacity = unpack_mix_vec2(a_opacity, a_opacity_t); - gapwidth = unpack_mix_vec2(a_gapwidth, a_gapwidth_t); - offset = unpack_mix_vec2(a_offset, a_offset_t); + mediump float gapwidth = unpack_mix_vec2(a_gapwidth, a_gapwidth_t); + lowp float offset = unpack_mix_vec2(a_offset, a_offset_t); vec2 a_extrude = a_data.xy - 128.0; float a_direction = mod(a_data.z, 4.0) - 1.0; |