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authorFabian Guerra <fabian.guerra@mapbox.com>2018-02-15 11:54:51 -0500
committerFabian Guerra <fabian.guerra@mapbox.com>2018-02-15 11:54:51 -0500
commit903e7989ec3438a605bafbf5938de38cdb868e4a (patch)
treea2f8ba01fd8bf41503396605b993f9e38b77e131 /src/mbgl/shaders/hillshade_prepare.cpp
parentc83dc310aa656132638a66e65ba8aa274b5e969f (diff)
parent82de856c94bbc090ba30186011610da5e233e277 (diff)
downloadqtlocation-mapboxgl-903e7989ec3438a605bafbf5938de38cdb868e4a.tar.gz
Merge branch 'master' into release-boba
# Conflicts: # platform/android/CHANGELOG.md # platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/Mapbox.java # platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/maps/widgets/CompassView.java # platform/android/scripts/exclude-activity-gen.json # platform/ios/CHANGELOG.md # platform/ios/Mapbox-iOS-SDK-nightly-dynamic.podspec # platform/ios/Mapbox-iOS-SDK-symbols.podspec # platform/ios/Mapbox-iOS-SDK.podspec # platform/macos/CHANGELOG.md
Diffstat (limited to 'src/mbgl/shaders/hillshade_prepare.cpp')
-rw-r--r--src/mbgl/shaders/hillshade_prepare.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/mbgl/shaders/hillshade_prepare.cpp b/src/mbgl/shaders/hillshade_prepare.cpp
index 733658435e..8d0571f6a4 100644
--- a/src/mbgl/shaders/hillshade_prepare.cpp
+++ b/src/mbgl/shaders/hillshade_prepare.cpp
@@ -29,6 +29,7 @@ uniform sampler2D u_image;
varying vec2 v_pos;
uniform vec2 u_dimension;
uniform float u_zoom;
+uniform float u_maxzoom;
float getElevation(vec2 coord, float bias) {
// Convert encoded elevation value to meters
@@ -71,16 +72,16 @@ void main() {
// which can be reduced to: pow(2, 19.25619978527 - u_zoom)
// we want to vertically exaggerate the hillshading though, because otherwise
// it is barely noticeable at low zooms. to do this, we multiply this by some
- // scale factor pow(2, (u_zoom - 14) * a) where a is an arbitrary value and 14 is the
- // maxzoom of the tile source. here we use a=0.3 which works out to the
- // expression below. see nickidlugash's awesome breakdown for more info
+ // scale factor pow(2, (u_zoom - u_maxzoom) * a) where a is an arbitrary value
+ // Here we use a=0.3 which works out to the expression below. see
+ // nickidlugash's awesome breakdown for more info
// https://github.com/mapbox/mapbox-gl-js/pull/5286#discussion_r148419556
float exaggeration = u_zoom < 2.0 ? 0.4 : u_zoom < 4.5 ? 0.35 : 0.3;
vec2 deriv = vec2(
(c + f + f + i) - (a + d + d + g),
(g + h + h + i) - (a + b + b + c)
- ) / pow(2.0, (u_zoom - 14.0) * exaggeration + 19.2562 - u_zoom);
+ ) / pow(2.0, (u_zoom - u_maxzoom) * exaggeration + 19.2562 - u_zoom);
gl_FragColor = clamp(vec4(
deriv.x / 2.0 + 0.5,