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author | Vladimir Agafonkin <agafonkin@gmail.com> | 2018-02-15 17:38:23 +0200 |
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committer | GitHub <noreply@github.com> | 2018-02-15 17:38:23 +0200 |
commit | 82de856c94bbc090ba30186011610da5e233e277 (patch) | |
tree | bb8d4eb20901b4ac852520465d2487f6d5729852 /src/mbgl/shaders/heatmap_texture.cpp | |
parent | 1fdec7a5c1babc0cd36a110ce372175a5252d45e (diff) | |
download | qtlocation-mapboxgl-82de856c94bbc090ba30186011610da5e233e277.tar.gz |
[core, ios, macos, android, node] Heatmap layer (#11046)
Co-Authored-By: Konstantin Käfer <mail@kkaefer.com>
Co-Authored-By: Anand Thakker <anandthakker@users.noreply.github.com>
Co-Authored-By: Minh Nguyễn <1ec5@users.noreply.github.com>
Diffstat (limited to 'src/mbgl/shaders/heatmap_texture.cpp')
-rw-r--r-- | src/mbgl/shaders/heatmap_texture.cpp | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/src/mbgl/shaders/heatmap_texture.cpp b/src/mbgl/shaders/heatmap_texture.cpp new file mode 100644 index 0000000000..c5d35c48ae --- /dev/null +++ b/src/mbgl/shaders/heatmap_texture.cpp @@ -0,0 +1,42 @@ +// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED. + +#include <mbgl/shaders/heatmap_texture.hpp> + +namespace mbgl { +namespace shaders { + +const char* heatmap_texture::name = "heatmap_texture"; +const char* heatmap_texture::vertexSource = R"MBGL_SHADER( +uniform mat4 u_matrix; +uniform vec2 u_world; +attribute vec2 a_pos; +varying vec2 v_pos; + +void main() { + gl_Position = u_matrix * vec4(a_pos * u_world, 0, 1); + + v_pos.x = a_pos.x; + v_pos.y = 1.0 - a_pos.y; +} + +)MBGL_SHADER"; +const char* heatmap_texture::fragmentSource = R"MBGL_SHADER( +uniform sampler2D u_image; +uniform sampler2D u_color_ramp; +uniform float u_opacity; +varying vec2 v_pos; + +void main() { + float t = texture2D(u_image, v_pos).r; + vec4 color = texture2D(u_color_ramp, vec2(t, 0.5)); + gl_FragColor = color * u_opacity; + +#ifdef OVERDRAW_INSPECTOR + gl_FragColor = vec4(0.0); +#endif +} + +)MBGL_SHADER"; + +} // namespace shaders +} // namespace mbgl |