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authorKonstantin Käfer <mail@kkaefer.com>2017-04-18 16:12:10 +0200
committerJohn Firebaugh <john.firebaugh@gmail.com>2017-04-18 14:20:33 -0700
commita6fe087b4801292da658222f7dc4c30f7d62eea2 (patch)
treeb5ff463a6d44e5b45c602fb39f75e828d0cb4d47 /src/mbgl/shaders/fill_outline_pattern.cpp
parentddecdeca9493ac1caaae2301eb822bdbf2f75ff9 (diff)
downloadqtlocation-mapboxgl-a6fe087b4801292da658222f7dc4c30f7d62eea2.tar.gz
[core] remove undefined behavior from fill_outline shaders
Diffstat (limited to 'src/mbgl/shaders/fill_outline_pattern.cpp')
-rw-r--r--src/mbgl/shaders/fill_outline_pattern.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mbgl/shaders/fill_outline_pattern.cpp b/src/mbgl/shaders/fill_outline_pattern.cpp
index 5e38023382..5825612e95 100644
--- a/src/mbgl/shaders/fill_outline_pattern.cpp
+++ b/src/mbgl/shaders/fill_outline_pattern.cpp
@@ -68,7 +68,7 @@ void main() {
// find distance to outline for alpha interpolation
float dist = length(v_pos - gl_FragCoord.xy);
- float alpha = smoothstep(1.0, 0.0, dist);
+ float alpha = 1.0 - smoothstep(0.0, 1.0, dist);
gl_FragColor = mix(color1, color2, u_mix) * alpha * opacity;