diff options
author | Konstantin Käfer <mail@kkaefer.com> | 2019-03-15 20:31:12 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2019-03-15 20:31:12 +0100 |
commit | c8cfdb1ced822711e772dfcc8f708b1a7a68b5fc (patch) | |
tree | bf511253e25459cafc91a5f3bea2f5c773677162 /src/mbgl/shaders/fill.cpp | |
parent | 62695c56956add5560933137a479f29f2d3a091b (diff) | |
download | qtlocation-mapboxgl-c8cfdb1ced822711e772dfcc8f708b1a7a68b5fc.tar.gz |
Merge pull request #14126 from mapbox/gfx-refactor-4
Graphics refactor #4
Diffstat (limited to 'src/mbgl/shaders/fill.cpp')
-rw-r--r-- | src/mbgl/shaders/fill.cpp | 98 |
1 files changed, 0 insertions, 98 deletions
diff --git a/src/mbgl/shaders/fill.cpp b/src/mbgl/shaders/fill.cpp deleted file mode 100644 index 93d69f7e4b..0000000000 --- a/src/mbgl/shaders/fill.cpp +++ /dev/null @@ -1,98 +0,0 @@ -// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED. - -#include <mbgl/shaders/fill.hpp> -#include <mbgl/shaders/source.hpp> - -namespace mbgl { -namespace shaders { - -const char* fill::name = "fill"; -const char* fill::vertexSource = source() + 12610; -const char* fill::fragmentSource = source() + 13254; - -// Uncompressed source of fill.vertex.glsl: -/* -attribute vec2 a_pos; - -uniform mat4 u_matrix; - - -#ifndef HAS_UNIFORM_u_color -uniform lowp float a_color_t; -attribute highp vec4 a_color; -varying highp vec4 color; -#else -uniform highp vec4 u_color; -#endif - - -#ifndef HAS_UNIFORM_u_opacity -uniform lowp float a_opacity_t; -attribute lowp vec2 a_opacity; -varying lowp float opacity; -#else -uniform lowp float u_opacity; -#endif - - -void main() { - -#ifndef HAS_UNIFORM_u_color - color = unpack_mix_color(a_color, a_color_t); -#else - highp vec4 color = u_color; -#endif - - -#ifndef HAS_UNIFORM_u_opacity - opacity = unpack_mix_vec2(a_opacity, a_opacity_t); -#else - lowp float opacity = u_opacity; -#endif - - - gl_Position = u_matrix * vec4(a_pos, 0, 1); -} - -*/ - -// Uncompressed source of fill.fragment.glsl: -/* - -#ifndef HAS_UNIFORM_u_color -varying highp vec4 color; -#else -uniform highp vec4 u_color; -#endif - - -#ifndef HAS_UNIFORM_u_opacity -varying lowp float opacity; -#else -uniform lowp float u_opacity; -#endif - - -void main() { - -#ifdef HAS_UNIFORM_u_color - highp vec4 color = u_color; -#endif - - -#ifdef HAS_UNIFORM_u_opacity - lowp float opacity = u_opacity; -#endif - - - gl_FragColor = color * opacity; - -#ifdef OVERDRAW_INSPECTOR - gl_FragColor = vec4(1.0); -#endif -} - -*/ - -} // namespace shaders -} // namespace mbgl |