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authorKonstantin Käfer <mail@kkaefer.com>2019-03-15 20:31:12 +0100
committerGitHub <noreply@github.com>2019-03-15 20:31:12 +0100
commitc8cfdb1ced822711e772dfcc8f708b1a7a68b5fc (patch)
treebf511253e25459cafc91a5f3bea2f5c773677162 /src/mbgl/shaders/fill.cpp
parent62695c56956add5560933137a479f29f2d3a091b (diff)
downloadqtlocation-mapboxgl-c8cfdb1ced822711e772dfcc8f708b1a7a68b5fc.tar.gz
Merge pull request #14126 from mapbox/gfx-refactor-4
Graphics refactor #4
Diffstat (limited to 'src/mbgl/shaders/fill.cpp')
-rw-r--r--src/mbgl/shaders/fill.cpp98
1 files changed, 0 insertions, 98 deletions
diff --git a/src/mbgl/shaders/fill.cpp b/src/mbgl/shaders/fill.cpp
deleted file mode 100644
index 93d69f7e4b..0000000000
--- a/src/mbgl/shaders/fill.cpp
+++ /dev/null
@@ -1,98 +0,0 @@
-// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
-
-#include <mbgl/shaders/fill.hpp>
-#include <mbgl/shaders/source.hpp>
-
-namespace mbgl {
-namespace shaders {
-
-const char* fill::name = "fill";
-const char* fill::vertexSource = source() + 12610;
-const char* fill::fragmentSource = source() + 13254;
-
-// Uncompressed source of fill.vertex.glsl:
-/*
-attribute vec2 a_pos;
-
-uniform mat4 u_matrix;
-
-
-#ifndef HAS_UNIFORM_u_color
-uniform lowp float a_color_t;
-attribute highp vec4 a_color;
-varying highp vec4 color;
-#else
-uniform highp vec4 u_color;
-#endif
-
-
-#ifndef HAS_UNIFORM_u_opacity
-uniform lowp float a_opacity_t;
-attribute lowp vec2 a_opacity;
-varying lowp float opacity;
-#else
-uniform lowp float u_opacity;
-#endif
-
-
-void main() {
-
-#ifndef HAS_UNIFORM_u_color
- color = unpack_mix_color(a_color, a_color_t);
-#else
- highp vec4 color = u_color;
-#endif
-
-
-#ifndef HAS_UNIFORM_u_opacity
- opacity = unpack_mix_vec2(a_opacity, a_opacity_t);
-#else
- lowp float opacity = u_opacity;
-#endif
-
-
- gl_Position = u_matrix * vec4(a_pos, 0, 1);
-}
-
-*/
-
-// Uncompressed source of fill.fragment.glsl:
-/*
-
-#ifndef HAS_UNIFORM_u_color
-varying highp vec4 color;
-#else
-uniform highp vec4 u_color;
-#endif
-
-
-#ifndef HAS_UNIFORM_u_opacity
-varying lowp float opacity;
-#else
-uniform lowp float u_opacity;
-#endif
-
-
-void main() {
-
-#ifdef HAS_UNIFORM_u_color
- highp vec4 color = u_color;
-#endif
-
-
-#ifdef HAS_UNIFORM_u_opacity
- lowp float opacity = u_opacity;
-#endif
-
-
- gl_FragColor = color * opacity;
-
-#ifdef OVERDRAW_INSPECTOR
- gl_FragColor = vec4(1.0);
-#endif
-}
-
-*/
-
-} // namespace shaders
-} // namespace mbgl