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authorJohn Firebaugh <john.firebaugh@gmail.com>2017-03-28 10:09:12 -0700
committerJohn Firebaugh <john.firebaugh@gmail.com>2017-03-28 11:06:58 -0700
commit5f402975267e0cb0baf87a13afcd0d1366791d01 (patch)
tree70a60c2c5996b462d4b3f65cb7e71622c11e97d9 /src/mbgl/shaders/fill.cpp
parente9cc666390e4590bcf65df9546e4bf823462696a (diff)
downloadqtlocation-mapboxgl-5f402975267e0cb0baf87a13afcd0d1366791d01.tar.gz
[core] Update mapbox-gl-js submodule
Includes lowp ⇢ highp fix for shader color attributes / uniforms.
Diffstat (limited to 'src/mbgl/shaders/fill.cpp')
-rw-r--r--src/mbgl/shaders/fill.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mbgl/shaders/fill.cpp b/src/mbgl/shaders/fill.cpp
index a1fba4d749..0b775273d2 100644
--- a/src/mbgl/shaders/fill.cpp
+++ b/src/mbgl/shaders/fill.cpp
@@ -12,8 +12,8 @@ attribute vec2 a_pos;
uniform mat4 u_matrix;
uniform lowp float a_color_t;
-attribute lowp vec4 a_color;
-varying lowp vec4 color;
+attribute highp vec4 a_color;
+varying highp vec4 color;
uniform lowp float a_opacity_t;
attribute lowp vec2 a_opacity;
varying lowp float opacity;
@@ -27,7 +27,7 @@ void main() {
)MBGL_SHADER";
const char* fill::fragmentSource = R"MBGL_SHADER(
-varying lowp vec4 color;
+varying highp vec4 color;
varying lowp float opacity;
void main() {