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author | Lauren Budorick <lauren@mapbox.com> | 2017-04-27 15:56:55 -0700 |
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committer | GitHub <noreply@github.com> | 2017-04-27 15:56:55 -0700 |
commit | f6e79d70735361438655f279c8699a786d25458c (patch) | |
tree | cc01ae7aba097bae4aa84beb12ac6b8f34f4d51a /src/mbgl/shaders/extrusion_texture.cpp | |
parent | 839ad87f37a4880804fb4c79157d998ac59954b5 (diff) | |
download | qtlocation-mapboxgl-f6e79d70735361438655f279c8699a786d25458c.tar.gz |
[core] Render fill-extrusion layers (#8431)
Diffstat (limited to 'src/mbgl/shaders/extrusion_texture.cpp')
-rw-r--r-- | src/mbgl/shaders/extrusion_texture.cpp | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/src/mbgl/shaders/extrusion_texture.cpp b/src/mbgl/shaders/extrusion_texture.cpp new file mode 100644 index 0000000000..c756db181c --- /dev/null +++ b/src/mbgl/shaders/extrusion_texture.cpp @@ -0,0 +1,39 @@ +// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED. + +#include <mbgl/shaders/extrusion_texture.hpp> + +namespace mbgl { +namespace shaders { + +const char* extrusion_texture::name = "extrusion_texture"; +const char* extrusion_texture::vertexSource = R"MBGL_SHADER( +uniform mat4 u_matrix; +uniform vec2 u_world; +attribute vec2 a_pos; +varying vec2 v_pos; + +void main() { + gl_Position = u_matrix * vec4(a_pos * u_world, 0, 1); + + v_pos.x = a_pos.x; + v_pos.y = 1.0 - a_pos.y; +} + +)MBGL_SHADER"; +const char* extrusion_texture::fragmentSource = R"MBGL_SHADER( +uniform sampler2D u_image; +uniform float u_opacity; +varying vec2 v_pos; + +void main() { + gl_FragColor = texture2D(u_image, v_pos) * u_opacity; + +#ifdef OVERDRAW_INSPECTOR + gl_FragColor = vec4(0.0); +#endif +} + +)MBGL_SHADER"; + +} // namespace shaders +} // namespace mbgl |