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authorJohn Firebaugh <john.firebaugh@gmail.com>2017-03-28 10:09:12 -0700
committerJohn Firebaugh <john.firebaugh@gmail.com>2017-03-28 11:06:58 -0700
commit5f402975267e0cb0baf87a13afcd0d1366791d01 (patch)
tree70a60c2c5996b462d4b3f65cb7e71622c11e97d9 /src/mbgl/shaders/debug.cpp
parente9cc666390e4590bcf65df9546e4bf823462696a (diff)
downloadqtlocation-mapboxgl-5f402975267e0cb0baf87a13afcd0d1366791d01.tar.gz
[core] Update mapbox-gl-js submodule
Includes lowp ⇢ highp fix for shader color attributes / uniforms.
Diffstat (limited to 'src/mbgl/shaders/debug.cpp')
-rw-r--r--src/mbgl/shaders/debug.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mbgl/shaders/debug.cpp b/src/mbgl/shaders/debug.cpp
index 27a15698d4..d39dcf25be 100644
--- a/src/mbgl/shaders/debug.cpp
+++ b/src/mbgl/shaders/debug.cpp
@@ -17,7 +17,7 @@ void main() {
)MBGL_SHADER";
const char* debug::fragmentSource = R"MBGL_SHADER(
-uniform lowp vec4 u_color;
+uniform highp vec4 u_color;
void main() {
gl_FragColor = u_color;