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authorVladimir Agafonkin <agafonkin@gmail.com>2018-12-04 16:09:43 +0200
committerGitHub <noreply@github.com>2018-12-04 16:09:43 +0200
commitc89daf6bf190223b6da7867973d3f42f785eee01 (patch)
tree5c81a81ec1b32d77d6ce0afc5871dccf008f7cfb /src/mbgl/shaders/collision_circle.cpp
parentaefcb1176a819c63d515cbf520ac4739cb05fcf7 (diff)
downloadqtlocation-mapboxgl-c89daf6bf190223b6da7867973d3f42f785eee01.tar.gz
Add basic shader minification (#13500)
* add basic shader minification (same GL JS does) * don't remove line break at shader end
Diffstat (limited to 'src/mbgl/shaders/collision_circle.cpp')
-rw-r--r--src/mbgl/shaders/collision_circle.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mbgl/shaders/collision_circle.cpp b/src/mbgl/shaders/collision_circle.cpp
index be8b93ba44..6d4377bb8a 100644
--- a/src/mbgl/shaders/collision_circle.cpp
+++ b/src/mbgl/shaders/collision_circle.cpp
@@ -7,8 +7,8 @@ namespace mbgl {
namespace shaders {
const char* collision_circle::name = "collision_circle";
-const char* collision_circle::vertexSource = source() + 15671;
-const char* collision_circle::fragmentSource = source() + 16977;
+const char* collision_circle::vertexSource = source() + 10825;
+const char* collision_circle::fragmentSource = source() + 11741;
// Uncompressed source of collision_circle.vertex.glsl:
/*