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author | John Firebaugh <john.firebaugh@gmail.com> | 2018-07-24 16:30:25 -0700 |
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committer | John Firebaugh <john.firebaugh@gmail.com> | 2018-07-25 11:39:05 -0700 |
commit | 10e4ea0f28803dbea4b74319f7bb917d1acf560c (patch) | |
tree | e92b5746b1d2f064262e8e9b3a27720b3cba0b3a /src/mbgl/shaders/collision_box.cpp | |
parent | 888a516f1fec172081c06f4d2a98c08ae13a4d93 (diff) | |
download | qtlocation-mapboxgl-10e4ea0f28803dbea4b74319f7bb917d1acf560c.tar.gz |
[core] Compress all shader source as a single corpus
Diffstat (limited to 'src/mbgl/shaders/collision_box.cpp')
-rw-r--r-- | src/mbgl/shaders/collision_box.cpp | 92 |
1 files changed, 3 insertions, 89 deletions
diff --git a/src/mbgl/shaders/collision_box.cpp b/src/mbgl/shaders/collision_box.cpp index 5ac0f1e145..e09881e87d 100644 --- a/src/mbgl/shaders/collision_box.cpp +++ b/src/mbgl/shaders/collision_box.cpp @@ -1,100 +1,14 @@ // NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED. #include <mbgl/shaders/collision_box.hpp> -#include <mbgl/util/compression.hpp> - -#include <cstdint> +#include <mbgl/shaders/source.hpp> namespace mbgl { namespace shaders { const char* collision_box::name = "collision_box"; -const char* collision_box::vertexSource = [] () { - static const uint8_t compressed[] = { - 0x78, 0xda, 0x7d, 0x52, 0xcb, 0x6e, 0xc2, 0x30, - 0x10, 0xbc, 0xe7, 0x2b, 0xf6, 0xc8, 0xab, 0x09, - 0x54, 0xf4, 0x14, 0xf1, 0x0f, 0x5c, 0x7a, 0xb6, - 0x8c, 0xb3, 0xc0, 0x56, 0x8e, 0x37, 0xb2, 0x9d, - 0x10, 0xa8, 0xfa, 0xef, 0x5d, 0xd2, 0x10, 0x28, - 0x02, 0x7c, 0x48, 0xe4, 0x9d, 0x99, 0xdd, 0xf1, - 0x68, 0x75, 0x8c, 0x9e, 0x36, 0x75, 0x44, 0x68, - 0xd0, 0xbc, 0x83, 0x56, 0x15, 0x87, 0x3c, 0xd1, - 0xf7, 0x55, 0xed, 0xcc, 0x9e, 0xfd, 0x13, 0x10, - 0xdb, 0xe8, 0xeb, 0x02, 0x1f, 0x20, 0x95, 0xd5, - 0x06, 0x8b, 0x3c, 0x49, 0x6a, 0x47, 0x5b, 0xf6, - 0x25, 0x94, 0x3a, 0x2e, 0xa1, 0x56, 0xf2, 0xf3, - 0xd4, 0xe6, 0x43, 0xb9, 0xa3, 0xd7, 0x97, 0x46, - 0x2a, 0x18, 0x6d, 0xf1, 0x8a, 0x6e, 0x2d, 0xeb, - 0x28, 0xb0, 0xd1, 0x25, 0x7a, 0xad, 0x22, 0x2b, - 0x83, 0x2e, 0xa2, 0x57, 0x05, 0x85, 0x28, 0xce, - 0x84, 0x9a, 0x34, 0xda, 0x1f, 0xc9, 0xed, 0x7a, - 0x6e, 0x33, 0x4c, 0xbe, 0xaf, 0x3b, 0x8e, 0x9f, - 0xa1, 0xb3, 0xd4, 0x30, 0x15, 0xe2, 0x87, 0xdc, - 0x68, 0x0c, 0xdf, 0x09, 0xc8, 0x11, 0x17, 0x4b, - 0xa8, 0x3c, 0x7f, 0xa1, 0x89, 0x58, 0xac, 0x99, - 0x5c, 0x84, 0xd5, 0xe0, 0x16, 0x26, 0x1d, 0x61, - 0x74, 0x1b, 0xc6, 0x0c, 0xe6, 0x33, 0x58, 0x8c, - 0xf3, 0x4e, 0xbe, 0xa7, 0xdd, 0xbe, 0xea, 0x07, - 0x5d, 0xad, 0xf6, 0xe4, 0x8b, 0x55, 0x69, 0xf8, - 0x7f, 0x42, 0x7a, 0x78, 0xa0, 0x66, 0x6b, 0x29, - 0x10, 0x3b, 0x55, 0xa1, 0x0f, 0x95, 0x90, 0xa9, - 0x41, 0xe5, 0x75, 0x24, 0x16, 0xbd, 0xb1, 0xba, - 0xac, 0x46, 0x9d, 0xe8, 0x7c, 0xe6, 0xe9, 0x07, - 0x4c, 0xbb, 0xef, 0x04, 0x46, 0x2f, 0x42, 0x82, - 0xec, 0xb9, 0xab, 0xf1, 0xec, 0xa6, 0x9d, 0x3c, - 0x29, 0xcb, 0x60, 0xed, 0xb1, 0x91, 0x06, 0x01, - 0xb8, 0x11, 0x0f, 0x74, 0xc2, 0x02, 0x1c, 0x6a, - 0xff, 0xb6, 0x25, 0xb4, 0x05, 0x6c, 0xb8, 0xc5, - 0x00, 0xe4, 0xa0, 0xa2, 0x68, 0xf6, 0x58, 0x64, - 0x67, 0xd6, 0x89, 0xb9, 0x14, 0x5a, 0x24, 0x8b, - 0x61, 0xe8, 0xb7, 0x4c, 0xe7, 0x92, 0x4f, 0x77, - 0xdd, 0x59, 0xb5, 0xe6, 0x40, 0xf2, 0x0a, 0xf7, - 0x30, 0xd7, 0xbf, 0x40, 0xcf, 0xf3, 0x17, 0x9d, - 0xe8, 0x4e, 0x93, 0xb6, 0x47, 0x98, 0xae, 0xae, - 0xfb, 0x26, 0xc2, 0xbb, 0x95, 0x91, 0xca, 0x2d, - 0xff, 0x20, 0xf7, 0x17, 0x51, 0xf6, 0xae, 0x2e, - 0xbb, 0x02, 0xab, 0x61, 0x61, 0xd3, 0x36, 0xef, - 0xa1, 0x7e, 0x5d, 0x6e, 0xb1, 0x63, 0x9e, 0xfc, - 0x24, 0xbf, 0xdf, 0xcb, 0x16, 0xcc - }; - static std::string decompressed = util::decompress(std::string(reinterpret_cast<const char*>(compressed), sizeof(compressed))); - return decompressed.c_str(); -}(); -const char* collision_box::fragmentSource = [] () { - static const uint8_t compressed[] = { - 0x78, 0xda, 0x6d, 0x90, 0xc1, 0x4e, 0xc3, 0x40, - 0x0c, 0x44, 0xef, 0xfb, 0x15, 0x73, 0x4c, 0xab, - 0x28, 0x6d, 0x25, 0x38, 0x55, 0xe5, 0x00, 0x12, - 0x1f, 0x80, 0xe0, 0x5c, 0xb9, 0xc9, 0x26, 0xb1, - 0x64, 0xd6, 0x55, 0xb2, 0x09, 0x20, 0xd4, 0x7f, - 0xc7, 0x49, 0x1a, 0x28, 0x50, 0x1f, 0x56, 0xda, - 0xd9, 0xf1, 0xf8, 0xad, 0x5d, 0x4f, 0xcd, 0x07, - 0x87, 0x0a, 0xa5, 0x28, 0x45, 0xf4, 0xfb, 0xa3, - 0x50, 0xee, 0x8b, 0xad, 0xfb, 0xab, 0x07, 0x8d, - 0x2f, 0xed, 0xf0, 0xe0, 0x7a, 0xe5, 0x02, 0xaf, - 0xc4, 0x21, 0x59, 0xe0, 0xd3, 0x39, 0x58, 0x4d, - 0x26, 0x92, 0x63, 0x4d, 0xd8, 0x61, 0x9d, 0xdd, - 0x6e, 0x27, 0x7d, 0xb5, 0xc2, 0x93, 0x2f, 0x4c, - 0xca, 0x55, 0x84, 0x5b, 0xd6, 0x90, 0xa2, 0xe6, - 0xc2, 0x43, 0xe8, 0xe0, 0x65, 0xb4, 0x54, 0xb2, - 0x7f, 0x6c, 0xa8, 0x7a, 0x50, 0xd1, 0xc6, 0x8c, - 0xbd, 0xcf, 0x6f, 0x92, 0x4d, 0xb6, 0x4e, 0x2d, - 0x65, 0x3e, 0xec, 0xba, 0xc0, 0x72, 0x8a, 0xff, - 0x09, 0xbe, 0x97, 0xce, 0x5b, 0x43, 0xd0, 0xcb, - 0xf0, 0x31, 0x17, 0xdc, 0xa2, 0xad, 0xf5, 0xcd, - 0xf0, 0x47, 0x33, 0x97, 0x48, 0xe6, 0x8f, 0xe1, - 0x6e, 0xc0, 0x1b, 0xc0, 0x71, 0xae, 0x6b, 0x00, - 0xbf, 0x66, 0xa7, 0x53, 0xc7, 0x37, 0xc0, 0xd0, - 0x74, 0x72, 0x17, 0xc9, 0xe7, 0xd5, 0xfc, 0x8f, - 0x36, 0xca, 0xe7, 0xda, 0x60, 0x0e, 0xfa, 0x6e, - 0x9c, 0x11, 0x9d, 0xb9, 0x52, 0x94, 0x64, 0x0b, - 0xe0, 0x08, 0xed, 0xe2, 0x75, 0x88, 0xe5, 0x0e, - 0xd9, 0x66, 0x9e, 0x73, 0xfa, 0x02, 0x88, 0x26, - 0x74, 0x25 - }; - static std::string decompressed = util::decompress(std::string(reinterpret_cast<const char*>(compressed), sizeof(compressed))); - return decompressed.c_str(); -}(); +const char* collision_box::vertexSource = source() + 14425; +const char* collision_box::fragmentSource = source() + 15249; } // namespace shaders } // namespace mbgl |