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author | John Firebaugh <john.firebaugh@gmail.com> | 2018-07-24 16:30:25 -0700 |
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committer | John Firebaugh <john.firebaugh@gmail.com> | 2018-07-25 11:39:05 -0700 |
commit | 10e4ea0f28803dbea4b74319f7bb917d1acf560c (patch) | |
tree | e92b5746b1d2f064262e8e9b3a27720b3cba0b3a /src/mbgl/shaders/background.cpp | |
parent | 888a516f1fec172081c06f4d2a98c08ae13a4d93 (diff) | |
download | qtlocation-mapboxgl-10e4ea0f28803dbea4b74319f7bb917d1acf560c.tar.gz |
[core] Compress all shader source as a single corpus
Diffstat (limited to 'src/mbgl/shaders/background.cpp')
-rw-r--r-- | src/mbgl/shaders/background.cpp | 48 |
1 files changed, 3 insertions, 45 deletions
diff --git a/src/mbgl/shaders/background.cpp b/src/mbgl/shaders/background.cpp index e9eb315939..b0d176f07d 100644 --- a/src/mbgl/shaders/background.cpp +++ b/src/mbgl/shaders/background.cpp @@ -1,56 +1,14 @@ // NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED. #include <mbgl/shaders/background.hpp> -#include <mbgl/util/compression.hpp> - -#include <cstdint> +#include <mbgl/shaders/source.hpp> namespace mbgl { namespace shaders { const char* background::name = "background"; -const char* background::vertexSource = [] () { - static const uint8_t compressed[] = { - 0x78, 0xda, 0x4b, 0x2c, 0x29, 0x29, 0xca, 0x4c, - 0x2a, 0x2d, 0x49, 0x55, 0x28, 0x4b, 0x4d, 0x36, - 0x52, 0x48, 0x8c, 0x2f, 0xc8, 0x2f, 0xb6, 0xe6, - 0xe2, 0x2a, 0xcd, 0xcb, 0x4c, 0xcb, 0x2f, 0xca, - 0x55, 0xc8, 0x4d, 0x2c, 0x31, 0x51, 0x28, 0x8d, - 0x07, 0x52, 0x45, 0x99, 0x15, 0x40, 0xf1, 0xb2, - 0xfc, 0xcc, 0x14, 0xa0, 0x60, 0x66, 0x9e, 0x86, - 0xa6, 0x42, 0x35, 0x97, 0x02, 0x10, 0xa4, 0xe7, - 0xc4, 0x07, 0xe4, 0x17, 0x67, 0x96, 0x64, 0xe6, - 0xe7, 0x29, 0xd8, 0xc2, 0x95, 0x2a, 0x68, 0x81, - 0xcc, 0x33, 0xd1, 0x00, 0x9b, 0xa7, 0xa3, 0x60, - 0xa0, 0xa3, 0x60, 0xa8, 0x69, 0xcd, 0x55, 0xcb, - 0x05, 0x00, 0x45, 0x7b, 0x23, 0xb2 - }; - static std::string decompressed = util::decompress(std::string(reinterpret_cast<const char*>(compressed), sizeof(compressed))); - return decompressed.c_str(); -}(); -const char* background::fragmentSource = [] () { - static const uint8_t compressed[] = { - 0x78, 0xda, 0x2b, 0xcd, 0xcb, 0x4c, 0xcb, 0x2f, - 0xca, 0x55, 0x28, 0x4b, 0x4d, 0x36, 0x51, 0x28, - 0x8d, 0x4f, 0xce, 0xcf, 0xc9, 0x2f, 0xb2, 0xe6, - 0x2a, 0x85, 0x8a, 0xa6, 0xe5, 0xe4, 0x27, 0x96, - 0x00, 0x85, 0xf3, 0x0b, 0x12, 0x93, 0x33, 0x4b, - 0x2a, 0xad, 0xb9, 0xb8, 0xca, 0xf2, 0x33, 0x53, - 0x14, 0x72, 0x13, 0x33, 0xf3, 0x34, 0x34, 0x15, - 0xaa, 0xb9, 0x14, 0x80, 0x20, 0x3d, 0x27, 0xde, - 0xad, 0x28, 0x31, 0xdd, 0x19, 0xa4, 0x53, 0xc1, - 0x16, 0x66, 0x86, 0x82, 0x16, 0x8a, 0x36, 0xe5, - 0xcc, 0xb4, 0x94, 0xd4, 0x34, 0x05, 0xff, 0x30, - 0xd7, 0x20, 0x97, 0x20, 0xc7, 0xf0, 0x78, 0x4f, - 0xbf, 0xe0, 0x00, 0x57, 0xe7, 0x10, 0xff, 0x20, - 0x6c, 0x46, 0x80, 0xdc, 0xa2, 0x61, 0xa8, 0x67, - 0xa0, 0x69, 0xcd, 0xa5, 0x9c, 0x9a, 0x97, 0x92, - 0x99, 0xc6, 0x55, 0xcb, 0x05, 0x00, 0xbb, 0x66, - 0x35, 0xbb - }; - static std::string decompressed = util::decompress(std::string(reinterpret_cast<const char*>(compressed), sizeof(compressed))); - return decompressed.c_str(); -}(); +const char* background::vertexSource = source() + 2738; +const char* background::fragmentSource = source() + 2850; } // namespace shaders } // namespace mbgl |