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author | Ansis Brammanis <brammanis@gmail.com> | 2015-02-02 14:46:48 -0800 |
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committer | Ansis Brammanis <brammanis@gmail.com> | 2015-02-02 14:46:48 -0800 |
commit | d532824aec25e20efccb80860b990db0b85780ac (patch) | |
tree | 4210723832ad827f188bddf384c30d46d5819cb8 /src/mbgl/shader | |
parent | 47966a143176a337733fe63b4121d2d00c48359a (diff) | |
download | qtlocation-mapboxgl-d532824aec25e20efccb80860b990db0b85780ac.tar.gz |
implement functions for patterns
It introduces a new function type, FadedStopsFunction, that transitions
between the stops values instead of interpolating between them.
Diffstat (limited to 'src/mbgl/shader')
-rw-r--r-- | src/mbgl/shader/pattern.fragment.glsl | 17 | ||||
-rw-r--r-- | src/mbgl/shader/pattern.vertex.glsl | 9 | ||||
-rw-r--r-- | src/mbgl/shader/pattern_shader.hpp | 9 |
3 files changed, 22 insertions, 13 deletions
diff --git a/src/mbgl/shader/pattern.fragment.glsl b/src/mbgl/shader/pattern.fragment.glsl index ba6aed3023..a28a52ce36 100644 --- a/src/mbgl/shader/pattern.fragment.glsl +++ b/src/mbgl/shader/pattern.fragment.glsl @@ -1,20 +1,23 @@ uniform float u_opacity; -uniform vec2 u_pattern_tl; -uniform vec2 u_pattern_br; +uniform vec2 u_pattern_tl_a; +uniform vec2 u_pattern_br_a; +uniform vec2 u_pattern_tl_b; +uniform vec2 u_pattern_br_b; uniform float u_mix; uniform sampler2D u_image; -varying vec2 v_pos; +varying vec2 v_pos_a; +varying vec2 v_pos_b; void main() { - vec2 imagecoord = mod(v_pos, 1.0); - vec2 pos = mix(u_pattern_tl, u_pattern_br, imagecoord); + vec2 imagecoord = mod(v_pos_a, 1.0); + vec2 pos = mix(u_pattern_tl_a, u_pattern_br_a, imagecoord); vec4 color1 = texture2D(u_image, pos); - vec2 imagecoord2 = mod(imagecoord * 2.0, 1.0); - vec2 pos2 = mix(u_pattern_tl, u_pattern_br, imagecoord2); + vec2 imagecoord_b = mod(v_pos_b, 1.0); + vec2 pos2 = mix(u_pattern_tl_b, u_pattern_br_b, imagecoord_b); vec4 color2 = texture2D(u_image, pos2); gl_FragColor = mix(color1, color2, u_mix) * u_opacity; diff --git a/src/mbgl/shader/pattern.vertex.glsl b/src/mbgl/shader/pattern.vertex.glsl index f2de884ead..dff4469d2b 100644 --- a/src/mbgl/shader/pattern.vertex.glsl +++ b/src/mbgl/shader/pattern.vertex.glsl @@ -1,11 +1,14 @@ uniform mat4 u_matrix; -uniform mat3 u_patternmatrix; +uniform mat3 u_patternmatrix_a; +uniform mat3 u_patternmatrix_b; attribute vec2 a_pos; -varying vec2 v_pos; +varying vec2 v_pos_a; +varying vec2 v_pos_b; void main() { gl_Position = u_matrix * vec4(a_pos, 0, 1); - v_pos = (u_patternmatrix * vec3(a_pos, 1)).xy; + v_pos_a = (u_patternmatrix_a * vec3(a_pos, 1)).xy; + v_pos_b = (u_patternmatrix_b * vec3(a_pos, 1)).xy; } diff --git a/src/mbgl/shader/pattern_shader.hpp b/src/mbgl/shader/pattern_shader.hpp index 9fabd8e18a..9fc8dcfa01 100644 --- a/src/mbgl/shader/pattern_shader.hpp +++ b/src/mbgl/shader/pattern_shader.hpp @@ -13,12 +13,15 @@ public: void bind(char *offset); UniformMatrix<4> u_matrix = {"u_matrix", *this}; - Uniform<std::array<float, 2>> u_pattern_tl = {"u_pattern_tl", *this}; - Uniform<std::array<float, 2>> u_pattern_br = {"u_pattern_br", *this}; + Uniform<std::array<float, 2>> u_pattern_tl_a = {"u_pattern_tl_a", *this}; + Uniform<std::array<float, 2>> u_pattern_br_a = {"u_pattern_br_a", *this}; + Uniform<std::array<float, 2>> u_pattern_tl_b = {"u_pattern_tl_b", *this}; + Uniform<std::array<float, 2>> u_pattern_br_b = {"u_pattern_br_b", *this}; Uniform<float> u_opacity = {"u_opacity", *this}; Uniform<float> u_mix = {"u_mix", *this}; Uniform<int32_t> u_image = {"u_image", *this}; - UniformMatrix<3> u_patternmatrix = {"u_patternmatrix", *this}; + UniformMatrix<3> u_patternmatrix_a = {"u_patternmatrix_a", *this}; + UniformMatrix<3> u_patternmatrix_b = {"u_patternmatrix_b", *this}; private: int32_t a_pos = -1; |