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authorJohn Firebaugh <john.firebaugh@gmail.com>2016-09-26 12:53:32 -0700
committerJohn Firebaugh <john.firebaugh@gmail.com>2016-10-28 17:14:01 -0700
commit0e57d10d77e555a9229f7d522d83f87df7d5180d (patch)
tree2a3c3b0dd4ed6edf385ba8d390d919e469b7a96a /src/mbgl/shader/uniforms.hpp
parenta4c82b8a3b5e48f3bbccf32be80d45ca78d51515 (diff)
downloadqtlocation-mapboxgl-0e57d10d77e555a9229f7d522d83f87df7d5180d.tar.gz
[core] Modern C++ bindings for OpenGL
Diffstat (limited to 'src/mbgl/shader/uniforms.hpp')
-rw-r--r--src/mbgl/shader/uniforms.hpp33
1 files changed, 33 insertions, 0 deletions
diff --git a/src/mbgl/shader/uniforms.hpp b/src/mbgl/shader/uniforms.hpp
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+++ b/src/mbgl/shader/uniforms.hpp
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+#pragma once
+
+#include <mbgl/gl/uniform.hpp>
+#include <mbgl/util/color.hpp>
+
+namespace mbgl {
+namespace uniforms {
+
+// Uniforms common to several shaders.
+
+MBGL_DEFINE_UNIFORM_MATRIX(double, 4, u_matrix);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_opacity);
+MBGL_DEFINE_UNIFORM_SCALAR(Color, u_color);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_blur);
+
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_zoom);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_pitch);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_bearing);
+
+MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_extrude_scale);
+
+MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pattern_tl_a);
+MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pattern_br_a);
+MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pattern_tl_b);
+MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pattern_br_b);
+MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pattern_size_a);
+MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pattern_size_b);
+
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_mix);
+MBGL_DEFINE_UNIFORM_SCALAR(gl::TextureUnit, u_image);
+
+} // namespace uniforms
+} // namespace mbgl