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authorBruno de Oliveira Abinader <bruno@mapbox.com>2015-09-10 17:45:02 +0300
committerKonstantin Käfer <mail@kkaefer.com>2015-09-15 12:50:20 +0200
commitb2fcde5e8b098cedfd6f772740ebdac56678d828 (patch)
treee19ec7c87b4dd067d04de2d7de2890fb114b01d2 /src/mbgl/shader/sdf_shader.hpp
parent1f1b3fbbc213d5725d4bdbe5271de8fca617a05b (diff)
downloadqtlocation-mapboxgl-b2fcde5e8b098cedfd6f772740ebdac56678d828.tar.gz
[shader] GL types for all Shader attributes
Diffstat (limited to 'src/mbgl/shader/sdf_shader.hpp')
-rw-r--r--src/mbgl/shader/sdf_shader.hpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/mbgl/shader/sdf_shader.hpp b/src/mbgl/shader/sdf_shader.hpp
index a56f3b2eb4..fcb2e15d11 100644
--- a/src/mbgl/shader/sdf_shader.hpp
+++ b/src/mbgl/shader/sdf_shader.hpp
@@ -10,24 +10,24 @@ class SDFShader : public Shader {
public:
SDFShader();
- UniformMatrix<4> u_matrix = {"u_matrix", *this};
- UniformMatrix<4> u_exmatrix = {"u_exmatrix", *this};
- Uniform<std::array<float, 4>> u_color = {"u_color", *this};
- Uniform<std::array<float, 2>> u_texsize = {"u_texsize", *this};
- Uniform<float> u_buffer = {"u_buffer", *this};
- Uniform<float> u_gamma = {"u_gamma", *this};
- Uniform<float> u_zoom = {"u_zoom", *this};
- Uniform<float> u_fadedist = {"u_fadedist", *this};
- Uniform<float> u_minfadezoom = {"u_minfadezoom", *this};
- Uniform<float> u_maxfadezoom = {"u_maxfadezoom", *this};
- Uniform<float> u_fadezoom = {"u_fadezoom", *this};
- Uniform<int32_t> u_skewed = {"u_skewed", *this};
- Uniform<float> u_extra = {"u_extra", *this};
+ UniformMatrix<4> u_matrix = {"u_matrix", *this};
+ UniformMatrix<4> u_exmatrix = {"u_exmatrix", *this};
+ Uniform<std::array<GLfloat, 4>> u_color = {"u_color", *this};
+ Uniform<std::array<GLfloat, 2>> u_texsize = {"u_texsize", *this};
+ Uniform<GLfloat> u_buffer = {"u_buffer", *this};
+ Uniform<GLfloat> u_gamma = {"u_gamma", *this};
+ Uniform<GLfloat> u_zoom = {"u_zoom", *this};
+ Uniform<GLfloat> u_fadedist = {"u_fadedist", *this};
+ Uniform<GLfloat> u_minfadezoom = {"u_minfadezoom", *this};
+ Uniform<GLfloat> u_maxfadezoom = {"u_maxfadezoom", *this};
+ Uniform<GLfloat> u_fadezoom = {"u_fadezoom", *this};
+ Uniform<GLint> u_skewed = {"u_skewed", *this};
+ Uniform<GLfloat> u_extra = {"u_extra", *this};
protected:
- int32_t a_offset = -1;
- int32_t a_data1 = -1;
- int32_t a_data2 = -1;
+ GLint a_offset = -1;
+ GLint a_data1 = -1;
+ GLint a_data2 = -1;
};
class SDFGlyphShader : public SDFShader {