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authorJohn Firebaugh <john.firebaugh@gmail.com>2016-02-18 11:19:24 -0800
committerJohn Firebaugh <john.firebaugh@gmail.com>2016-02-18 15:15:24 -0800
commit9c26f063187b129218910dbb86eb21215a2cdf40 (patch)
tree189f84f90cef341a0a084fefde40f4f07da117cb /src/mbgl/shader/sdf_shader.cpp
parent7b39ce95210ceb6640b3a3399dacd1d0e826ac1f (diff)
downloadqtlocation-mapboxgl-9c26f063187b129218910dbb86eb21215a2cdf40.tar.gz
[core] Thread GLObjectStore through to Holder objects
This eliminates the reliance on ThreadContext to provide GLObjectStore, and statically enforces that GL cleanup functions happen only when GLObjectStore::performCleanup is called. With the elimination of the Map thread, this becomes important because there may be multiple GLObjectStore's per-thread, and Map will need to ensure that the correct context is active when calling GLObjectStore::performCleanup.
Diffstat (limited to 'src/mbgl/shader/sdf_shader.cpp')
-rw-r--r--src/mbgl/shader/sdf_shader.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mbgl/shader/sdf_shader.cpp b/src/mbgl/shader/sdf_shader.cpp
index e613863041..a972849d3d 100644
--- a/src/mbgl/shader/sdf_shader.cpp
+++ b/src/mbgl/shader/sdf_shader.cpp
@@ -7,7 +7,8 @@
using namespace mbgl;
-SDFShader::SDFShader() : Shader("sdf", shaders::sdf::vertex, shaders::sdf::fragment) {
+SDFShader::SDFShader(gl::GLObjectStore& glObjectStore)
+ : Shader("sdf", shaders::sdf::vertex, shaders::sdf::fragment, glObjectStore) {
a_offset = MBGL_CHECK_ERROR(glGetAttribLocation(getID(), "a_offset"));
a_data1 = MBGL_CHECK_ERROR(glGetAttribLocation(getID(), "a_data1"));
a_data2 = MBGL_CHECK_ERROR(glGetAttribLocation(getID(), "a_data2"));