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author | Konstantin Käfer <mail@kkaefer.com> | 2014-12-10 13:21:08 +0100 |
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committer | Konstantin Käfer <mail@kkaefer.com> | 2014-12-10 13:21:08 +0100 |
commit | 93d56294cf6f7af39679a871f51087be34f813a2 (patch) | |
tree | 24968fa7a096380f13267099a3e85f3bf583ba1f /src/mbgl/shader/sdf_shader.cpp | |
parent | 127600ef8cc6ab47d42725df0cd63c680662f950 (diff) | |
download | qtlocation-mapboxgl-93d56294cf6f7af39679a871f51087be34f813a2.tar.gz |
update error reporting function
Diffstat (limited to 'src/mbgl/shader/sdf_shader.cpp')
-rw-r--r-- | src/mbgl/shader/sdf_shader.cpp | 90 |
1 files changed, 45 insertions, 45 deletions
diff --git a/src/mbgl/shader/sdf_shader.cpp b/src/mbgl/shader/sdf_shader.cpp index 05541ce4e9..25b226ee23 100644 --- a/src/mbgl/shader/sdf_shader.cpp +++ b/src/mbgl/shader/sdf_shader.cpp @@ -17,75 +17,75 @@ SDFShader::SDFShader() return; } - a_pos = CHECK_ERROR(glGetAttribLocation(program, "a_pos")); - a_offset = CHECK_ERROR(glGetAttribLocation(program, "a_offset")); - a_tex = CHECK_ERROR(glGetAttribLocation(program, "a_tex")); - a_angle = CHECK_ERROR(glGetAttribLocation(program, "a_angle")); - a_minzoom = CHECK_ERROR(glGetAttribLocation(program, "a_minzoom")); - a_maxzoom = CHECK_ERROR(glGetAttribLocation(program, "a_maxzoom")); - a_rangeend = CHECK_ERROR(glGetAttribLocation(program, "a_rangeend")); - a_rangestart = CHECK_ERROR(glGetAttribLocation(program, "a_rangestart")); - a_labelminzoom = CHECK_ERROR(glGetAttribLocation(program, "a_labelminzoom")); + a_pos = MBGL_CHECK_ERROR(glGetAttribLocation(program, "a_pos")); + a_offset = MBGL_CHECK_ERROR(glGetAttribLocation(program, "a_offset")); + a_tex = MBGL_CHECK_ERROR(glGetAttribLocation(program, "a_tex")); + a_angle = MBGL_CHECK_ERROR(glGetAttribLocation(program, "a_angle")); + a_minzoom = MBGL_CHECK_ERROR(glGetAttribLocation(program, "a_minzoom")); + a_maxzoom = MBGL_CHECK_ERROR(glGetAttribLocation(program, "a_maxzoom")); + a_rangeend = MBGL_CHECK_ERROR(glGetAttribLocation(program, "a_rangeend")); + a_rangestart = MBGL_CHECK_ERROR(glGetAttribLocation(program, "a_rangestart")); + a_labelminzoom = MBGL_CHECK_ERROR(glGetAttribLocation(program, "a_labelminzoom")); } void SDFGlyphShader::bind(char *offset) { const int stride = 16; - CHECK_ERROR(glEnableVertexAttribArray(a_pos)); - CHECK_ERROR(glVertexAttribPointer(a_pos, 2, GL_SHORT, false, stride, offset + 0)); + MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_pos)); + MBGL_CHECK_ERROR(glVertexAttribPointer(a_pos, 2, GL_SHORT, false, stride, offset + 0)); - CHECK_ERROR(glEnableVertexAttribArray(a_offset)); - CHECK_ERROR(glVertexAttribPointer(a_offset, 2, GL_SHORT, false, stride, offset + 4)); + MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_offset)); + MBGL_CHECK_ERROR(glVertexAttribPointer(a_offset, 2, GL_SHORT, false, stride, offset + 4)); - CHECK_ERROR(glEnableVertexAttribArray(a_labelminzoom)); - CHECK_ERROR(glVertexAttribPointer(a_labelminzoom, 1, GL_UNSIGNED_BYTE, false, stride, offset + 8)); + MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_labelminzoom)); + MBGL_CHECK_ERROR(glVertexAttribPointer(a_labelminzoom, 1, GL_UNSIGNED_BYTE, false, stride, offset + 8)); - CHECK_ERROR(glEnableVertexAttribArray(a_minzoom)); - CHECK_ERROR(glVertexAttribPointer(a_minzoom, 1, GL_UNSIGNED_BYTE, false, stride, offset + 9)); + MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_minzoom)); + MBGL_CHECK_ERROR(glVertexAttribPointer(a_minzoom, 1, GL_UNSIGNED_BYTE, false, stride, offset + 9)); - CHECK_ERROR(glEnableVertexAttribArray(a_maxzoom)); - CHECK_ERROR(glVertexAttribPointer(a_maxzoom, 1, GL_UNSIGNED_BYTE, false, stride, offset + 10)); + MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_maxzoom)); + MBGL_CHECK_ERROR(glVertexAttribPointer(a_maxzoom, 1, GL_UNSIGNED_BYTE, false, stride, offset + 10)); - CHECK_ERROR(glEnableVertexAttribArray(a_angle)); - CHECK_ERROR(glVertexAttribPointer(a_angle, 1, GL_UNSIGNED_BYTE, false, stride, offset + 11)); + MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_angle)); + MBGL_CHECK_ERROR(glVertexAttribPointer(a_angle, 1, GL_UNSIGNED_BYTE, false, stride, offset + 11)); - CHECK_ERROR(glEnableVertexAttribArray(a_rangeend)); - CHECK_ERROR(glVertexAttribPointer(a_rangeend, 1, GL_UNSIGNED_BYTE, false, stride, offset + 12)); + MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_rangeend)); + MBGL_CHECK_ERROR(glVertexAttribPointer(a_rangeend, 1, GL_UNSIGNED_BYTE, false, stride, offset + 12)); - CHECK_ERROR(glEnableVertexAttribArray(a_rangestart)); - CHECK_ERROR(glVertexAttribPointer(a_rangestart, 1, GL_UNSIGNED_BYTE, false, stride, offset + 13)); + MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_rangestart)); + MBGL_CHECK_ERROR(glVertexAttribPointer(a_rangestart, 1, GL_UNSIGNED_BYTE, false, stride, offset + 13)); - CHECK_ERROR(glEnableVertexAttribArray(a_tex)); - CHECK_ERROR(glVertexAttribPointer(a_tex, 2, GL_UNSIGNED_BYTE, false, stride, offset + 14)); + MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_tex)); + MBGL_CHECK_ERROR(glVertexAttribPointer(a_tex, 2, GL_UNSIGNED_BYTE, false, stride, offset + 14)); } void SDFIconShader::bind(char *offset) { const int stride = 20; - CHECK_ERROR(glEnableVertexAttribArray(a_pos)); - CHECK_ERROR(glVertexAttribPointer(a_pos, 2, GL_SHORT, false, stride, offset + 0)); + MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_pos)); + MBGL_CHECK_ERROR(glVertexAttribPointer(a_pos, 2, GL_SHORT, false, stride, offset + 0)); - CHECK_ERROR(glEnableVertexAttribArray(a_offset)); - CHECK_ERROR(glVertexAttribPointer(a_offset, 2, GL_SHORT, false, stride, offset + 4)); + MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_offset)); + MBGL_CHECK_ERROR(glVertexAttribPointer(a_offset, 2, GL_SHORT, false, stride, offset + 4)); - CHECK_ERROR(glEnableVertexAttribArray(a_labelminzoom)); - CHECK_ERROR(glVertexAttribPointer(a_labelminzoom, 1, GL_UNSIGNED_BYTE, false, stride, offset + 8)); + MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_labelminzoom)); + MBGL_CHECK_ERROR(glVertexAttribPointer(a_labelminzoom, 1, GL_UNSIGNED_BYTE, false, stride, offset + 8)); - CHECK_ERROR(glEnableVertexAttribArray(a_minzoom)); - CHECK_ERROR(glVertexAttribPointer(a_minzoom, 1, GL_UNSIGNED_BYTE, false, stride, offset + 9)); + MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_minzoom)); + MBGL_CHECK_ERROR(glVertexAttribPointer(a_minzoom, 1, GL_UNSIGNED_BYTE, false, stride, offset + 9)); - CHECK_ERROR(glEnableVertexAttribArray(a_maxzoom)); - CHECK_ERROR(glVertexAttribPointer(a_maxzoom, 1, GL_UNSIGNED_BYTE, false, stride, offset + 10)); + MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_maxzoom)); + MBGL_CHECK_ERROR(glVertexAttribPointer(a_maxzoom, 1, GL_UNSIGNED_BYTE, false, stride, offset + 10)); - CHECK_ERROR(glEnableVertexAttribArray(a_angle)); - CHECK_ERROR(glVertexAttribPointer(a_angle, 1, GL_UNSIGNED_BYTE, false, stride, offset + 11)); + MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_angle)); + MBGL_CHECK_ERROR(glVertexAttribPointer(a_angle, 1, GL_UNSIGNED_BYTE, false, stride, offset + 11)); - CHECK_ERROR(glEnableVertexAttribArray(a_rangeend)); - CHECK_ERROR(glVertexAttribPointer(a_rangeend, 1, GL_UNSIGNED_BYTE, false, stride, offset + 12)); + MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_rangeend)); + MBGL_CHECK_ERROR(glVertexAttribPointer(a_rangeend, 1, GL_UNSIGNED_BYTE, false, stride, offset + 12)); - CHECK_ERROR(glEnableVertexAttribArray(a_rangestart)); - CHECK_ERROR(glVertexAttribPointer(a_rangestart, 1, GL_UNSIGNED_BYTE, false, stride, offset + 13)); + MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_rangestart)); + MBGL_CHECK_ERROR(glVertexAttribPointer(a_rangestart, 1, GL_UNSIGNED_BYTE, false, stride, offset + 13)); - CHECK_ERROR(glEnableVertexAttribArray(a_tex)); - CHECK_ERROR(glVertexAttribPointer(a_tex, 2, GL_SHORT, false, stride, offset + 16)); + MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_tex)); + MBGL_CHECK_ERROR(glVertexAttribPointer(a_tex, 2, GL_SHORT, false, stride, offset + 16)); } |