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authorKonstantin Käfer <mail@kkaefer.com>2014-12-10 13:21:08 +0100
committerKonstantin Käfer <mail@kkaefer.com>2014-12-10 13:21:08 +0100
commit93d56294cf6f7af39679a871f51087be34f813a2 (patch)
tree24968fa7a096380f13267099a3e85f3bf583ba1f /src/mbgl/shader/sdf_shader.cpp
parent127600ef8cc6ab47d42725df0cd63c680662f950 (diff)
downloadqtlocation-mapboxgl-93d56294cf6f7af39679a871f51087be34f813a2.tar.gz
update error reporting function
Diffstat (limited to 'src/mbgl/shader/sdf_shader.cpp')
-rw-r--r--src/mbgl/shader/sdf_shader.cpp90
1 files changed, 45 insertions, 45 deletions
diff --git a/src/mbgl/shader/sdf_shader.cpp b/src/mbgl/shader/sdf_shader.cpp
index 05541ce4e9..25b226ee23 100644
--- a/src/mbgl/shader/sdf_shader.cpp
+++ b/src/mbgl/shader/sdf_shader.cpp
@@ -17,75 +17,75 @@ SDFShader::SDFShader()
return;
}
- a_pos = CHECK_ERROR(glGetAttribLocation(program, "a_pos"));
- a_offset = CHECK_ERROR(glGetAttribLocation(program, "a_offset"));
- a_tex = CHECK_ERROR(glGetAttribLocation(program, "a_tex"));
- a_angle = CHECK_ERROR(glGetAttribLocation(program, "a_angle"));
- a_minzoom = CHECK_ERROR(glGetAttribLocation(program, "a_minzoom"));
- a_maxzoom = CHECK_ERROR(glGetAttribLocation(program, "a_maxzoom"));
- a_rangeend = CHECK_ERROR(glGetAttribLocation(program, "a_rangeend"));
- a_rangestart = CHECK_ERROR(glGetAttribLocation(program, "a_rangestart"));
- a_labelminzoom = CHECK_ERROR(glGetAttribLocation(program, "a_labelminzoom"));
+ a_pos = MBGL_CHECK_ERROR(glGetAttribLocation(program, "a_pos"));
+ a_offset = MBGL_CHECK_ERROR(glGetAttribLocation(program, "a_offset"));
+ a_tex = MBGL_CHECK_ERROR(glGetAttribLocation(program, "a_tex"));
+ a_angle = MBGL_CHECK_ERROR(glGetAttribLocation(program, "a_angle"));
+ a_minzoom = MBGL_CHECK_ERROR(glGetAttribLocation(program, "a_minzoom"));
+ a_maxzoom = MBGL_CHECK_ERROR(glGetAttribLocation(program, "a_maxzoom"));
+ a_rangeend = MBGL_CHECK_ERROR(glGetAttribLocation(program, "a_rangeend"));
+ a_rangestart = MBGL_CHECK_ERROR(glGetAttribLocation(program, "a_rangestart"));
+ a_labelminzoom = MBGL_CHECK_ERROR(glGetAttribLocation(program, "a_labelminzoom"));
}
void SDFGlyphShader::bind(char *offset) {
const int stride = 16;
- CHECK_ERROR(glEnableVertexAttribArray(a_pos));
- CHECK_ERROR(glVertexAttribPointer(a_pos, 2, GL_SHORT, false, stride, offset + 0));
+ MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_pos));
+ MBGL_CHECK_ERROR(glVertexAttribPointer(a_pos, 2, GL_SHORT, false, stride, offset + 0));
- CHECK_ERROR(glEnableVertexAttribArray(a_offset));
- CHECK_ERROR(glVertexAttribPointer(a_offset, 2, GL_SHORT, false, stride, offset + 4));
+ MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_offset));
+ MBGL_CHECK_ERROR(glVertexAttribPointer(a_offset, 2, GL_SHORT, false, stride, offset + 4));
- CHECK_ERROR(glEnableVertexAttribArray(a_labelminzoom));
- CHECK_ERROR(glVertexAttribPointer(a_labelminzoom, 1, GL_UNSIGNED_BYTE, false, stride, offset + 8));
+ MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_labelminzoom));
+ MBGL_CHECK_ERROR(glVertexAttribPointer(a_labelminzoom, 1, GL_UNSIGNED_BYTE, false, stride, offset + 8));
- CHECK_ERROR(glEnableVertexAttribArray(a_minzoom));
- CHECK_ERROR(glVertexAttribPointer(a_minzoom, 1, GL_UNSIGNED_BYTE, false, stride, offset + 9));
+ MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_minzoom));
+ MBGL_CHECK_ERROR(glVertexAttribPointer(a_minzoom, 1, GL_UNSIGNED_BYTE, false, stride, offset + 9));
- CHECK_ERROR(glEnableVertexAttribArray(a_maxzoom));
- CHECK_ERROR(glVertexAttribPointer(a_maxzoom, 1, GL_UNSIGNED_BYTE, false, stride, offset + 10));
+ MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_maxzoom));
+ MBGL_CHECK_ERROR(glVertexAttribPointer(a_maxzoom, 1, GL_UNSIGNED_BYTE, false, stride, offset + 10));
- CHECK_ERROR(glEnableVertexAttribArray(a_angle));
- CHECK_ERROR(glVertexAttribPointer(a_angle, 1, GL_UNSIGNED_BYTE, false, stride, offset + 11));
+ MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_angle));
+ MBGL_CHECK_ERROR(glVertexAttribPointer(a_angle, 1, GL_UNSIGNED_BYTE, false, stride, offset + 11));
- CHECK_ERROR(glEnableVertexAttribArray(a_rangeend));
- CHECK_ERROR(glVertexAttribPointer(a_rangeend, 1, GL_UNSIGNED_BYTE, false, stride, offset + 12));
+ MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_rangeend));
+ MBGL_CHECK_ERROR(glVertexAttribPointer(a_rangeend, 1, GL_UNSIGNED_BYTE, false, stride, offset + 12));
- CHECK_ERROR(glEnableVertexAttribArray(a_rangestart));
- CHECK_ERROR(glVertexAttribPointer(a_rangestart, 1, GL_UNSIGNED_BYTE, false, stride, offset + 13));
+ MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_rangestart));
+ MBGL_CHECK_ERROR(glVertexAttribPointer(a_rangestart, 1, GL_UNSIGNED_BYTE, false, stride, offset + 13));
- CHECK_ERROR(glEnableVertexAttribArray(a_tex));
- CHECK_ERROR(glVertexAttribPointer(a_tex, 2, GL_UNSIGNED_BYTE, false, stride, offset + 14));
+ MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_tex));
+ MBGL_CHECK_ERROR(glVertexAttribPointer(a_tex, 2, GL_UNSIGNED_BYTE, false, stride, offset + 14));
}
void SDFIconShader::bind(char *offset) {
const int stride = 20;
- CHECK_ERROR(glEnableVertexAttribArray(a_pos));
- CHECK_ERROR(glVertexAttribPointer(a_pos, 2, GL_SHORT, false, stride, offset + 0));
+ MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_pos));
+ MBGL_CHECK_ERROR(glVertexAttribPointer(a_pos, 2, GL_SHORT, false, stride, offset + 0));
- CHECK_ERROR(glEnableVertexAttribArray(a_offset));
- CHECK_ERROR(glVertexAttribPointer(a_offset, 2, GL_SHORT, false, stride, offset + 4));
+ MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_offset));
+ MBGL_CHECK_ERROR(glVertexAttribPointer(a_offset, 2, GL_SHORT, false, stride, offset + 4));
- CHECK_ERROR(glEnableVertexAttribArray(a_labelminzoom));
- CHECK_ERROR(glVertexAttribPointer(a_labelminzoom, 1, GL_UNSIGNED_BYTE, false, stride, offset + 8));
+ MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_labelminzoom));
+ MBGL_CHECK_ERROR(glVertexAttribPointer(a_labelminzoom, 1, GL_UNSIGNED_BYTE, false, stride, offset + 8));
- CHECK_ERROR(glEnableVertexAttribArray(a_minzoom));
- CHECK_ERROR(glVertexAttribPointer(a_minzoom, 1, GL_UNSIGNED_BYTE, false, stride, offset + 9));
+ MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_minzoom));
+ MBGL_CHECK_ERROR(glVertexAttribPointer(a_minzoom, 1, GL_UNSIGNED_BYTE, false, stride, offset + 9));
- CHECK_ERROR(glEnableVertexAttribArray(a_maxzoom));
- CHECK_ERROR(glVertexAttribPointer(a_maxzoom, 1, GL_UNSIGNED_BYTE, false, stride, offset + 10));
+ MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_maxzoom));
+ MBGL_CHECK_ERROR(glVertexAttribPointer(a_maxzoom, 1, GL_UNSIGNED_BYTE, false, stride, offset + 10));
- CHECK_ERROR(glEnableVertexAttribArray(a_angle));
- CHECK_ERROR(glVertexAttribPointer(a_angle, 1, GL_UNSIGNED_BYTE, false, stride, offset + 11));
+ MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_angle));
+ MBGL_CHECK_ERROR(glVertexAttribPointer(a_angle, 1, GL_UNSIGNED_BYTE, false, stride, offset + 11));
- CHECK_ERROR(glEnableVertexAttribArray(a_rangeend));
- CHECK_ERROR(glVertexAttribPointer(a_rangeend, 1, GL_UNSIGNED_BYTE, false, stride, offset + 12));
+ MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_rangeend));
+ MBGL_CHECK_ERROR(glVertexAttribPointer(a_rangeend, 1, GL_UNSIGNED_BYTE, false, stride, offset + 12));
- CHECK_ERROR(glEnableVertexAttribArray(a_rangestart));
- CHECK_ERROR(glVertexAttribPointer(a_rangestart, 1, GL_UNSIGNED_BYTE, false, stride, offset + 13));
+ MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_rangestart));
+ MBGL_CHECK_ERROR(glVertexAttribPointer(a_rangestart, 1, GL_UNSIGNED_BYTE, false, stride, offset + 13));
- CHECK_ERROR(glEnableVertexAttribArray(a_tex));
- CHECK_ERROR(glVertexAttribPointer(a_tex, 2, GL_SHORT, false, stride, offset + 16));
+ MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_tex));
+ MBGL_CHECK_ERROR(glVertexAttribPointer(a_tex, 2, GL_SHORT, false, stride, offset + 16));
}