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authorBruno de Oliveira Abinader <bruno@mapbox.com>2016-05-31 18:14:41 +0300
committerBruno de Oliveira Abinader <bruno@mapbox.com>2016-05-31 18:15:09 +0300
commitcbfc84aff44b206af76ed380cd5c6ea42bb58f61 (patch)
tree5af9d4500be1eb62eb6a33a6a671d29833df7eaa /src/mbgl/shader/linesdf_shader.cpp
parent62b4dd554ab4df891221b1e43bda5a0f5dc1741a (diff)
downloadqtlocation-mapboxgl-cbfc84aff44b206af76ed380cd5c6ea42bb58f61.tar.gz
[core] Use init list for shader attributes
Shader parent object has been safely created, so it is safe to initialize the *Shader attributes via initialization list.
Diffstat (limited to 'src/mbgl/shader/linesdf_shader.cpp')
-rw-r--r--src/mbgl/shader/linesdf_shader.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mbgl/shader/linesdf_shader.cpp b/src/mbgl/shader/linesdf_shader.cpp
index 019634546a..ad4d43013b 100644
--- a/src/mbgl/shader/linesdf_shader.cpp
+++ b/src/mbgl/shader/linesdf_shader.cpp
@@ -8,8 +8,8 @@
using namespace mbgl;
LineSDFShader::LineSDFShader(gl::GLObjectStore& glObjectStore)
- : Shader("linesdfpattern", shaders::linesdfpattern::vertex, shaders::linesdfpattern::fragment, glObjectStore) {
- a_data = MBGL_CHECK_ERROR(glGetAttribLocation(getID(), "a_data"));
+ : Shader("linesdfpattern", shaders::linesdfpattern::vertex, shaders::linesdfpattern::fragment, glObjectStore)
+ , a_data(MBGL_CHECK_ERROR(glGetAttribLocation(getID(), "a_data"))) {
}
void LineSDFShader::bind(GLbyte* offset) {