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authorJohn Firebaugh <john.firebaugh@gmail.com>2016-10-04 15:26:00 -0700
committerJohn Firebaugh <john.firebaugh@gmail.com>2016-10-06 14:47:58 -0700
commit21d7ee11e1cc0cd129f40df5bea2e07bfcc2a9e4 (patch)
tree771918967c0bdad79ba98f231d50436e633de369 /src/mbgl/shader/fill_outline_pattern_shader.hpp
parent388fa9cf1039493f98f24005d1c7ddaa0ff95b3d (diff)
downloadqtlocation-mapboxgl-21d7ee11e1cc0cd129f40df5bea2e07bfcc2a9e4.tar.gz
[core] Rationalize shader names
{layer type}{subtype}Shader
Diffstat (limited to 'src/mbgl/shader/fill_outline_pattern_shader.hpp')
-rw-r--r--src/mbgl/shader/fill_outline_pattern_shader.hpp37
1 files changed, 37 insertions, 0 deletions
diff --git a/src/mbgl/shader/fill_outline_pattern_shader.hpp b/src/mbgl/shader/fill_outline_pattern_shader.hpp
new file mode 100644
index 0000000000..630e6a7ce8
--- /dev/null
+++ b/src/mbgl/shader/fill_outline_pattern_shader.hpp
@@ -0,0 +1,37 @@
+#pragma once
+
+#include <mbgl/gl/shader.hpp>
+#include <mbgl/gl/attribute.hpp>
+#include <mbgl/gl/uniform.hpp>
+
+namespace mbgl {
+
+class FillVertex;
+
+class FillOutlinePatternShader : public gl::Shader {
+public:
+ FillOutlinePatternShader(gl::Context&, Defines defines = None);
+
+ using VertexType = FillVertex;
+
+ gl::Attribute<int16_t, 2> a_pos = {"a_pos", *this};
+
+ gl::UniformMatrix<4> u_matrix = {"u_matrix", *this};
+ gl::Uniform<std::array<float, 2>> u_pattern_tl_a = {"u_pattern_tl_a", *this};
+ gl::Uniform<std::array<float, 2>> u_pattern_br_a = {"u_pattern_br_a", *this};
+ gl::Uniform<std::array<float, 2>> u_pattern_tl_b = {"u_pattern_tl_b", *this};
+ gl::Uniform<std::array<float, 2>> u_pattern_br_b = {"u_pattern_br_b", *this};
+ gl::Uniform<float> u_opacity = {"u_opacity", *this};
+ gl::Uniform<float> u_mix = {"u_mix", *this};
+ gl::Uniform<float> u_scale_a = {"u_scale_a", *this};
+ gl::Uniform<float> u_scale_b = {"u_scale_b", *this};
+ gl::Uniform<float> u_tile_units_to_pixels = {"u_tile_units_to_pixels", *this};
+ gl::Uniform<int32_t> u_image = {"u_image", *this};
+ gl::Uniform<std::array<float, 2>> u_pattern_size_a = {"u_pattern_size_a", *this};
+ gl::Uniform<std::array<float, 2>> u_pattern_size_b = {"u_pattern_size_b", *this};
+ gl::Uniform<std::array<float, 2>> u_pixel_coord_upper = {"u_pixel_coord_upper", *this};
+ gl::Uniform<std::array<float, 2>> u_pixel_coord_lower = {"u_pixel_coord_lower", *this};
+ gl::Uniform<std::array<float, 2>> u_world = {"u_world", *this};
+};
+
+} // namespace mbgl