summaryrefslogtreecommitdiff
path: root/src/mbgl/shader/circle_shader.hpp
diff options
context:
space:
mode:
authorJohn Firebaugh <john.firebaugh@gmail.com>2016-02-18 11:19:24 -0800
committerJohn Firebaugh <john.firebaugh@gmail.com>2016-02-18 15:15:24 -0800
commit9c26f063187b129218910dbb86eb21215a2cdf40 (patch)
tree189f84f90cef341a0a084fefde40f4f07da117cb /src/mbgl/shader/circle_shader.hpp
parent7b39ce95210ceb6640b3a3399dacd1d0e826ac1f (diff)
downloadqtlocation-mapboxgl-9c26f063187b129218910dbb86eb21215a2cdf40.tar.gz
[core] Thread GLObjectStore through to Holder objects
This eliminates the reliance on ThreadContext to provide GLObjectStore, and statically enforces that GL cleanup functions happen only when GLObjectStore::performCleanup is called. With the elimination of the Map thread, this becomes important because there may be multiple GLObjectStore's per-thread, and Map will need to ensure that the correct context is active when calling GLObjectStore::performCleanup.
Diffstat (limited to 'src/mbgl/shader/circle_shader.hpp')
-rw-r--r--src/mbgl/shader/circle_shader.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mbgl/shader/circle_shader.hpp b/src/mbgl/shader/circle_shader.hpp
index 7c1212c275..a28bf3c6ae 100644
--- a/src/mbgl/shader/circle_shader.hpp
+++ b/src/mbgl/shader/circle_shader.hpp
@@ -8,7 +8,7 @@ namespace mbgl {
class CircleShader : public Shader {
public:
- CircleShader();
+ CircleShader(gl::GLObjectStore&);
void bind(GLbyte *offset) final;