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authorJohn Firebaugh <john.firebaugh@gmail.com>2017-06-14 16:21:02 -0700
committerJohn Firebaugh <john.firebaugh@gmail.com>2017-06-22 08:04:39 -0700
commitbe7e9bbb8d54c775127f53d793c117c4bf5e2764 (patch)
tree2621c4aa950956af9e48205bda13960ac2ce8584 /src/mbgl/renderer
parente4201e207c3a6b33da64fdc2f9a00ec08586dc09 (diff)
downloadqtlocation-mapboxgl-be7e9bbb8d54c775127f53d793c117c4bf5e2764.tar.gz
[core] Refactor CustomLayer internals
Move the responsibility for initialization/deinitialization/rendering to RenderCustomLayer. This eliminates special case code from Map and Style.
Diffstat (limited to 'src/mbgl/renderer')
-rw-r--r--src/mbgl/renderer/layers/render_custom_layer.cpp58
-rw-r--r--src/mbgl/renderer/layers/render_custom_layer.hpp6
-rw-r--r--src/mbgl/renderer/painter.cpp15
-rw-r--r--src/mbgl/renderer/render_layer.hpp4
-rw-r--r--src/mbgl/renderer/render_style.cpp7
5 files changed, 64 insertions, 26 deletions
diff --git a/src/mbgl/renderer/layers/render_custom_layer.cpp b/src/mbgl/renderer/layers/render_custom_layer.cpp
index add3d0d5ad..4d6084075d 100644
--- a/src/mbgl/renderer/layers/render_custom_layer.cpp
+++ b/src/mbgl/renderer/layers/render_custom_layer.cpp
@@ -1,15 +1,27 @@
#include <mbgl/renderer/layers/render_custom_layer.hpp>
+#include <mbgl/renderer/painter.hpp>
+#include <mbgl/renderer/paint_parameters.hpp>
#include <mbgl/style/layers/custom_layer_impl.hpp>
-#include <mbgl/renderer/bucket.hpp>
+#include <mbgl/map/transform_state.hpp>
+#include <mbgl/map/backend_scope.hpp>
namespace mbgl {
+using namespace style;
+
RenderCustomLayer::RenderCustomLayer(Immutable<style::CustomLayer::Impl> _impl)
- : RenderLayer(style::LayerType::Custom, _impl) {
+ : RenderLayer(LayerType::Custom, _impl) {
+}
+
+RenderCustomLayer::~RenderCustomLayer() {
+ assert(BackendScope::exists());
+ if (initialized && impl().deinitializeFn) {
+ impl().deinitializeFn(impl().context);
+ }
}
-const style::CustomLayer::Impl& RenderCustomLayer::impl() const {
- return static_cast<const style::CustomLayer::Impl&>(*baseImpl);
+const CustomLayer::Impl& RenderCustomLayer::impl() const {
+ return static_cast<const CustomLayer::Impl&>(*baseImpl);
}
void RenderCustomLayer::evaluate(const PropertyEvaluationParameters&) {
@@ -24,5 +36,41 @@ std::unique_ptr<Bucket> RenderCustomLayer::createBucket(const BucketParameters&,
assert(false);
return nullptr;
}
-
+
+void RenderCustomLayer::render(Painter& painter, PaintParameters& paintParameters, RenderSource*) {
+ if (!initialized) {
+ assert(impl().initializeFn);
+ impl().initializeFn(impl().context);
+ initialized = true;
+ }
+
+ gl::Context& context = painter.context;
+ const TransformState& state = painter.state;
+
+ // Reset GL state to a known state so the CustomLayer always has a clean slate.
+ context.vertexArrayObject = 0;
+ context.setDepthMode(painter.depthModeForSublayer(0, gl::DepthMode::ReadOnly));
+ context.setStencilMode(gl::StencilMode::disabled());
+ context.setColorMode(painter.colorModeForRenderPass());
+
+ CustomLayerRenderParameters parameters;
+
+ parameters.width = state.getSize().width;
+ parameters.height = state.getSize().height;
+ parameters.latitude = state.getLatLng().latitude();
+ parameters.longitude = state.getLatLng().longitude();
+ parameters.zoom = state.getZoom();
+ parameters.bearing = -state.getAngle() * util::RAD2DEG;
+ parameters.pitch = state.getPitch();
+ parameters.fieldOfView = state.getFieldOfView();
+
+ assert(impl().renderFn);
+ impl().renderFn(impl().context, parameters);
+
+ // Reset the view back to our original one, just in case the CustomLayer changed
+ // the viewport or Framebuffer.
+ paintParameters.view.bind();
+ context.setDirtyState();
+}
+
} // namespace mbgl
diff --git a/src/mbgl/renderer/layers/render_custom_layer.hpp b/src/mbgl/renderer/layers/render_custom_layer.hpp
index 2f7c2d3239..dd52d315cf 100644
--- a/src/mbgl/renderer/layers/render_custom_layer.hpp
+++ b/src/mbgl/renderer/layers/render_custom_layer.hpp
@@ -8,15 +8,19 @@ namespace mbgl {
class RenderCustomLayer: public RenderLayer {
public:
RenderCustomLayer(Immutable<style::CustomLayer::Impl>);
- ~RenderCustomLayer() final = default;
+ ~RenderCustomLayer() final;
void transition(const TransitionParameters&) final {}
void evaluate(const PropertyEvaluationParameters&) override;
bool hasTransition() const override;
std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const final;
+ void render(Painter&, PaintParameters&, RenderSource*) final;
const style::CustomLayer::Impl& impl() const;
+
+private:
+ bool initialized = false;
};
template <>
diff --git a/src/mbgl/renderer/painter.cpp b/src/mbgl/renderer/painter.cpp
index 5a70243a54..47db8254e2 100644
--- a/src/mbgl/renderer/painter.cpp
+++ b/src/mbgl/renderer/painter.cpp
@@ -292,21 +292,6 @@ void Painter::renderPass(PaintParameters& parameters,
if (layer.is<RenderBackgroundLayer>()) {
MBGL_DEBUG_GROUP(context, "background");
renderBackground(parameters, *layer.as<RenderBackgroundLayer>());
- } else if (layer.is<RenderCustomLayer>()) {
- MBGL_DEBUG_GROUP(context, layer.baseImpl->id + " - custom");
-
- // Reset GL state to a known state so the CustomLayer always has a clean slate.
- context.vertexArrayObject = 0;
- context.setDepthMode(depthModeForSublayer(0, gl::DepthMode::ReadOnly));
- context.setStencilMode(gl::StencilMode::disabled());
- context.setColorMode(colorModeForRenderPass());
-
- layer.as<RenderCustomLayer>()->impl().render(state);
-
- // Reset the view back to our original one, just in case the CustomLayer changed
- // the viewport or Framebuffer.
- parameters.view.bind();
- context.setDirtyState();
} else if (layer.is<RenderFillExtrusionLayer>()) {
const auto size = context.viewport.getCurrentValue().size;
diff --git a/src/mbgl/renderer/render_layer.hpp b/src/mbgl/renderer/render_layer.hpp
index 50ad4c771a..e06f479281 100644
--- a/src/mbgl/renderer/render_layer.hpp
+++ b/src/mbgl/renderer/render_layer.hpp
@@ -19,10 +19,6 @@ class PaintParameters;
class RenderSource;
class RenderTile;
-namespace gl {
-class Context;
-} // namespace gl
-
class RenderLayer {
protected:
RenderLayer(style::LayerType, Immutable<style::Layer::Impl>);
diff --git a/src/mbgl/renderer/render_style.cpp b/src/mbgl/renderer/render_style.cpp
index 589a493621..f9c3f0ca9f 100644
--- a/src/mbgl/renderer/render_style.cpp
+++ b/src/mbgl/renderer/render_style.cpp
@@ -23,6 +23,7 @@
#include <mbgl/sprite/sprite_loader.hpp>
#include <mbgl/text/glyph_manager.hpp>
#include <mbgl/geometry/line_atlas.hpp>
+#include <mbgl/map/backend_scope.hpp>
#include <mbgl/map/query.hpp>
#include <mbgl/tile/tile.hpp>
#include <mbgl/util/math.hpp>
@@ -48,7 +49,9 @@ RenderStyle::RenderStyle(Scheduler& scheduler_, FileSource& fileSource_)
glyphManager->setObserver(this);
}
-RenderStyle::~RenderStyle() = default;
+RenderStyle::~RenderStyle() {
+ assert(BackendScope::exists()); // Required for custom layers.
+}
void RenderStyle::setObserver(RenderStyleObserver* observer_) {
observer = observer_;
@@ -78,6 +81,8 @@ const RenderLight& RenderStyle::getRenderLight() const {
}
void RenderStyle::update(const UpdateParameters& parameters) {
+ assert(BackendScope::exists()); // Required for custom layers.
+
const bool zoomChanged = zoomHistory.update(parameters.transformState.getZoom(), parameters.timePoint);
const TransitionParameters transitionParameters {