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authorAnsis Brammanis <brammanis@gmail.com>2016-12-14 15:17:01 -0800
committerJohn Firebaugh <john.firebaugh@gmail.com>2016-12-21 15:46:36 -0800
commit38b5cb0c7766152f7e49cce8bd6c5d3e04dd0663 (patch)
tree9f64568fbe56a17a0c1fcd5396bf6c9e80992843 /src/mbgl/renderer
parentebd241363d5c926d471559208f391190666febb9 (diff)
downloadqtlocation-mapboxgl-38b5cb0c7766152f7e49cce8bd6c5d3e04dd0663.tar.gz
[core, ios] replace `altitude` with `fov`
ported from -js: eb6c6596c6a7a61363d30356674e0002153b1d19 `altitude` was a terribly-named variable that was used to indirectly control the fov. This should eliminate some confusion. `altitude` was equivalent to `cameraToCenterDistance / height`
Diffstat (limited to 'src/mbgl/renderer')
-rw-r--r--src/mbgl/renderer/painter_circle.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mbgl/renderer/painter_circle.cpp b/src/mbgl/renderer/painter_circle.cpp
index 9385b7b1a3..966d58b59b 100644
--- a/src/mbgl/renderer/painter_circle.cpp
+++ b/src/mbgl/renderer/painter_circle.cpp
@@ -47,8 +47,8 @@ void Painter::renderCircle(PaintParameters& parameters,
uniforms::u_scale_with_map::Value{ scaleWithMap },
uniforms::u_extrude_scale::Value{ scaleWithMap
? std::array<float, 2> {{
- pixelsToGLUnits[0] * state.getAltitude(),
- pixelsToGLUnits[1] * state.getAltitude()
+ pixelsToGLUnits[0] * state.getCameraToCenterDistance(),
+ pixelsToGLUnits[1] * state.getCameraToCenterDistance()
}}
: pixelsToGLUnits }
},