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authorVladimir Agafonkin <agafonkin@gmail.com>2017-12-08 22:28:03 +0200
committerVladimir Agafonkin <agafonkin@gmail.com>2018-01-25 15:56:38 +0200
commit416654c5e55ad2d0c8f14e4886cf6e4ce499cc08 (patch)
treeb6ba7aca474805d4b4d261e4b18b5df61487cdd7 /src/mbgl/renderer
parentf26c5ef2f066b9174499e0b2c29ef732920a067b (diff)
downloadqtlocation-mapboxgl-upstream/heatmap-rebased.tar.gz
[core] add heatmap layerupstream/heatmap-rebased
Diffstat (limited to 'src/mbgl/renderer')
-rw-r--r--src/mbgl/renderer/buckets/heatmap_bucket.cpp108
-rw-r--r--src/mbgl/renderer/buckets/heatmap_bucket.hpp40
-rw-r--r--src/mbgl/renderer/layers/render_heatmap_layer.cpp164
-rw-r--r--src/mbgl/renderer/layers/render_heatmap_layer.hpp48
-rw-r--r--src/mbgl/renderer/render_layer.cpp3
-rw-r--r--src/mbgl/renderer/renderer_impl.cpp18
6 files changed, 375 insertions, 6 deletions
diff --git a/src/mbgl/renderer/buckets/heatmap_bucket.cpp b/src/mbgl/renderer/buckets/heatmap_bucket.cpp
new file mode 100644
index 0000000000..198f977398
--- /dev/null
+++ b/src/mbgl/renderer/buckets/heatmap_bucket.cpp
@@ -0,0 +1,108 @@
+#include <mbgl/renderer/buckets/heatmap_bucket.hpp>
+#include <mbgl/renderer/bucket_parameters.hpp>
+#include <mbgl/programs/heatmap_program.hpp>
+#include <mbgl/style/layers/heatmap_layer_impl.hpp>
+#include <mbgl/renderer/layers/render_heatmap_layer.hpp>
+#include <mbgl/util/constants.hpp>
+#include <mbgl/util/math.hpp>
+
+namespace mbgl {
+
+using namespace style;
+
+HeatmapBucket::HeatmapBucket(const BucketParameters& parameters, const std::vector<const RenderLayer*>& layers)
+ : mode(parameters.mode) {
+ for (const auto& layer : layers) {
+ paintPropertyBinders.emplace(
+ std::piecewise_construct,
+ std::forward_as_tuple(layer->getID()),
+ std::forward_as_tuple(
+ layer->as<RenderHeatmapLayer>()->evaluated,
+ parameters.tileID.overscaledZ));
+ }
+}
+
+void HeatmapBucket::upload(gl::Context& context) {
+ vertexBuffer = context.createVertexBuffer(std::move(vertices));
+ indexBuffer = context.createIndexBuffer(std::move(triangles));
+
+ for (auto& pair : paintPropertyBinders) {
+ pair.second.upload(context);
+ }
+
+ uploaded = true;
+}
+
+bool HeatmapBucket::hasData() const {
+ return !segments.empty();
+}
+
+void HeatmapBucket::addFeature(const GeometryTileFeature& feature,
+ const GeometryCollection& geometry) {
+ constexpr const uint16_t vertexLength = 4;
+
+ for (auto& points : geometry) {
+ for(auto& point : points) {
+ auto x = point.x;
+ auto y = point.y;
+
+ // Do not include points that are outside the tile boundaries.
+ // Include all points in Still mode. You need to include points from
+ // neighbouring tiles so that they are not clipped at tile boundaries.
+ if ((mode == MapMode::Continuous) &&
+ (x < 0 || x >= util::EXTENT || y < 0 || y >= util::EXTENT)) continue;
+
+ if (segments.empty() || segments.back().vertexLength + vertexLength > std::numeric_limits<uint16_t>::max()) {
+ // Move to a new segments because the old one can't hold the geometry.
+ segments.emplace_back(vertices.vertexSize(), triangles.indexSize());
+ }
+
+ // this geometry will be of the Point type, and we'll derive
+ // two triangles from it.
+ //
+ // ┌─────────┐
+ // │ 4 3 │
+ // │ │
+ // │ 1 2 │
+ // └─────────┘
+ //
+ vertices.emplace_back(HeatmapProgram::vertex(point, -1, -1)); // 1
+ vertices.emplace_back(HeatmapProgram::vertex(point, 1, -1)); // 2
+ vertices.emplace_back(HeatmapProgram::vertex(point, 1, 1)); // 3
+ vertices.emplace_back(HeatmapProgram::vertex(point, -1, 1)); // 4
+
+ auto& segment = segments.back();
+ assert(segment.vertexLength <= std::numeric_limits<uint16_t>::max());
+ uint16_t index = segment.vertexLength;
+
+ // 1, 2, 3
+ // 1, 4, 3
+ triangles.emplace_back(index, index + 1, index + 2);
+ triangles.emplace_back(index, index + 3, index + 2);
+
+ segment.vertexLength += vertexLength;
+ segment.indexLength += 6;
+ }
+ }
+
+ for (auto& pair : paintPropertyBinders) {
+ pair.second.populateVertexVectors(feature, vertices.vertexSize());
+ }
+}
+
+template <class Property>
+static float get(const RenderHeatmapLayer& layer, const std::map<std::string, HeatmapProgram::PaintPropertyBinders>& paintPropertyBinders) {
+ auto it = paintPropertyBinders.find(layer.getID());
+ if (it == paintPropertyBinders.end() || !it->second.statistics<Property>().max()) {
+ return layer.evaluated.get<Property>().constantOr(Property::defaultValue());
+ } else {
+ return *it->second.statistics<Property>().max();
+ }
+}
+
+float HeatmapBucket::getQueryRadius(const RenderLayer& layer) const {
+ (void)layer;
+ return 0;
+}
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/buckets/heatmap_bucket.hpp b/src/mbgl/renderer/buckets/heatmap_bucket.hpp
new file mode 100644
index 0000000000..3b9f1edb81
--- /dev/null
+++ b/src/mbgl/renderer/buckets/heatmap_bucket.hpp
@@ -0,0 +1,40 @@
+#pragma once
+
+#include <mbgl/renderer/bucket.hpp>
+#include <mbgl/map/mode.hpp>
+#include <mbgl/tile/geometry_tile_data.hpp>
+#include <mbgl/gl/vertex_buffer.hpp>
+#include <mbgl/gl/index_buffer.hpp>
+#include <mbgl/programs/segment.hpp>
+#include <mbgl/programs/heatmap_program.hpp>
+#include <mbgl/style/layers/heatmap_layer_properties.hpp>
+
+namespace mbgl {
+
+class BucketParameters;
+
+class HeatmapBucket : public Bucket {
+public:
+ HeatmapBucket(const BucketParameters&, const std::vector<const RenderLayer*>&);
+
+ void addFeature(const GeometryTileFeature&,
+ const GeometryCollection&) override;
+ bool hasData() const override;
+
+ void upload(gl::Context&) override;
+
+ float getQueryRadius(const RenderLayer&) const override;
+
+ gl::VertexVector<HeatmapLayoutVertex> vertices;
+ gl::IndexVector<gl::Triangles> triangles;
+ SegmentVector<HeatmapAttributes> segments;
+
+ optional<gl::VertexBuffer<HeatmapLayoutVertex>> vertexBuffer;
+ optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;
+
+ std::map<std::string, HeatmapProgram::PaintPropertyBinders> paintPropertyBinders;
+
+ const MapMode mode;
+};
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/layers/render_heatmap_layer.cpp b/src/mbgl/renderer/layers/render_heatmap_layer.cpp
new file mode 100644
index 0000000000..54a3cb89f1
--- /dev/null
+++ b/src/mbgl/renderer/layers/render_heatmap_layer.cpp
@@ -0,0 +1,164 @@
+#include <mbgl/renderer/layers/render_heatmap_layer.hpp>
+#include <mbgl/renderer/buckets/heatmap_bucket.hpp>
+#include <mbgl/renderer/render_tile.hpp>
+#include <mbgl/renderer/paint_parameters.hpp>
+#include <mbgl/renderer/render_static_data.hpp>
+#include <mbgl/programs/programs.hpp>
+#include <mbgl/programs/heatmap_program.hpp>
+#include <mbgl/tile/tile.hpp>
+#include <mbgl/style/layers/heatmap_layer.hpp>
+#include <mbgl/style/layers/heatmap_layer_impl.hpp>
+#include <mbgl/geometry/feature_index.hpp>
+#include <mbgl/util/math.hpp>
+#include <mbgl/util/intersection_tests.hpp>
+
+namespace mbgl {
+
+using namespace style;
+
+RenderHeatmapLayer::RenderHeatmapLayer(Immutable<style::HeatmapLayer::Impl> _impl)
+ : RenderLayer(style::LayerType::Heatmap, _impl),
+ unevaluated(impl().paint.untransitioned()) {
+}
+
+const style::HeatmapLayer::Impl& RenderHeatmapLayer::impl() const {
+ return static_cast<const style::HeatmapLayer::Impl&>(*baseImpl);
+}
+
+std::unique_ptr<Bucket> RenderHeatmapLayer::createBucket(const BucketParameters& parameters, const std::vector<const RenderLayer*>& layers) const {
+ return std::make_unique<HeatmapBucket>(parameters, layers);
+}
+
+void RenderHeatmapLayer::transition(const TransitionParameters& parameters) {
+ unevaluated = impl().paint.transitioned(parameters, std::move(unevaluated));
+}
+
+void RenderHeatmapLayer::evaluate(const PropertyEvaluationParameters& parameters) {
+ evaluated = unevaluated.evaluate(parameters);
+
+ passes = (evaluated.get<style::HeatmapOpacity>() > 0)
+ ? (RenderPass::Translucent | RenderPass::Pass3D)
+ : RenderPass::None;
+}
+
+bool RenderHeatmapLayer::hasTransition() const {
+ return unevaluated.hasTransition();
+}
+
+void RenderHeatmapLayer::render(PaintParameters& parameters, RenderSource*) {
+ if (parameters.pass == RenderPass::Opaque) {
+ return;
+ }
+
+ if (parameters.pass == RenderPass::Pass3D) {
+ const auto& viewportSize = parameters.staticData.backendSize;
+ const auto size = Size{viewportSize.width / 4, viewportSize.height / 4};
+
+ if (!renderTexture || renderTexture->getSize() != size) {
+ renderTexture = OffscreenTexture(parameters.context, size);
+ }
+
+ if (!colorRampTexture) {
+ const auto colorRampSize = Size{256, 1};
+ colorRampTexture = gl::Texture{colorRampSize, parameters.context.createTexture(colorRampSize, colorRamp.data(), gl::TextureFormat::RGBA, 1)};
+ }
+
+ renderTexture->bind();
+
+ parameters.context.clear(Color{ 0.0f, 0.0f, 0.0f, 1.0f }, {}, {});
+
+ for (const RenderTile& tile : renderTiles) {
+ assert(dynamic_cast<HeatmapBucket*>(tile.tile.getBucket(*baseImpl)));
+ HeatmapBucket& bucket = *reinterpret_cast<HeatmapBucket*>(tile.tile.getBucket(*baseImpl));
+
+ const auto extrudeScale = tile.id.pixelsToTileUnits(1, parameters.state.getZoom());
+
+ const auto stencilMode = parameters.mapMode != MapMode::Continuous
+ ? parameters.stencilModeForClipping(tile.clip)
+ : gl::StencilMode::disabled();
+
+ parameters.programs.heatmap.get(evaluated).draw(
+ parameters.context,
+ gl::Triangles(),
+ parameters.depthModeForSublayer(0, gl::DepthMode::ReadOnly),
+ stencilMode,
+ gl::ColorMode::additive(),
+ HeatmapProgram::UniformValues {
+ uniforms::u_radius::Value{evaluated.get<style::HeatmapRadius>()},
+ uniforms::u_intensity::Value{evaluated.get<style::HeatmapIntensity>()},
+ uniforms::u_matrix::Value{tile.matrix},
+ uniforms::heatmap::u_extrude_scale::Value{extrudeScale}
+ },
+ *bucket.vertexBuffer,
+ *bucket.indexBuffer,
+ bucket.segments,
+ bucket.paintPropertyBinders.at(getID()),
+ evaluated,
+ parameters.state.getZoom(),
+ getID()
+ );
+ }
+
+ } else if (parameters.pass == RenderPass::Translucent) {
+ parameters.context.bindTexture(renderTexture->getTexture(), 0, gl::TextureFilter::Linear);
+ parameters.context.bindTexture(*colorRampTexture, 1, gl::TextureFilter::Linear);
+
+ const auto& size = parameters.staticData.backendSize;
+
+ mat4 viewportMat;
+ matrix::ortho(viewportMat, 0, size.width, size.height, 0, 0, 1);
+
+ const Properties<>::PossiblyEvaluated properties;
+
+ parameters.programs.heatmapTexture.draw(
+ parameters.context, gl::Triangles(), gl::DepthMode::disabled(),
+ gl::StencilMode::disabled(), parameters.colorModeForRenderPass(),
+ HeatmapTextureProgram::UniformValues{
+ uniforms::u_matrix::Value{ viewportMat }, uniforms::u_world::Value{ size },
+ uniforms::u_image::Value{ 0 },
+ uniforms::u_color_ramp::Value{ 1 },
+ uniforms::u_opacity::Value{ evaluated.get<HeatmapOpacity>() } },
+ parameters.staticData.extrusionTextureVertexBuffer,
+ parameters.staticData.quadTriangleIndexBuffer,
+ parameters.staticData.extrusionTextureSegments,
+ HeatmapTextureProgram::PaintPropertyBinders{ properties, 0 }, properties,
+ parameters.state.getZoom(), getID());
+ }
+}
+
+void RenderHeatmapLayer::updateColorRamp() {
+ auto colorValue = unevaluated.get<HeatmapColor>().getValue();
+ if (colorValue.isUndefined()) {
+ colorValue = HeatmapLayer::getDefaultHeatmapColor();
+ }
+
+ const auto size = colorRamp.size();
+
+ for (uint32_t i = 0; i < size; i += 4) {
+ const auto color = colorValue.evaluate(static_cast<double>(i) / size);
+ colorRamp[i + 0] = std::floor(color.r * 255);
+ colorRamp[i + 1] = std::floor(color.g * 255);
+ colorRamp[i + 2] = std::floor(color.b * 255);
+ colorRamp[i + 3] = std::floor(color.a * 255);
+ }
+
+ if (colorRampTexture) {
+ colorRampTexture = nullopt;
+ }
+}
+
+bool RenderHeatmapLayer::queryIntersectsFeature(
+ const GeometryCoordinates& queryGeometry,
+ const GeometryTileFeature& feature,
+ const float zoom,
+ const float bearing,
+ const float pixelsToTileUnits) const {
+ (void) queryGeometry;
+ (void) feature;
+ (void) zoom;
+ (void) bearing;
+ (void) pixelsToTileUnits;
+ return false;
+}
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/layers/render_heatmap_layer.hpp b/src/mbgl/renderer/layers/render_heatmap_layer.hpp
new file mode 100644
index 0000000000..413a799195
--- /dev/null
+++ b/src/mbgl/renderer/layers/render_heatmap_layer.hpp
@@ -0,0 +1,48 @@
+#pragma once
+
+#include <mbgl/renderer/render_layer.hpp>
+#include <mbgl/style/layers/heatmap_layer_impl.hpp>
+#include <mbgl/style/layers/heatmap_layer_properties.hpp>
+#include <mbgl/util/optional.hpp>
+#include <mbgl/util/offscreen_texture.hpp>
+
+namespace mbgl {
+
+class RenderHeatmapLayer: public RenderLayer {
+public:
+ RenderHeatmapLayer(Immutable<style::HeatmapLayer::Impl>);
+ ~RenderHeatmapLayer() final = default;
+
+ void transition(const TransitionParameters&) override;
+ void evaluate(const PropertyEvaluationParameters&) override;
+ bool hasTransition() const override;
+ void render(PaintParameters&, RenderSource*) override;
+
+ bool queryIntersectsFeature(
+ const GeometryCoordinates&,
+ const GeometryTileFeature&,
+ const float,
+ const float,
+ const float) const override;
+
+ void updateColorRamp();
+
+ std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const override;
+
+ // Paint properties
+ style::HeatmapPaintProperties::Unevaluated unevaluated;
+ style::HeatmapPaintProperties::PossiblyEvaluated evaluated;
+
+ const style::HeatmapLayer::Impl& impl() const;
+
+ std::array<uint8_t, 1024> colorRamp;
+ optional<OffscreenTexture> renderTexture;
+ optional<gl::Texture> colorRampTexture;
+};
+
+template <>
+inline bool RenderLayer::is<RenderHeatmapLayer>() const {
+ return type == style::LayerType::Heatmap;
+}
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/render_layer.cpp b/src/mbgl/renderer/render_layer.cpp
index eb2b74ffe0..1bd781ba73 100644
--- a/src/mbgl/renderer/render_layer.cpp
+++ b/src/mbgl/renderer/render_layer.cpp
@@ -7,6 +7,7 @@
#include <mbgl/renderer/layers/render_line_layer.hpp>
#include <mbgl/renderer/layers/render_raster_layer.hpp>
#include <mbgl/renderer/layers/render_symbol_layer.hpp>
+#include <mbgl/renderer/layers/render_heatmap_layer.hpp>
#include <mbgl/style/types.hpp>
#include <mbgl/renderer/render_tile.hpp>
@@ -32,6 +33,8 @@ std::unique_ptr<RenderLayer> RenderLayer::create(Immutable<Layer::Impl> impl) {
return std::make_unique<RenderCustomLayer>(staticImmutableCast<CustomLayer::Impl>(impl));
case LayerType::FillExtrusion:
return std::make_unique<RenderFillExtrusionLayer>(staticImmutableCast<FillExtrusionLayer::Impl>(impl));
+ case LayerType::Heatmap:
+ return std::make_unique<RenderHeatmapLayer>(staticImmutableCast<HeatmapLayer::Impl>(impl));
}
// Not reachable, but placate GCC.
diff --git a/src/mbgl/renderer/renderer_impl.cpp b/src/mbgl/renderer/renderer_impl.cpp
index aa138df662..d03905584d 100644
--- a/src/mbgl/renderer/renderer_impl.cpp
+++ b/src/mbgl/renderer/renderer_impl.cpp
@@ -14,6 +14,7 @@
#include <mbgl/renderer/layers/render_background_layer.hpp>
#include <mbgl/renderer/layers/render_custom_layer.hpp>
#include <mbgl/renderer/layers/render_fill_extrusion_layer.hpp>
+#include <mbgl/renderer/layers/render_heatmap_layer.hpp>
#include <mbgl/renderer/style_diff.hpp>
#include <mbgl/renderer/query.hpp>
#include <mbgl/renderer/backend_scope.hpp>
@@ -90,9 +91,9 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
// Reset zoom history state.
zoomHistory.first = true;
}
-
+
assert(BackendScope::exists());
-
+
updateParameters.annotationManager.updateData();
const bool zoomChanged = zoomHistory.update(updateParameters.transformState.getZoom(), updateParameters.timePoint);
@@ -183,8 +184,13 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
if (layerAdded || layerChanged) {
layer.transition(transitionParameters);
+
+ if (layer.is<RenderHeatmapLayer>()) {
+ layer.as<RenderHeatmapLayer>()->updateColorRamp();
+ }
}
+
if (layerAdded || layerChanged || zoomChanged || layer.hasTransition()) {
layer.evaluate(evaluationParameters);
}
@@ -288,7 +294,7 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
RenderLayer* layer = getRenderLayer(layerImpl->id);
assert(layer);
- if (!parameters.staticData.has3D && layer->is<RenderFillExtrusionLayer>()) {
+ if (!parameters.staticData.has3D && (layer->is<RenderFillExtrusionLayer>() || layer->is<RenderHeatmapLayer>())) {
parameters.staticData.has3D = true;
}
@@ -393,7 +399,7 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
}
placement->setRecent(parameters.timePoint);
-
+
updateFadingTiles();
} else {
placement->setStale();
@@ -416,7 +422,7 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
parameters.imageManager.upload(parameters.context, 0);
parameters.lineAtlas.upload(parameters.context, 0);
-
+
// Update all clipping IDs + upload buckets.
for (const auto& entry : renderSources) {
if (entry.second->isEnabled()) {
@@ -760,7 +766,7 @@ bool Renderer::Impl::hasTransitions(TimePoint timePoint) const {
if (placement->hasTransitions(timePoint)) {
return true;
}
-
+
if (fadingTiles) {
return true;
}