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author | Chris Loer <chris.loer@gmail.com> | 2017-05-25 09:15:27 -0700 |
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committer | Ansis Brammanis <brammanis@gmail.com> | 2017-07-10 13:09:33 -0400 |
commit | 99e68b75d9c66cee40303f36c81142745a814790 (patch) | |
tree | ee75c41857e08b46fbdc72c424ce3f297e79d15c /src/mbgl/renderer | |
parent | c98ed7cf414cc4e476e59d3fec12c9062aca93ca (diff) | |
download | qtlocation-mapboxgl-99e68b75d9c66cee40303f36c81142745a814790.tar.gz |
[core] Use fade texture in collision debug boxes so that they agree more closely with symbol shaders.
Diffstat (limited to 'src/mbgl/renderer')
-rw-r--r-- | src/mbgl/renderer/painters/painter_symbol.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mbgl/renderer/painters/painter_symbol.cpp b/src/mbgl/renderer/painters/painter_symbol.cpp index c358d78b80..dc80f096f4 100644 --- a/src/mbgl/renderer/painters/painter_symbol.cpp +++ b/src/mbgl/renderer/painters/painter_symbol.cpp @@ -154,7 +154,8 @@ void Painter::renderSymbol(PaintParameters& parameters, uniforms::u_maxzoom::Value{ float((tile.id.canonical.z + 1) * 10) }, uniforms::u_collision_y_stretch::Value{ tile.tile.yStretch() }, uniforms::u_camera_to_center_distance::Value{ state.getCameraToCenterDistance() }, - uniforms::u_pitch::Value{ state.getPitch() } + uniforms::u_pitch::Value{ state.getPitch() }, + uniforms::u_fadetexture::Value{ 1 } }, *bucket.collisionBox.vertexBuffer, *bucket.collisionBox.indexBuffer, |