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authorChris Loer <chris.loer@gmail.com>2017-05-25 09:15:27 -0700
committerAnsis Brammanis <brammanis@gmail.com>2017-07-10 13:09:33 -0400
commit99e68b75d9c66cee40303f36c81142745a814790 (patch)
treeee75c41857e08b46fbdc72c424ce3f297e79d15c /src/mbgl/renderer
parentc98ed7cf414cc4e476e59d3fec12c9062aca93ca (diff)
downloadqtlocation-mapboxgl-99e68b75d9c66cee40303f36c81142745a814790.tar.gz
[core] Use fade texture in collision debug boxes so that they agree more closely with symbol shaders.
Diffstat (limited to 'src/mbgl/renderer')
-rw-r--r--src/mbgl/renderer/painters/painter_symbol.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mbgl/renderer/painters/painter_symbol.cpp b/src/mbgl/renderer/painters/painter_symbol.cpp
index c358d78b80..dc80f096f4 100644
--- a/src/mbgl/renderer/painters/painter_symbol.cpp
+++ b/src/mbgl/renderer/painters/painter_symbol.cpp
@@ -154,7 +154,8 @@ void Painter::renderSymbol(PaintParameters& parameters,
uniforms::u_maxzoom::Value{ float((tile.id.canonical.z + 1) * 10) },
uniforms::u_collision_y_stretch::Value{ tile.tile.yStretch() },
uniforms::u_camera_to_center_distance::Value{ state.getCameraToCenterDistance() },
- uniforms::u_pitch::Value{ state.getPitch() }
+ uniforms::u_pitch::Value{ state.getPitch() },
+ uniforms::u_fadetexture::Value{ 1 }
},
*bucket.collisionBox.vertexBuffer,
*bucket.collisionBox.indexBuffer,