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author | Molly Lloyd <mollymerp@users.noreply.github.com> | 2018-06-21 14:37:17 -0700 |
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committer | GitHub <noreply@github.com> | 2018-06-21 14:37:17 -0700 |
commit | e1af62e87dfd77d1c38802f082c4981dab1beeab (patch) | |
tree | 8371dccdcf8545fd50b2edddbdd3a622bb00b27a /src/mbgl/renderer | |
parent | eb70b8984901d8113f3a29d26cc355d5b3ed46fd (diff) | |
download | qtlocation-mapboxgl-e1af62e87dfd77d1c38802f082c4981dab1beeab.tar.gz |
[core] add raster-resampling property (#12176)upstream/rclee
* update style-code for raster-resampling
* implement user-defined raster-resampling
* invert filter condition
* raster-resampling -> raster-resampling-mode for darwin language conventions
Diffstat (limited to 'src/mbgl/renderer')
-rw-r--r-- | src/mbgl/renderer/layers/render_raster_layer.cpp | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/src/mbgl/renderer/layers/render_raster_layer.cpp b/src/mbgl/renderer/layers/render_raster_layer.cpp index f202ed4ebb..f31f53481f 100644 --- a/src/mbgl/renderer/layers/render_raster_layer.cpp +++ b/src/mbgl/renderer/layers/render_raster_layer.cpp @@ -123,13 +123,15 @@ void RenderRasterLayer::render(PaintParameters& parameters, RenderSource* source ); }; + const gl::TextureFilter filter = evaluated.get<RasterResampling>() == RasterResamplingType::Nearest ? gl::TextureFilter::Nearest : gl::TextureFilter::Linear; + if (RenderImageSource* imageSource = source->as<RenderImageSource>()) { if (imageSource->isEnabled() && imageSource->isLoaded() && !imageSource->bucket->needsUpload()) { RasterBucket& bucket = *imageSource->bucket; assert(bucket.texture); - parameters.context.bindTexture(*bucket.texture, 0, gl::TextureFilter::Linear); - parameters.context.bindTexture(*bucket.texture, 1, gl::TextureFilter::Linear); + parameters.context.bindTexture(*bucket.texture, 0, filter); + parameters.context.bindTexture(*bucket.texture, 1, filter); for (auto matrix_ : imageSource->matrices) { draw(matrix_, @@ -147,8 +149,8 @@ void RenderRasterLayer::render(PaintParameters& parameters, RenderSource* source continue; assert(bucket.texture); - parameters.context.bindTexture(*bucket.texture, 0, gl::TextureFilter::Linear); - parameters.context.bindTexture(*bucket.texture, 1, gl::TextureFilter::Linear); + parameters.context.bindTexture(*bucket.texture, 0, filter); + parameters.context.bindTexture(*bucket.texture, 1, filter); if (bucket.vertexBuffer && bucket.indexBuffer && !bucket.segments.empty()) { // Draw only the parts of the tile that aren't drawn by another tile in the layer. |