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authorJohn Firebaugh <john.firebaugh@gmail.com>2015-12-17 18:03:25 -0800
committerJohn Firebaugh <john.firebaugh@gmail.com>2015-12-18 10:46:10 -0800
commite2ad0e008a404b27314d4a2892d733f2f13656bf (patch)
tree23456f875d244076211add667ede72563c903b67 /src/mbgl/renderer
parentb8aee772993b984a40bfc3c04f9f0bd92721f4a6 (diff)
downloadqtlocation-mapboxgl-e2ad0e008a404b27314d4a2892d733f2f13656bf.tar.gz
[core] Fix background-pattern origin
Regressed in 6e41664cb033ee5edf6ae5ac66ed518d9f0d1f89. This restores it to the same behavior as gl-js, backed by test-suite tests.
Diffstat (limited to 'src/mbgl/renderer')
-rw-r--r--src/mbgl/renderer/painter.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/mbgl/renderer/painter.cpp b/src/mbgl/renderer/painter.cpp
index ebffa6f3ae..35bc10ab6e 100644
--- a/src/mbgl/renderer/painter.cpp
+++ b/src/mbgl/renderer/painter.cpp
@@ -34,6 +34,7 @@
#include <mbgl/util/constants.hpp>
#include <mbgl/util/mat3.hpp>
+#include <mbgl/util/tile_coordinate.hpp>
#if defined(DEBUG)
#include <mbgl/util/stopwatch.hpp>
@@ -279,7 +280,7 @@ void Painter::renderBackground(const BackgroundLayer& layer) {
patternShader->u_opacity = properties.opacity;
LatLng latLng = state.getLatLng();
- PrecisionPoint center = state.latLngToPoint(latLng);
+ TileCoordinate center = state.latLngToCoordinate(latLng);
float scale = 1 / std::pow(2, zoomFraction);
std::array<float, 2> sizeA = (*imagePosA).size;
@@ -289,8 +290,8 @@ void Painter::renderBackground(const BackgroundLayer& layer) {
1.0f / (sizeA[0] * properties.pattern.value.fromScale),
1.0f / (sizeA[1] * properties.pattern.value.fromScale));
matrix::translate(matrixA, matrixA,
- std::fmod(center.x * 512, sizeA[0] * properties.pattern.value.fromScale),
- std::fmod(center.y * 512, sizeA[1] * properties.pattern.value.fromScale));
+ std::fmod(center.column * util::tileSize, sizeA[0] * properties.pattern.value.fromScale),
+ std::fmod(center.row * util::tileSize, sizeA[1] * properties.pattern.value.fromScale));
matrix::rotate(matrixA, matrixA, -state.getAngle());
matrix::scale(matrixA, matrixA,
scale * state.getWidth() / 2,
@@ -303,8 +304,8 @@ void Painter::renderBackground(const BackgroundLayer& layer) {
1.0f / (sizeB[0] * properties.pattern.value.toScale),
1.0f / (sizeB[1] * properties.pattern.value.toScale));
matrix::translate(matrixB, matrixB,
- std::fmod(center.x * 512, sizeB[0] * properties.pattern.value.toScale),
- std::fmod(center.y * 512, sizeB[1] * properties.pattern.value.toScale));
+ std::fmod(center.column * util::tileSize, sizeB[0] * properties.pattern.value.toScale),
+ std::fmod(center.row * util::tileSize, sizeB[1] * properties.pattern.value.toScale));
matrix::rotate(matrixB, matrixB, -state.getAngle());
matrix::scale(matrixB, matrixB,
scale * state.getWidth() / 2,